Player Matchup

Morgan Le Fay
Morgan Le Fay
ELGhostly
Morgan Le Fay
Level 122
God Stats
4W - 7L
1,287 SR
Queue Stats
81W - 76L
1,446 Elo+
Party 2
Sobek
Sobek
Genry
Sobek
Level 60
God Stats
0W - 1L
1,500 SR
Queue Stats
12W - 27L
1,314 Elo+
Party 1
Nemesis
Nemesis
Hirozin
Nemesis
Level 11
God Stats
4W - 13L
1,206 SR
Queue Stats
9W - 22L
1,293 Elo+
Party 1
Bacchus
Bacchus
HunterHam69
Bacchus
Level 7
God Stats
0W - 3L
1,201 SR
Queue Stats
14W - 16L
1,424 Elo+
Party 2
Zeus
Zeus
callmethorr
Zeus
Level 46
God Stats
22W - 25L
1,511 SR
Queue Stats
23W - 27L
1,496 Elo+
Solo
Team Averages
Level 49
1,341 SR
1,395 Elo+

VS

Team Averages
Level 102
1,660 SR
1,621 Elo+
Cthulhu
Cthulhu
 
Cthulhu
Level 50
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bellona
Bellona
Coquiito
Bellona
Level 119
God Stats
7W - 4L
1,697 SR
Queue Stats
129W - 77L
1,632 Elo+
Party 3
Fenrir
Fenrir
FadingMaGiiKz
Fenrir
Level 149
God Stats
3W - 1L
1,653 SR
Queue Stats
178W - 85L
1,596 Elo+
Party 3
Izanami
Izanami
Jynzx
Izanami
Level 47
God Stats
31W - 11L
1,706 SR
Queue Stats
117W - 73L
1,591 Elo+
Party 3
Chang'e
Chang'e
ObliviousMemory
Chang'e
Level 145
God Stats
1W - 0L
1,741 SR
Queue Stats
93W - 27L
1,785 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
ELGhostly
Morgan Le Fay
14
0 / 5 / 1
8,369
837
10,453
9,033
3,230
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Sobek
Genry
Sobek
14
0 / 8 / 1
9,320
932
6,977
21,907
29,426
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Nemesis
Hirozin
Nemesis
15
1 / 8 / 1
8,955
896
7,057
16,680
6,496
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Bacchus
HunterHam69
Bacchus
15
0 / 7 / 2
8,656
866
5,967
17,812
21,368
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

14
1 / 7 / 0
8,470
847
17,776
10,035
2,967
Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Team 1 Tickets

75

VS

Team 2 Tickets

315

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
 
Cthulhu
18
0 / 1 / 25
9,775
978
8,218
13,409
10,293
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Bellona
Coquiito
Bellona
17
4 / 0 / 25
10,289
1,029
11,954
10,309
10,704
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

18
14 / 1 / 17
11,809
1,181
20,642
13,244
10,879
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Izanami
Jynzx
Izanami
17
9 / 0 / 13
11,140
1,114
16,091
8,458
2,808
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

17
8 / 0 / 19
11,221
1,122
12,692
10,802
4,185
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
134
2
Kills
35
35
Deaths
2
5
Assists
99
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
 
Cthulhu
0
1
25
12.5
W
Bellona
Coquiito
Bellona
4
0
25
16.5
L
Morgan Le Fay
ELGhostly
Morgan Le Fay
0
5
1
0.1
W
14
1
17
22.5
L
Sobek
Genry
Sobek
0
8
1
0.06
L
Nemesis
Hirozin
Nemesis
1
8
1
0.19
L
Bacchus
HunterHam69
Bacchus
0
7
2
0.14
W
Izanami
Jynzx
Izanami
9
0
13
15.5
W
8
0
19
17.5
L
1
7
0
0.14

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,230
Damage
69,597
75,467
Taken
56,222
63,487
Mitigated
38,869
4,638
Healing
19,011
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
 
Cthulhu
8,218
680
2,105
659
13,409
10,293
0
11,964
1,445
21,417
0
W
Bellona
Coquiito
Bellona
11,954
3,178
0
947
10,309
10,704
0
7,246
3,063
0
23,885
L
Morgan Le Fay
ELGhostly
Morgan Le Fay
10,453
971
0
154
9,033
3,230
0
1,279
7,511
29,808
0
W
20,642
5,859
0
2,002
13,244
10,879
0
8,522
4,722
793
30,022
L
Sobek
Genry
Sobek
6,977
365
0
2,425
21,907
29,426
0
6,115
15,110
23,710
0
L
Nemesis
Hirozin
Nemesis
7,057
1,462
0
2,059
16,680
6,496
0
4,740
11,530
0
22,175
L
Bacchus
HunterHam69
Bacchus
5,967
325
0
0
17,812
21,368
0
4,647
12,796
11,422
0
W
Izanami
Jynzx
Izanami
16,091
11,356
0
1,278
8,458
2,808
0
6,083
2,375
0
37,636
W
12,692
402
7,039
4,981
10,802
4,185
0
7,358
3,444
30,084
0
L
17,776
1,353
0
0
10,035
2,967
0
3,439
6,377
28,817
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,770
Gold Earned
54,234
161
Minions Killed
180
3
Camps Cleared
11
913,709
Distance Traveled
1,086,091
0
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
9,775
978
29
3
0
199,554
3
W
Bellona
10,289
1,029
30
3
1
241,573
0
L
Morgan Le Fay
8,369
837
48
5
1
179,889
0
W
Fenrir
11,809
1,181
25
3
6
229,223
0
L
Sobek
9,320
932
36
4
0
190,585
0
L
Nemesis
8,955
896
30
3
0
187,464
0
L
Bacchus
8,656
866
11
1
1
191,699
0
W
Izanami
11,140
1,114
52
5
4
196,085
1
W
Chang'e
11,221
1,122
44
4
0
219,656
1
L
Zeus
8,470
847
36
4
1
164,072
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role