Player Matchup

Atlas
Atlas
Doasadi
Atlas
Level 153
God Stats
7W - 3L
1,563 SR
Queue Stats
31W - 42L
1,404 Elo+
Solo
Sol
Sol
GanixxRS
Sol
Level 69
God Stats
3W - 2L
1,421 SR
Queue Stats
40W - 45L
1,480 Elo+
Party 1
Ah Muzen Cab
Ah Muzen Cab
thiccpapaseuss
Ah Muzen Cab
Level 126
God Stats
13W - 10L
1,444 SR
Queue Stats
33W - 40L
1,409 Elo+
Party 1
Team Averages
Level 116
1,476 SR
1,431 Elo+

VS

Team Averages
Level 78
1,446 SR
1,491 Elo+
Sobek
Sobek
 
Sobek
Level 88
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Jing Wei
Jing Wei
Raginron
Jing Wei
Level 68
God Stats
2W - 2L
1,523 SR
Queue Stats
105W - 111L
1,564 Elo+
Solo
Chang'e
Chang'e
mrwafflefish
Chang'e
Level 78
God Stats
0W - 1L
1,316 SR
Queue Stats
6W - 9L
1,409 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Atlas
Doasadi
Atlas
13
1 / 6 / 7
10,891
681
12,154
18,757
19,030
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

15
6 / 7 / 4
11,911
744
22,551
13,581
5,721
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Ah Muzen Cab
thiccpapaseuss
Ah Muzen Cab
15
3 / 7 / 7
12,007
750
13,216
11,184
4,433
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
 
Sobek
15
7 / 2 / 8
12,129
758
6,871
22,753
34,563
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Jing Wei
Raginron
Jing Wei
16
7 / 4 / 11
12,157
760
17,863
20,947
9,064
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Chang'e
mrwafflefish
Chang'e
16
5 / 4 / 12
11,607
725
7,821
15,837
7,561
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
50
10
Kills
19
20
Deaths
10
18
Assists
31
Player
Kills
Deaths
Assists
KDA
L
Sobek
 
Sobek
7
2
8
5.5
W
Atlas
Doasadi
Atlas
1
6
7
0.75
W
6
7
4
1.14
L
Jing Wei
Raginron
Jing Wei
7
4
11
3.13
L
Chang'e
mrwafflefish
Chang'e
5
4
12
2.75
W
Ah Muzen Cab
thiccpapaseuss
Ah Muzen Cab
3
7
7
0.93

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,921
Damage
32,555
43,522
Taken
59,537
29,184
Mitigated
51,188
6,329
Healing
19,226
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sobek
 
Sobek
6,871
345
0
5,864
22,753
34,563
602
11,168
11,585
23,655
0
W
Atlas
Doasadi
Atlas
12,154
3,140
904
1,584
18,757
19,030
144
6,336
12,421
26,678
0
W
22,551
10,213
0
2,601
13,581
5,721
1,640
5,456
8,125
46,366
4,720
L
Jing Wei
Raginron
Jing Wei
17,863
15,377
0
484
20,947
9,064
2,044
12,258
8,689
0
63,343
L
Chang'e
mrwafflefish
Chang'e
7,821
324
7,207
5,671
15,837
7,561
645
9,822
6,015
28,393
0
W
Ah Muzen Cab
thiccpapaseuss
Ah Muzen Cab
13,216
4,857
0
1,240
11,184
4,433
1,273
3,572
7,612
0
59,331

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,809
Gold Earned
35,893
186
Minions Killed
176
8
Camps Cleared
5
859,615
Distance Traveled
954,612
6
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sobek
12,129
758
34
2
0
311,094
4
W
Atlas
10,891
681
30
2
1
299,398
3
W
Sol
11,911
744
55
3
4
280,605
1
L
Jing Wei
12,157
760
94
6
3
324,259
2
L
Chang'e
11,607
725
48
3
2
319,259
1
W
Ah Muzen Cab
12,007
750
101
6
3
279,612
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role