Player Matchup

Mercury
Mercury
Blue_Badazz
Mercury
Level 120
God Stats
3W - 0L
1,768 SR
Queue Stats
60W - 64L
1,428 Elo+
Party 2
Cupid
Cupid
CDXmcarthur
Cupid
Level 106
God Stats
4W - 3L
1,478 SR
Queue Stats
191W - 189L
1,444 Elo+
Solo
Sobek
Sobek
davidron76
Sobek
Level 127
God Stats
1W - 2L
1,330 SR
Queue Stats
509W - 552L
1,467 Elo+
Solo
Anubis
Anubis
eltomydkamu
Anubis
Level 64
God Stats
1W - 1L
1,500 SR
Queue Stats
258W - 275L
1,526 Elo+
Solo
Hercules
Hercules
l-P1ng-l-
Hercules
Level 109
God Stats
1W - 0L
1,500 SR
Queue Stats
111W - 105L
1,449 Elo+
Party 2
Team Averages
Level 105
1,515 SR
1,463 Elo+

VS

Team Averages
Level 100
1,517 SR
1,422 Elo+
Nu Wa
Nu Wa
LumpiestPants4
Nu Wa
Level 69
God Stats
14W - 14L
1,533 SR
Queue Stats
205W - 220L
1,487 Elo+
Solo
Cupid
Cupid
Scalyrumble7559
Cupid
Level 100
God Stats
0W - 1L
1,500 SR
Queue Stats
162W - 197L
1,359 Elo+
Party 1
Atlas
Atlas
SenshiRaven
Atlas
Level 149
God Stats
14W - 22L
1,451 SR
Queue Stats
220W - 237L
1,404 Elo+
Solo
Vamana
Vamana
Taze Merc
Vamana
Level 95
God Stats
1W - 3L
1,401 SR
Queue Stats
189W - 211L
1,461 Elo+
Party 1
Pele
Pele
Taze Spiral
Pele
Level 89
God Stats
5W - 2L
1,701 SR
Queue Stats
74W - 83L
1,396 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
Blue_Badazz
Mercury
12
9 / 0 / 4
7,284
662
4,243
6,483
1,739
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

9
3 / 4 / 6
5,745
522
5,906
6,124
1,631
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Sobek
9
2 / 2 / 6
5,527
502
2,830
9,860
6,318
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Anubis
11
3 / 0 / 6
6,485
590
4,969
5,066
2,145
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Hercules
l-P1ng-l-
Hercules
10
0 / 1 / 1
5,149
468
2,871
7,583
4,774
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Cudgel

Cudgel

+10
Physical Power
+50
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 4 / 0
6,153
559
3,570
4,786
926
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

8
2 / 5 / 2
5,397
491
4,539
6,492
1,234
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

8
2 / 4 / 3
5,572
507
3,001
8,032
4,826
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Breastplate

Breastplate

+20
Physical Protection

Vamana
Taze Merc
Vamana
11
1 / 0 / 0
6,534
594
4,657
6,198
4,546
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

10
1 / 4 / 2
5,913
538
3,452
7,719
2,430
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
14
17
Kills
7
7
Deaths
17
23
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Mercury
Blue_Badazz
Mercury
9
0
4
11
W
3
4
6
1.5
L
1
4
0
0.25
L
2
5
2
0.6
L
2
4
3
0.88
L
Vamana
Taze Merc
Vamana
1
0
0
1
L
1
4
2
0.5
W
Sobek
2
2
6
2.5
W
Anubis
3
0
6
6
W
Hercules
l-P1ng-l-
Hercules
0
1
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,819
Damage
19,219
35,116
Taken
33,227
16,607
Mitigated
13,962
12,813
Healing
8,983
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Mercury
Blue_Badazz
Mercury
4,243
2,279
0
1,531
6,483
1,739
0
1,366
5,080
0
40,839
W
5,906
3,166
234
1,578
6,124
1,631
726
1,363
4,761
0
28,706
L
3,570
1,741
0
1,009
4,786
926
0
2,382
2,404
36,301
0
L
4,539
3,262
75
1,654
6,492
1,234
161
1,621
4,871
0
19,566
L
3,001
1,170
165
1,185
8,032
4,826
0
1,950
6,082
12,912
0
L
Vamana
Taze Merc
Vamana
4,657
711
0
3,530
6,198
4,546
418
586
5,612
4,539
34,468
L
3,452
612
0
1,365
7,719
2,430
0
2,141
5,578
0
36,765
W
Sobek
2,830
114
0
3,052
9,860
6,318
52
1,955
7,905
10,228
0
W
Anubis
4,969
85
0
3,498
5,066
2,145
0
1,997
3,069
45,260
0
W
Hercules
l-P1ng-l-
Hercules
2,871
1,014
0
2,920
7,583
4,774
0
1,036
5,844
2,277
19,347

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,190
Gold Earned
29,569
275
Minions Killed
272
0
Camps Cleared
0
1,067,604
Distance Traveled
998,791
10
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Mercury
7,284
662
77
7
0
255,295
2
W
Cupid
5,745
522
57
5
0
196,509
0
L
Nu Wa
6,153
559
68
6
0
170,115
0
L
Cupid
5,397
491
31
3
0
186,406
1
L
Atlas
5,572
507
16
1
0
202,632
7
L
Vamana
6,534
594
84
8
0
209,751
4
L
Pele
5,913
538
73
7
0
229,887
0
W
Sobek
5,527
502
16
1
0
204,696
0
W
Anubis
6,485
590
87
8
0
190,568
3
W
Hercules
5,149
468
38
3
0
220,536
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role