Player Matchup

Ymir
Ymir
 
Ymir
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bastet
Bastet
AztecaAmericano
Bastet
Level 126
God Stats
3W - 4L
1,680 SR
Queue Stats
169W - 149L
1,542 Elo+
Party 1
Baron Samedi
Baron Samedi
Donezinhobr
Baron Samedi
Level 89
God Stats
18W - 19L
1,530 SR
Queue Stats
316W - 384L
1,499 Elo+
Party 3
Xbalanque
Xbalanque
TLZ-K4U3Killer
Xbalanque
Level 115
God Stats
7W - 5L
1,567 SR
Queue Stats
758W - 818L
1,547 Elo+
Party 3
Loki
Loki
iTHEDANY
Loki
Level 73
God Stats
2W - 5L
1,595 SR
Queue Stats
166W - 170L
1,496 Elo+
Party 1
Team Averages
Level 106
1,574 SR
1,517 Elo+

VS

Team Averages
Level 129
1,545 SR
1,542 Elo+
Atlas
Atlas
HLS BioNiC
Atlas
Level 106
God Stats
1W - 0L
1,500 SR
Queue Stats
44W - 37L
1,540 Elo+
Party 2
Ah Puch
Ah Puch
HLS Fang
Ah Puch
Level 126
God Stats
1W - 1L
1,510 SR
Queue Stats
131W - 102L
1,543 Elo+
Party 2
Fenrir
Fenrir
HLS Mixed
Fenrir
Level 127
God Stats
2W - 2L
1,524 SR
Queue Stats
304W - 285L
1,522 Elo+
Party 2
Ah Muzen Cab
Ah Muzen Cab
JaffaMan560
Ah Muzen Cab
Level 128
God Stats
4W - 1L
1,772 SR
Queue Stats
141W - 141L
1,578 Elo+
Party 2
Tiamat
Tiamat
PENTAKILL1999
Tiamat
Level 160
God Stats
48W - 61L
1,420 SR
Queue Stats
917W - 888L
1,530 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
 
Ymir
13
0 / 3 / 5
8,272
435
6,848
20,118
20,244
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

15
6 / 4 / 3
9,850
518
15,054
16,038
8,540
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Baron Samedi
Donezinhobr
Baron Samedi
14
1 / 6 / 5
8,961
472
8,904
15,818
7,588
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Xbalanque
TLZ-K4U3Killer
Xbalanque
16
3 / 4 / 3
9,648
508
10,149
13,966
5,144
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Loki
15
5 / 6 / 3
9,812
516
10,578
15,872
5,260
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Atlas
13
1 / 3 / 11
8,554
450
4,898
12,961
12,683
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Ah Puch
HLS Fang
Ah Puch
15
4 / 2 / 6
9,551
503
18,907
9,096
3,630
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Fenrir
HLS Mixed
Fenrir
19
15 / 2 / 2
11,615
611
18,247
18,074
8,440
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Ah Muzen Cab
JaffaMan560
Ah Muzen Cab
17
1 / 5 / 4
9,785
515
10,027
13,892
4,562
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

15
2 / 3 / 6
9,253
487
8,158
14,065
16,519
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
52
15
Kills
23
23
Deaths
15
19
Assists
29
Player
Kills
Deaths
Assists
KDA
L
Ymir
 
Ymir
0
3
5
0.83
L
6
4
3
1.88
L
Baron Samedi
Donezinhobr
Baron Samedi
1
6
5
0.58
W
Atlas
1
3
11
2.17
W
Ah Puch
HLS Fang
Ah Puch
4
2
6
3.5
W
Fenrir
HLS Mixed
Fenrir
15
2
2
8
W
Ah Muzen Cab
JaffaMan560
Ah Muzen Cab
1
5
4
0.6
W
2
3
6
1.67
L
Xbalanque
TLZ-K4U3Killer
Xbalanque
3
4
3
1.13
L
Loki
5
6
3
1.08

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,533
Damage
60,237
81,812
Taken
68,088
46,776
Mitigated
45,834
24,541
Healing
21,908
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ymir
 
Ymir
6,848
1,022
365
2,854
20,118
20,244
0
9,892
9,520
32,148
0
L
15,054
3,835
0
5,843
16,038
8,540
268
5,166
10,214
0
55,361
L
Baron Samedi
Donezinhobr
Baron Samedi
8,904
180
1,054
4,586
15,818
7,588
0
8,212
6,983
55,411
0
W
Atlas
4,898
1,502
0
2,199
12,961
12,683
65
4,545
8,268
18,896
0
W
Ah Puch
HLS Fang
Ah Puch
18,907
780
373
3,993
9,096
3,630
150
3,909
5,003
66,363
0
W
Fenrir
HLS Mixed
Fenrir
18,247
5,001
0
5,825
18,074
8,440
0
4,062
13,832
0
79,672
W
Ah Muzen Cab
JaffaMan560
Ah Muzen Cab
10,027
3,576
0
3,898
13,892
4,562
2,577
1,663
12,167
0
77,554
W
8,158
1,083
0
5,620
14,065
16,519
0
1,173
12,878
45,014
0
L
Xbalanque
TLZ-K4U3Killer
Xbalanque
10,149
4,479
0
5,229
13,966
5,144
482
1,545
12,318
0
78,196
L
Loki
10,578
3,163
0
4,610
15,872
5,260
0
4,797
10,722
0
67,175

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,543
Gold Earned
48,758
519
Minions Killed
518
0
Camps Cleared
0
1,772,971
Distance Traveled
1,858,014
9
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ymir
8,272
435
62
3
0
369,209
4
L
Bastet
9,850
518
104
5
0
329,355
0
L
Baron Samedi
8,961
472
112
6
0
350,318
3
W
Atlas
8,554
450
28
1
0
378,132
4
W
Ah Puch
9,551
503
126
7
0
363,387
3
W
Fenrir
11,615
611
118
6
0
437,523
2
W
Ah Muzen Cab
9,785
515
145
8
0
295,812
3
W
Tiamat
9,253
487
101
5
0
383,160
1
L
Xbalanque
9,648
508
142
7
0
336,461
1
L
Loki
9,812
516
99
5
0
387,628
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role