Player Matchup

Tyr
Tyr
 
Tyr
Level 111
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Charybdis
Charybdis
Mefistofeles558
Charybdis
Level 25
God Stats
1W - 0L
1,500 SR
Queue Stats
14W - 15L
1,412 Elo+
Party 1
Anubis
Anubis
denuty1
Anubis
Level 82
God Stats
4W - 2L
1,532 SR
Queue Stats
141W - 135L
1,419 Elo+
Solo
Da Ji
Da Ji
jorge_sl95
Da Ji
Level 102
God Stats
1W - 0L
1,864 SR
Queue Stats
44W - 47L
1,399 Elo+
Party 2
Ymir
Ymir
josesleon6
Ymir
Level 111
God Stats
8W - 2L
1,722 SR
Queue Stats
50W - 53L
1,452 Elo+
Party 2
Team Averages
Level 86
1,623 SR
1,436 Elo+

VS

Team Averages
Level 98
1,498 SR
1,373 Elo+
Bellona
Bellona
 
Bellona
Level 137
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Danzaburou
Danzaburou
Shadow Dragon M
Danzaburou
Level 157
God Stats
4W - 6L
1,456 SR
Queue Stats
403W - 403L
1,377 Elo+
Solo
Agni
Agni
Viraltis
Agni
Level 106
God Stats
0W - 1L
1,596 SR
Queue Stats
10W - 12L
1,066 Elo+
Solo
Nemesis
Nemesis
dlopez2k11
Nemesis
Level 46
God Stats
2W - 4L
1,334 SR
Queue Stats
60W - 72L
1,388 Elo+
Solo
Ymir
Ymir
lucas_rosa_br
Ymir
Level 45
God Stats
7W - 7L
1,602 SR
Queue Stats
14W - 10L
1,534 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tyr
 
Tyr
13
4 / 1 / 2
7,998
615
9,111
11,210
9,661
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Charybdis
Mefistofeles558
Charybdis
13
2 / 1 / 4
7,721
594
6,007
5,591
1,524
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Anubis
denuty1
Anubis
14
5 / 0 / 2
8,037
618
7,890
6,389
2,933
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Da Ji
12
3 / 2 / 1
7,202
554
1,848
9,057
3,047
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

11
2 / 2 / 5
7,283
560
3,351
8,794
4,981
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
 
Bellona
10
1 / 6 / 0
6,394
492
8,501
11,802
9,897
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Danzaburou
Shadow Dragon M
Danzaburou
7
1 / 1 / 1
5,400
415
3,679
3,750
741
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Agni
9
0 / 5 / 1
5,576
429
1,930
6,987
1,719
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Nemesis
dlopez2k11
Nemesis
11
3 / 2 / 2
6,657
512
4,116
6,802
2,494
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

9
0 / 4 / 2
5,886
453
2,087
9,673
7,304
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
11
16
Kills
5
6
Deaths
18
14
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Tyr
 
Tyr
4
1
2
5
L
Bellona
 
Bellona
1
6
0
0.17
W
Charybdis
Mefistofeles558
Charybdis
2
1
4
4
L
Danzaburou
Shadow Dragon M
Danzaburou
1
1
1
1.5
L
Agni
0
5
1
0.1
W
Anubis
denuty1
Anubis
5
0
2
6
L
Nemesis
dlopez2k11
Nemesis
3
2
2
2
W
Da Ji
3
2
1
1.75
W
2
2
5
2.25
L
0
4
2
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,207
Damage
20,313
41,041
Taken
39,014
22,146
Mitigated
22,155
20,101
Healing
7,316
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Tyr
 
Tyr
9,111
1,149
215
5,185
11,210
9,661
162
504
10,706
0
43,333
L
Bellona
 
Bellona
8,501
3,795
0
1,845
11,802
9,897
0
2,281
9,521
0
35,515
W
Charybdis
Mefistofeles558
Charybdis
6,007
4,235
0
2,508
5,591
1,524
3,754
503
5,088
0
46,765
L
Danzaburou
Shadow Dragon M
Danzaburou
3,679
1,028
0
1,898
3,750
741
0
1,305
2,445
0
22,819
L
Agni
1,930
41
0
1,125
6,987
1,719
41
4,318
2,669
21,619
0
W
Anubis
denuty1
Anubis
7,890
698
0
5,279
6,389
2,933
488
1,355
4,816
57,757
0
L
Nemesis
dlopez2k11
Nemesis
4,116
1,131
0
1,716
6,802
2,494
0
1,365
5,437
0
40,690
W
Da Ji
1,848
0
0
3,100
9,057
3,047
680
406
8,599
0
34,906
W
3,351
622
1,716
2,098
8,794
4,981
394
979
7,815
17,072
0
L
2,087
446
0
732
9,673
7,304
0
1,972
7,701
18,547
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,241
Gold Earned
29,913
404
Minions Killed
275
0
Camps Cleared
0
1,313,496
Distance Traveled
1,091,167
9
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tyr
7,998
615
88
7
0
278,399
1
L
Bellona
6,394
492
77
6
0
229,363
0
W
Charybdis
7,721
594
111
9
0
234,198
3
L
Danzaburou
5,400
415
55
4
0
135,499
3
L
Agni
5,576
429
45
3
0
204,680
3
W
Anubis
8,037
618
109
8
0
259,591
1
L
Nemesis
6,657
512
74
6
0
286,370
1
W
Da Ji
7,202
554
72
6
0
283,691
0
W
Ymir
7,283
560
24
2
0
257,617
4
L
Ymir
5,886
453
24
2
0
235,255
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role