Player Matchup

Cupid
Cupid
GetThornsorDie
Cupid
Level 26
God Stats
5W - 0L
1,591 SR
Queue Stats
69W - 40L
1,594 Elo+
Party 1
Mulan
Mulan
JeMeFeKaryfoplat
Mulan
Level 39
God Stats
9W - 1L
1,701 SR
Queue Stats
117W - 108L
1,499 Elo+
Party 2
Mercury
Mercury
TarTine-alexi
Mercury
Level 147
God Stats
3W - 3L
1,500 SR
Queue Stats
400W - 311L
1,503 Elo+
Party 2
Cabrakan
Cabrakan
Z_MonkeyD_Garp_Z
Cabrakan
Level 129
God Stats
3W - 3L
1,384 SR
Queue Stats
136W - 114L
1,520 Elo+
Party 1
Sol
Sol
lJJohnl
Sol
Level 69
God Stats
7W - 2L
1,500 SR
Queue Stats
110W - 100L
1,496 Elo+
Party 1
Team Averages
Level 82
1,535 SR
1,522 Elo+

VS

Team Averages
Level 66
1,504 SR
1,439 Elo+
Cliodhna
Cliodhna
Kirkwood9336
Cliodhna
Level 30
God Stats
2W - 6L
1,336 SR
Queue Stats
50W - 43L
1,509 Elo+
Party 3
Hachiman
Hachiman
Little KingM
Hachiman
Level 124
God Stats
4W - 3L
1,795 SR
Queue Stats
249W - 224L
1,474 Elo+
Party 3
Scylla
Scylla
Onyx Reapers
Scylla
Level 67
God Stats
0W - 1L
1,590 SR
Queue Stats
116W - 115L
1,433 Elo+
Party 3
Ratatoskr
Ratatoskr
lv YUYiN w
Ratatoskr
Level 45
God Stats
18W - 25L
1,427 SR
Queue Stats
53W - 79L
1,310 Elo+
Solo
Achilles
Achilles
wee chris01
Achilles
Level 62
God Stats
2W - 3L
1,370 SR
Queue Stats
15W - 21L
1,470 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
13 / 0 / 0
9,896
707
10,757
8,624
3,099
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

14
5 / 3 / 0
8,346
596
6,973
9,380
5,894
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Breastplate

Breastplate

+20
Physical Protection

Mercury
13
2 / 2 / 5
7,503
536
4,666
9,906
3,475
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

9
0 / 0 / 7
6,665
476
2,934
6,852
3,727
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Sol
13
2 / 1 / 1
8,104
579
2,364
5,860
1,635
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cliodhna
Kirkwood9336
Cliodhna
10
2 / 1 / 0
6,222
444
4,905
6,742
2,085
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Hachiman
Little KingM
Hachiman
8
1 / 4 / 0
5,633
402
4,373
7,063
1,431
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Scylla
12
2 / 2 / 0
7,079
506
3,686
4,146
1,281
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Ratatoskr
lv YUYiN w
Ratatoskr
8
0 / 9 / 0
5,245
375
1,026
9,081
2,075
Bristlebush Acorn

Bristlebush Acorn

+45
Physical Power
+6%
Movement Speed
+25
Critical Strike Chance

PASSIVE: Dart deals 40% increased damage and can Critically Strike. When Dart damages an enemy Ratatoskr gains 22.5% Physical Lifesteal and 20% Basic Attack damage for 6s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Achilles
wee chris01
Achilles
12
1 / 6 / 2
7,112
508
6,950
10,941
8,898
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
8
22
Kills
6
6
Deaths
22
13
Assists
2
Player
Kills
Deaths
Assists
KDA
W
13
0
0
13
W
5
3
0
1.67
L
Cliodhna
Kirkwood9336
Cliodhna
2
1
0
2
L
Hachiman
Little KingM
Hachiman
1
4
0
0.25
L
Scylla
2
2
0
1
W
Mercury
2
2
5
2.25
W
0
0
7
3.5
W
Sol
2
1
1
2.5
L
Ratatoskr
lv YUYiN w
Ratatoskr
0
9
0
0
L
Achilles
wee chris01
Achilles
1
6
2
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,694
Damage
20,940
40,622
Taken
37,973
17,830
Mitigated
15,770
16,138
Healing
5,786
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
10,757
5,500
0
5,203
8,624
3,099
1,501
0
8,624
0
83,280
W
6,973
827
0
4,141
9,380
5,894
756
0
9,380
0
44,714
L
Cliodhna
Kirkwood9336
Cliodhna
4,905
204
0
1,889
6,742
2,085
0
185
6,433
0
28,454
L
Hachiman
Little KingM
Hachiman
4,373
1,773
0
1,142
7,063
1,431
0
1,151
5,912
0
21,878
L
Scylla
3,686
740
0
867
4,146
1,281
33
1,498
2,648
36,277
0
W
Mercury
4,666
2,730
0
360
9,906
3,475
0
846
9,060
0
47,538
W
2,934
558
1,228
1,995
6,852
3,727
81
475
6,377
9,792
0
W
Sol
2,364
793
0
3,211
5,860
1,635
470
2,365
3,495
43,564
0
L
Ratatoskr
lv YUYiN w
Ratatoskr
1,026
21
87
698
9,081
2,075
0
1,950
7,131
0
21,316
L
Achilles
wee chris01
Achilles
6,950
2,269
0
1,103
10,941
8,898
980
606
9,755
0
37,169

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,514
Gold Earned
31,291
465
Minions Killed
281
0
Camps Cleared
0
1,348,820
Distance Traveled
1,284,480
17
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cupid
9,896
707
151
11
0
236,263
0
W
Mulan
8,346
596
109
8
0
246,201
5
L
Cliodhna
6,222
444
52
4
0
334,479
0
L
Hachiman
5,633
402
40
3
0
192,710
2
L
Scylla
7,079
506
80
6
0
237,787
2
W
Mercury
7,503
536
81
6
0
335,825
2
W
Cabrakan
6,665
476
12
1
0
278,267
7
W
Sol
8,104
579
112
8
0
252,264
3
L
Ratatoskr
5,245
375
42
3
0
266,581
1
L
Achilles
7,112
508
67
5
0
252,923
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role