Player Matchup

Nu Wa
Nu Wa
 
Nu Wa
Level 40
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Hachiman
Hachiman
Flintss
Hachiman
Level 29
God Stats
0W - 1L
1,797 SR
Queue Stats
1W - 1L
1,639 Elo+
Party 1
Merlin
Merlin
PORTUGA GAMESSS
Merlin
Level 96
God Stats
4W - 9L
1,339 SR
Queue Stats
385W - 385L
1,481 Elo+
Solo
Loki
Loki
Rhuan20042
Loki
Level 38
God Stats
0W - 1L
1,523 SR
Queue Stats
1W - 4L
1,269 Elo+
Party 1
Bacchus
Bacchus
cherry_X_X_
Bacchus
Level 74
God Stats
2W - 2L
1,688 SR
Queue Stats
403W - 431L
1,463 Elo+
Party 2
Team Averages
Level 55
1,570 SR
1,470 Elo+

VS

Team Averages
Level 76
1,507 SR
1,415 Elo+
Sylvanus
Sylvanus
Andrionii
Sylvanus
Level 82
God Stats
19W - 21L
1,473 SR
Queue Stats
259W - 331L
1,414 Elo+
Party 3
Awilix
Awilix
JAKALEdoMangue
Awilix
Level 29
God Stats
1W - 2L
1,252 SR
Queue Stats
100W - 116L
1,410 Elo+
Party 3
Zeus
Zeus
JLCGPR
Zeus
Level 87
God Stats
4W - 0L
1,838 SR
Queue Stats
324W - 396L
1,420 Elo+
Party 4
Mercury
Mercury
MacacoLouco26
Mercury
Level 81
God Stats
4W - 2L
1,461 SR
Queue Stats
249W - 327L
1,405 Elo+
Party 3
Nemesis
Nemesis
TheScytheVG
Nemesis
Level 101
God Stats
36W - 29L
1,513 SR
Queue Stats
432W - 525L
1,423 Elo+
Party 4

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
 
Nu Wa
9
2 / 10 / 3
6,748
482
8,054
10,661
1,867
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Hachiman
Flintss
Hachiman
5
0 / 4 / 0
5,035
360
1,467
4,045
625
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Short Bow

Short Bow

+15%
Attack Speed

13
3 / 1 / 0
7,865
562
6,854
6,452
2,025
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

10
0 / 6 / 1
6,340
453
2,308
10,891
2,455
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bacchus
cherry_X_X_
Bacchus
9
0 / 4 / 2
6,138
438
5,597
13,125
9,031
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
Andrionii
Sylvanus
12
3 / 1 / 9
7,119
509
6,055
8,563
3,903
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

13
11 / 3 / 4
8,848
632
11,845
8,979
3,510
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Zeus
JLCGPR
Zeus
12
3 / 1 / 3
7,289
521
4,671
5,806
1,776
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Mercury
13
4 / 0 / 5
7,564
540
4,355
6,880
2,671
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Nemesis
TheScytheVG
Nemesis
13
4 / 0 / 3
7,713
551
5,025
10,897
3,781
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
49
5
Kills
25
25
Deaths
5
6
Assists
24
Player
Kills
Deaths
Assists
KDA
L
Nu Wa
 
Nu Wa
2
10
3
0.35
W
Sylvanus
Andrionii
Sylvanus
3
1
9
7.5
L
Hachiman
Flintss
Hachiman
0
4
0
0
W
11
3
4
4.33
W
Zeus
JLCGPR
Zeus
3
1
3
4.5
W
Mercury
4
0
5
6.5
L
3
1
0
3
L
0
6
1
0.08
W
Nemesis
TheScytheVG
Nemesis
4
0
3
5.5
L
Bacchus
cherry_X_X_
Bacchus
0
4
2
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,280
Damage
31,951
45,174
Taken
41,125
16,003
Mitigated
15,641
8,718
Healing
16,071
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nu Wa
 
Nu Wa
8,054
1,624
0
701
10,661
1,867
0
779
9,882
24,963
0
W
Sylvanus
Andrionii
Sylvanus
6,055
2,305
3,032
4,251
8,563
3,903
1,096
3,861
4,582
30,988
7,364
L
Hachiman
Flintss
Hachiman
1,467
939
0
669
4,045
625
0
1,305
2,740
0
11,178
W
11,845
2,921
0
1,307
8,979
3,510
400
5,484
3,089
0
41,747
W
Zeus
JLCGPR
Zeus
4,671
632
0
1,364
5,806
1,776
410
3,539
1,901
33,671
0
W
Mercury
4,355
1,028
0
1,068
6,880
2,671
1,156
2,064
4,696
0
38,913
L
6,854
304
0
1,104
6,452
2,025
0
2,221
4,231
43,024
0
L
2,308
251
0
2,457
10,891
2,455
0
263
10,628
0
41,265
W
Nemesis
TheScytheVG
Nemesis
5,025
2,443
0
5,049
10,897
3,781
0
4,257
6,352
0
41,035
L
Bacchus
cherry_X_X_
Bacchus
5,597
722
853
2,934
13,125
9,031
0
5,345
7,780
18,000
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,126
Gold Earned
38,533
251
Minions Killed
370
0
Camps Cleared
0
1,198,664
Distance Traveled
1,499,335
16
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nu Wa
6,748
482
35
3
0
237,181
2
W
Sylvanus
7,119
509
64
5
0
278,751
2
L
Hachiman
5,035
360
26
2
0
112,694
0
W
Awilix
8,848
632
81
6
0
284,368
3
W
Zeus
7,289
521
78
6
0
266,479
6
W
Mercury
7,564
540
66
5
0
346,265
1
L
Merlin
7,865
562
96
7
0
279,991
10
L
Loki
6,340
453
69
5
0
264,647
2
W
Nemesis
7,713
551
81
6
0
323,472
5
L
Bacchus
6,138
438
25
2
0
304,151
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role