Player Matchup

Hachiman
Hachiman
 
Hachiman
Level 30
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chang'e
Chang'e
FvaitraulS
Chang'e
Level 120
God Stats
0W - 1L
1,500 SR
Queue Stats
58W - 84L
1,417 Elo+
Party 2
Bacchus
Bacchus
renaudtrain45
Bacchus
Level 28
God Stats
7W - 11L
1,456 SR
Queue Stats
10W - 18L
1,326 Elo+
Party 2
Team Averages
Level 59
1,485 SR
1,414 Elo+

VS

Team Averages
Level 56
1,421 SR
1,296 Elo+
Chang'e
Chang'e
Lizatkus
Chang'e
Level 46
God Stats
8W - 8L
1,382 SR
Queue Stats
10W - 19L
1,264 Elo+
Party 1
Olorun
Olorun
Lizatkus1
Olorun
Level 18
God Stats
2W - 2L
1,438 SR
Queue Stats
3W - 11L
1,264 Elo+
Party 1
Ratatoskr
Ratatoskr
csontidormu
Ratatoskr
Level 104
God Stats
3W - 1L
1,442 SR
Queue Stats
6W - 2L
1,359 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
 
Hachiman
12
6 / 8 / 2
8,654
721
10,857
13,380
6,300
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Chang'e
FvaitraulS
Chang'e
11
1 / 7 / 2
7,375
615
6,966
12,068
4,416
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Bacchus
11
1 / 3 / 6
8,169
681
4,418
17,138
16,881
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
Lizatkus
Chang'e
14
8 / 2 / 8
9,751
813
13,804
10,866
3,696
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Olorun
Lizatkus1
Olorun
13
3 / 5 / 14
8,917
743
12,223
10,292
3,602
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Ratatoskr
csontidormu
Ratatoskr
15
7 / 1 / 10
9,510
793
10,709
11,651
4,542
Thistlethorn Acorn

Thistlethorn Acorn

+55
Physical Power
+6%
Movement Speed

PASSIVE: Enemies hit by Acorn Blast are debuffed, taking 5% additional damage from Ratatoskr's abilities, stacking up to 3 times. Acorn Blast now fires 5 Acorns.

Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
50
8
Kills
18
18
Deaths
8
10
Assists
32
Player
Kills
Deaths
Assists
KDA
L
Hachiman
 
Hachiman
6
8
2
0.88
L
Chang'e
FvaitraulS
Chang'e
1
7
2
0.29
W
Chang'e
Lizatkus
Chang'e
8
2
8
6
W
Olorun
Lizatkus1
Olorun
3
5
14
2
W
Ratatoskr
csontidormu
Ratatoskr
7
1
10
12
L
Bacchus
1
3
6
1.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,241
Damage
36,736
42,586
Taken
32,809
27,597
Mitigated
11,840
10,637
Healing
10,790
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hachiman
 
Hachiman
10,857
3,046
0
1,846
13,380
6,300
384
6,073
6,987
0
28,587
L
Chang'e
FvaitraulS
Chang'e
6,966
716
3,021
2,653
12,068
4,416
239
8,162
3,714
25,675
0
W
Chang'e
Lizatkus
Chang'e
13,804
972
1,552
3,103
10,866
3,696
332
5,207
5,436
32,796
0
W
Olorun
Lizatkus1
Olorun
12,223
9,027
570
2,359
10,292
3,602
1,716
2,835
7,212
30,994
0
W
Ratatoskr
csontidormu
Ratatoskr
10,709
1,757
0
3,206
11,651
4,542
493
3,781
7,615
0
25,602
L
Bacchus
4,418
245
0
3,117
17,138
16,881
0
11,097
5,485
11,491
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,198
Gold Earned
28,178
102
Minions Killed
128
5
Camps Cleared
6
638,564
Distance Traveled
693,591
11
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hachiman
8,654
721
45
4
2
187,381
7
L
Chang'e
7,375
615
46
4
3
213,956
4
W
Chang'e
9,751
813
56
5
5
235,984
1
W
Olorun
8,917
743
44
4
0
176,366
0
W
Ratatoskr
9,510
793
28
2
1
281,241
1
L
Bacchus
8,169
681
11
1
0
237,227
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role