Player Matchup

Anhur
Anhur
Dragon_Shigekuni
Anhur
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 5L
788 Elo+
Party 1
Jing Wei
Jing Wei
GhostHero_25
Jing Wei
Level 28
God Stats
0W - 2L
1,268 SR
Queue Stats
0W - 5L
788 Elo+
Party 1
Terra
Terra
Inari-No-Okami21
Terra
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 5L
788 Elo+
Party 1
Set
Set
Zodiack-666
Set
Level 24
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 5L
788 Elo+
Party 1
Team Averages
Level 24
1,442 SR
788 Elo+

VS

Team Averages
Level 48
1,540 SR
1,447 Elo+
Chaac
Chaac
Ging_x_Freecs
Chaac
Level 127
God Stats
7W - 4L
1,537 SR
Queue Stats
99W - 144L
1,421 Elo+
Solo
Izanami
Izanami
Hiraethv
Izanami
Level 21
God Stats
1W - 0L
1,621 SR
Queue Stats
1W - 0L
1,500 Elo+
Party 2
Persephone
Persephone
Ryákç
Persephone
Level 24
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 1L
1,366 Elo+
Party 2
Sylvanus
Sylvanus
monkiesai
Sylvanus
Level 18
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 0L
1,500 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 4 / 1
6,226
778
1,882
5,308
1,758
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Jing Wei
GhostHero_25
Jing Wei
10
0 / 4 / 1
5,389
674
2,198
6,582
1,954
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

10
1 / 3 / 0
5,628
704
1,048
7,224
3,903
Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

10
0 / 6 / 1
5,643
705
2,045
7,843
3,239
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 0 / 10
7,620
953
3,833
4,238
2,716
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Mace

Mace

+10
Physical Power

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Izanami
Hiraethv
Izanami
13
5 / 1 / 4
8,185
1,023
4,877
3,215
1,050
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Persephone
Ryákç
Persephone
12
7 / 2 / 3
7,890
986
6,408
5,365
1,443
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sylvanus
monkiesai
Sylvanus
13
5 / 0 / 5
8,319
1,040
3,507
4,844
4,096
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
39
2
Kills
17
17
Deaths
3
3
Assists
22
Player
Kills
Deaths
Assists
KDA
L
1
4
1
0.38
L
Jing Wei
GhostHero_25
Jing Wei
0
4
1
0.13
W
0
0
10
5
W
Izanami
Hiraethv
Izanami
5
1
4
7
L
1
3
0
0.33
W
Persephone
Ryákç
Persephone
7
2
3
4.25
L
0
6
1
0.08
W
Sylvanus
monkiesai
Sylvanus
5
0
5
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

7,173
Damage
18,625
26,957
Taken
17,662
10,854
Mitigated
9,305
1,585
Healing
7,636
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
1,882
1,099
0
0
5,308
1,758
0
2,715
2,443
0
10,277
L
Jing Wei
GhostHero_25
Jing Wei
2,198
1,543
0
596
6,582
1,954
0
2,179
4,267
0
11,446
W
3,833
228
196
2,620
4,238
2,716
570
422
3,703
0
18,528
W
Izanami
Hiraethv
Izanami
4,877
3,184
0
856
3,215
1,050
4,221
273
2,908
0
31,993
L
1,048
376
0
510
7,224
3,903
0
1,265
5,867
4,428
0
W
Persephone
Ryákç
Persephone
6,408
822
0
1,022
5,365
1,443
656
281
5,038
18,395
0
L
2,045
1,353
0
479
7,843
3,239
0
2,803
4,928
0
12,547
W
Sylvanus
monkiesai
Sylvanus
3,507
1,315
1,174
1,768
4,844
4,096
1,008
508
4,250
15,103
3,036

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,886
Gold Earned
32,014
68
Minions Killed
149
2
Camps Cleared
9
499,950
Distance Traveled
586,292
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anhur
6,226
778
19
2
0
109,357
0
L
Jing Wei
5,389
674
15
2
0
140,561
0
W
Chaac
7,620
953
24
3
0
146,075
0
W
Izanami
8,185
1,023
63
8
4
145,702
1
L
Terra
5,628
704
11
1
1
136,255
0
W
Persephone
7,890
986
21
3
2
147,808
0
L
Set
5,643
705
23
3
1
113,777
0
W
Sylvanus
8,319
1,040
41
5
3
146,707
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role