Player Matchup

Jormungandr
Jormungandr
JonesReborn92
Jormungandr
Level 116
God Stats
10W - 8L
1,365 SR
Queue Stats
92W - 124L
1,312 Elo+
Party 1
Medusa
Medusa
Luciferrr_VK
Medusa
Level 28
God Stats
9W - 8L
1,500 SR
Queue Stats
74W - 108L
1,298 Elo+
Party 1
Merlin
Merlin
MarkoMaokaii
Merlin
Level 87
God Stats
5W - 7L
1,385 SR
Queue Stats
184W - 307L
1,272 Elo+
Solo
Team Averages
Level 77
1,417 SR
1,294 Elo+

VS

Team Averages
Level 49
1,346 SR
1,313 Elo+
Neith
Neith
Metaphaure
Neith
Level 11
God Stats
4W - 7L
1,253 SR
Queue Stats
4W - 7L
1,306 Elo+
Party 2
Sol
Sol
OstraLendaria
Sol
Level 27
God Stats
1W - 3L
1,284 SR
Queue Stats
18W - 25L
1,320 Elo+
Party 2
Cabrakan
Cabrakan
Peixe Balao
Cabrakan
Level 108
God Stats
0W - 1L
1,500 SR
Queue Stats
17W - 27L
1,311 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
JonesReborn92
Jormungandr
16
5 / 0 / 10
12,391
729
8,546
14,129
15,949
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Medusa
14
6 / 2 / 6
11,212
660
8,895
12,206
4,131
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Merlin
15
5 / 3 / 8
11,190
658
16,100
8,139
3,348
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
12
1 / 4 / 1
8,781
517
5,255
11,171
3,667
Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

12
0 / 4 / 2
8,793
517
7,474
14,267
4,151
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Cabrakan
Peixe Balao
Cabrakan
13
4 / 8 / 1
10,400
612
11,221
18,275
8,927
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
9
16
Kills
5
5
Deaths
16
24
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Jormungandr
JonesReborn92
Jormungandr
5
0
10
10
W
Medusa
6
2
6
4.5
W
Merlin
5
3
8
3
L
Neith
1
4
1
0.38
L
0
4
2
0.25
L
Cabrakan
Peixe Balao
Cabrakan
4
8
1
0.56

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,541
Damage
23,950
34,474
Taken
43,713
23,428
Mitigated
16,745
12,534
Healing
7,704
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Jormungandr
JonesReborn92
Jormungandr
8,546
1,499
0
4,886
14,129
15,949
286
7,653
6,476
40,711
0
W
Medusa
8,895
3,384
0
3,944
12,206
4,131
1,382
8,290
3,916
0
38,904
W
Merlin
16,100
230
1,324
2,380
8,139
3,348
274
3,253
4,886
51,035
0
L
Neith
5,255
351
26
1,461
11,171
3,667
0
5,958
5,213
0
24,252
L
7,474
1,689
0
2,113
14,267
4,151
0
8,180
6,087
35,072
0
L
Cabrakan
Peixe Balao
Cabrakan
11,221
1,538
337
3,767
18,275
8,927
0
10,508
7,767
21,141
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,793
Gold Earned
27,974
209
Minions Killed
131
13
Camps Cleared
1
932,733
Distance Traveled
868,422
13
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Jormungandr
12,391
729
62
4
0
322,109
2
W
Medusa
11,212
660
67
4
8
338,697
5
W
Merlin
11,190
658
80
5
5
271,927
6
L
Neith
8,781
517
40
2
0
306,795
1
L
Sol
8,793
517
68
4
0
307,329
3
L
Cabrakan
10,400
612
23
1
1
254,298
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role