Player Matchup

Thanatos
Thanatos
 
Thanatos
Level 89
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Jing Wei
Jing Wei
Bottled Yeet
Jing Wei
Level 121
God Stats
0W - 1L
1,730 SR
Queue Stats
120W - 118L
1,478 Elo+
Party 1
Janus
Janus
Presentfox87724
Janus
Level 53
God Stats
2W - 3L
1,607 SR
Queue Stats
11W - 8L
1,496 Elo+
Party 1
Guan Yu
Guan Yu
Scottishbrat77
Guan Yu
Level 123
God Stats
8W - 9L
1,540 SR
Queue Stats
148W - 127L
1,476 Elo+
Party 4
Bacchus
Bacchus
VisionedRoxas
Bacchus
Level 84
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 5L
1,467 Elo+
Party 4
Team Averages
Level 94
1,575 SR
1,483 Elo+

VS

Team Averages
Level 136
1,621 SR
1,428 Elo+
Atlas
Atlas
Criminal000
Atlas
Level 143
God Stats
6W - 5L
1,700 SR
Queue Stats
261W - 312L
1,443 Elo+
Party 3
Medusa
Medusa
JayS133per
Medusa
Level 155
God Stats
10W - 3L
1,702 SR
Queue Stats
648W - 690L
1,406 Elo+
Party 3
Tyr
Tyr
MR PaTaklOw
Tyr
Level 149
God Stats
6W - 3L
1,460 SR
Queue Stats
161W - 180L
1,413 Elo+
Party 2
Guan Yu
Guan Yu
MR SonPere
Guan Yu
Level 111
God Stats
4W - 1L
1,527 SR
Queue Stats
100W - 104L
1,465 Elo+
Party 2
Sol
Sol
X-Rated_KillerX
Sol
Level 123
God Stats
2W - 2L
1,713 SR
Queue Stats
289W - 312L
1,415 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
 
Thanatos
8
0 / 3 / 0
4,583
458
1,535
5,750
1,576
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

Jing Wei
Bottled Yeet
Jing Wei
9
2 / 4 / 0
5,463
546
2,278
4,473
1,117
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

6
0 / 4 / 1
4,306
431
2,170
4,590
1,075
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Magic Focus

Magic Focus

+20
Magical Power

9
0 / 2 / 0
4,831
483
4,170
7,028
2,939
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Bacchus
6
0 / 6 / 1
4,040
404
2,194
7,882
4,048
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
4 / 0 / 3
5,770
577
3,692
3,455
1,802
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Medusa
JayS133per
Medusa
9
5 / 1 / 6
6,088
609
3,168
4,670
1,379
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

10
5 / 1 / 6
6,124
612
3,914
6,153
2,191
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Guan Yu
MR SonPere
Guan Yu
10
1 / 0 / 3
5,886
589
5,414
5,291
2,441
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

10
3 / 0 / 4
6,102
610
3,927
3,483
1,091
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
40
2
Kills
18
19
Deaths
2
2
Assists
22
Player
Kills
Deaths
Assists
KDA
L
Thanatos
 
Thanatos
0
3
0
0
L
Jing Wei
Bottled Yeet
Jing Wei
2
4
0
0.5
W
4
0
3
5.5
W
Medusa
JayS133per
Medusa
5
1
6
8
W
5
1
6
8
W
Guan Yu
MR SonPere
Guan Yu
1
0
3
2.5
L
0
4
1
0.13
L
0
2
0
0
L
Bacchus
0
6
1
0.08
W
3
0
4
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,347
Damage
20,115
29,723
Taken
23,052
10,755
Mitigated
8,904
7,938
Healing
8,915
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Thanatos
 
Thanatos
1,535
487
0
3,697
5,750
1,576
0
1,458
4,292
0
16,793
L
Jing Wei
Bottled Yeet
Jing Wei
2,278
1,797
0
664
4,473
1,117
593
1,440
3,033
0
22,392
W
3,692
996
0
490
3,455
1,802
0
906
2,393
17,266
0
W
Medusa
JayS133per
Medusa
3,168
1,415
0
1,160
4,670
1,379
948
974
3,656
0
22,124
W
3,914
756
0
2,424
6,153
2,191
0
880
5,090
0
27,457
W
Guan Yu
MR SonPere
Guan Yu
5,414
1,108
60
3,049
5,291
2,441
0
601
4,210
0
26,472
L
2,170
478
0
410
4,590
1,075
0
1,662
2,928
11,810
0
L
4,170
674
125
1,864
7,028
2,939
0
376
6,170
0
22,965
L
Bacchus
2,194
498
0
1,178
7,882
4,048
0
2,158
5,658
6,116
1,028
W
3,927
1,910
0
1,732
3,483
1,091
1,028
492
2,991
26,929
5,752

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,223
Gold Earned
29,970
182
Minions Killed
240
0
Camps Cleared
0
896,829
Distance Traveled
998,394
6
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thanatos
4,583
458
50
5
0
179,033
2
L
Jing Wei
5,463
546
50
5
0
176,621
2
W
Atlas
5,770
577
27
3
0
204,206
1
W
Medusa
6,088
609
47
5
0
208,117
2
W
Tyr
6,124
612
49
5
0
208,803
2
W
Guan Yu
5,886
589
63
6
0
200,212
3
L
Janus
4,306
431
16
2
0
176,405
1
L
Guan Yu
4,831
483
52
5
0
195,663
0
L
Bacchus
4,040
404
14
1
0
169,107
1
W
Sol
6,102
610
54
5
0
177,056
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role