Player Matchup

Set
Set
 
Set
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
He Bo
He Bo
Julaguien
He Bo
Level 125
God Stats
4W - 6L
1,363 SR
Queue Stats
818W - 823L
1,552 Elo+
Solo
Bacchus
Bacchus
Li4E4m3
Bacchus
Level 111
God Stats
9W - 7L
1,600 SR
Queue Stats
627W - 622L
1,563 Elo+
Party 2
Neith
Neith
kkmoi
Neith
Level 37
God Stats
7W - 2L
1,789 SR
Queue Stats
15W - 9L
1,590 Elo+
Party 1
Mulan
Mulan
peppillo
Mulan
Level 89
God Stats
11W - 11L
1,581 SR
Queue Stats
478W - 475L
1,554 Elo+
Party 2
Team Averages
Level 98
1,566 SR
1,552 Elo+

VS

Team Averages
Level 107
1,586 SR
1,570 Elo+
Osiris
Osiris
 
Osiris
Level 120
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sobek
Sobek
Billybolly
Sobek
Level 125
God Stats
1W - 0L
1,703 SR
Queue Stats
27W - 21L
1,591 Elo+
Solo
Chronos
Chronos
LTiceman
Chronos
Level 128
God Stats
5W - 4L
1,615 SR
Queue Stats
826W - 822L
1,535 Elo+
Solo
Anhur
Anhur
MERGUZZ
Anhur
Level 124
God Stats
6W - 3L
1,580 SR
Queue Stats
803W - 758L
1,556 Elo+
Solo
Loki
Loki
eBolua
Loki
Level 36
God Stats
3W - 3L
1,534 SR
Queue Stats
133W - 84L
1,671 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Set
 
Set
16
8 / 6 / 2
10,497
525
12,388
19,904
7,586
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

He Bo
Julaguien
He Bo
14
1 / 9 / 4
8,386
419
7,630
12,278
3,925
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Bacchus
Li4E4m3
Bacchus
11
0 / 4 / 6
7,500
375
7,117
17,190
19,395
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Neith
kkmoi
Neith
15
0 / 2 / 2
8,820
441
5,690
8,011
2,793
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

Mulan
peppillo
Mulan
16
2 / 5 / 3
9,961
498
12,659
17,506
17,676
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
 
Osiris
17
2 / 2 / 8
11,009
550
9,239
14,366
13,709
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Sobek
15
2 / 2 / 9
10,008
500
5,054
14,360
13,762
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Chronos
LTiceman
Chronos
17
6 / 4 / 11
11,174
559
12,050
12,965
5,174
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Anhur
MERGUZZ
Anhur
19
5 / 1 / 3
11,421
571
10,532
9,525
3,277
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Loki
eBolua
Loki
20
11 / 2 / 9
12,559
628
19,511
14,432
7,527
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
66
11
Kills
26
26
Deaths
11
17
Assists
40
Player
Kills
Deaths
Assists
KDA
L
Set
 
Set
8
6
2
1.5
W
Osiris
 
Osiris
2
2
8
3
W
Sobek
2
2
9
3.25
L
He Bo
Julaguien
He Bo
1
9
4
0.33
W
Chronos
LTiceman
Chronos
6
4
11
2.88
L
Bacchus
Li4E4m3
Bacchus
0
4
6
0.75
W
Anhur
MERGUZZ
Anhur
5
1
3
6.5
W
Loki
eBolua
Loki
11
2
9
7.75
L
Neith
kkmoi
Neith
0
2
2
0.5
L
Mulan
peppillo
Mulan
2
5
3
0.7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,484
Damage
56,386
74,889
Taken
65,648
51,375
Mitigated
43,449
16,060
Healing
18,359
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Set
 
Set
12,388
5,768
0
4,524
19,904
7,586
0
3,790
15,907
0
74,272
W
Osiris
 
Osiris
9,239
1,822
0
2,121
14,366
13,709
0
1,484
12,882
8,587
63,702
W
Sobek
5,054
436
0
4,724
14,360
13,762
248
3,856
10,504
17,914
0
L
He Bo
Julaguien
He Bo
7,630
151
0
360
12,278
3,925
0
5,269
6,532
45,116
0
W
Chronos
LTiceman
Chronos
12,050
2,090
0
3,256
12,965
5,174
1,095
6,171
6,794
60,930
0
L
Bacchus
Li4E4m3
Bacchus
7,117
826
692
3,281
17,190
19,395
0
3,642
13,252
25,335
0
W
Anhur
MERGUZZ
Anhur
10,532
5,258
0
5,633
9,525
3,277
1,558
1,029
8,496
0
94,001
W
Loki
eBolua
Loki
19,511
6,903
0
2,625
14,432
7,527
1,420
3,635
10,797
0
116,863
L
Neith
kkmoi
Neith
5,690
1,189
0
2,758
8,011
2,793
0
1,740
6,231
0
62,510
L
Mulan
peppillo
Mulan
12,659
1,473
0
4,445
17,506
17,676
278
3,462
13,227
5,420
59,323

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,164
Gold Earned
56,171
516
Minions Killed
625
0
Camps Cleared
0
1,852,713
Distance Traveled
2,009,174
25
Wards Purchased
24
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Set
10,497
525
129
6
0
383,638
3
W
Osiris
11,009
550
140
7
0
378,744
3
W
Sobek
10,008
500
9
0
0
383,564
9
L
He Bo
8,386
419
78
4
0
345,990
5
W
Chronos
11,174
559
120
6
0
409,430
7
L
Bacchus
7,500
375
32
2
0
393,890
9
W
Anhur
11,421
571
186
9
0
370,469
5
W
Loki
12,559
628
170
9
0
466,967
0
L
Neith
8,820
441
134
7
0
372,479
5
L
Mulan
9,961
498
143
7
0
356,716
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role