Player Matchup

Neith
Neith
Boosiedogs
Neith
Level 69
God Stats
0W - 1L
1,761 SR
Queue Stats
6W - 15L
1,342 Elo+
Party 1
Yemoja
Yemoja
DiscoSoupCan
Yemoja
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,248 Elo+
Party 1
Baron Samedi
Baron Samedi
MysticDrag0n
Baron Samedi
Level 17
God Stats
4W - 6L
1,529 SR
Queue Stats
4W - 6L
1,417 Elo+
Party 1
Team Averages
Level 30
1,597 SR
1,336 Elo+

VS

Team Averages
Level 55
1,428 SR
1,402 Elo+
Medusa
Medusa
Kaiboski
Medusa
Level 46
God Stats
1W - 0L
1,500 SR
Queue Stats
9W - 15L
1,374 Elo+
Solo
Gilgamesh
Gilgamesh
superNip
Gilgamesh
Level 11
God Stats
2W - 0L
1,413 SR
Queue Stats
2W - 0L
1,500 Elo+
Party 2
Ra
Ra
superTreee
Ra
Level 109
God Stats
12W - 18L
1,370 SR
Queue Stats
78W - 122L
1,333 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
10
3 / 4 / 2
6,823
682
5,348
5,931
2,908
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Yemoja
9
0 / 4 / 4
6,621
662
3,680
8,429
6,566
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Baron Samedi
MysticDrag0n
Baron Samedi
11
2 / 6 / 3
7,123
712
5,873
9,251
4,115
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
Kaiboski
Medusa
9
2 / 3 / 6
7,041
704
5,586
6,894
2,182
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Gilgamesh
superNip
Gilgamesh
12
7 / 2 / 7
8,573
857
8,509
9,159
5,070
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

13
5 / 0 / 8
8,246
825
5,898
2,905
1,022
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
35
5
Kills
14
14
Deaths
5
9
Assists
21
Player
Kills
Deaths
Assists
KDA
L
Neith
3
4
2
1
L
Yemoja
0
4
4
0.5
W
Medusa
Kaiboski
Medusa
2
3
6
1.67
L
Baron Samedi
MysticDrag0n
Baron Samedi
2
6
3
0.58
W
Gilgamesh
superNip
Gilgamesh
7
2
7
5.25
W
5
0
8
9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,901
Damage
19,993
23,611
Taken
18,958
13,589
Mitigated
8,274
4,703
Healing
5,271
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Neith
5,348
2,147
0
1,027
5,931
2,908
0
1,908
3,888
0
16,171
L
Yemoja
3,680
1,142
513
1,695
8,429
6,566
0
3,201
5,042
8,289
0
W
Medusa
Kaiboski
Medusa
5,586
1,806
0
827
6,894
2,182
1,010
3,565
3,329
0
13,988
L
Baron Samedi
MysticDrag0n
Baron Samedi
5,873
303
238
1,230
9,251
4,115
0
1,713
7,384
21,492
0
W
Gilgamesh
superNip
Gilgamesh
8,509
2,383
0
2,136
9,159
5,070
562
4,986
4,173
2,075
18,444
W
5,898
732
948
1,360
2,905
1,022
230
1,902
1,003
30,080
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,567
Gold Earned
23,860
75
Minions Killed
84
4
Camps Cleared
4
491,209
Distance Traveled
526,516
5
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
6,823
682
34
3
2
176,290
4
L
Yemoja
6,621
662
13
1
0
159,122
1
W
Medusa
7,041
704
15
2
2
165,529
3
L
Baron Samedi
7,123
712
28
3
2
155,797
0
W
Gilgamesh
8,573
857
17
2
1
173,627
2
W
Ra
8,246
825
52
5
1
187,360
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role