Player Matchup

Sol
Sol
Derickthedog
Sol
Level 129
God Stats
1W - 1L
1,671 SR
Queue Stats
261W - 243L
1,500 Elo+
Solo
Loki
Loki
Kullenne
Loki
Level 61
God Stats
3W - 1L
1,702 SR
Queue Stats
88W - 74L
1,523 Elo+
Solo
Jormungandr
Jormungandr
TheCrazyPlayerXD
Jormungandr
Level 134
God Stats
0W - 2L
1,452 SR
Queue Stats
69W - 56L
1,511 Elo+
Party 2
Merlin
Merlin
Wissako
Merlin
Level 119
God Stats
1W - 1L
1,524 SR
Queue Stats
50W - 37L
1,498 Elo+
Party 2
Poseidon
Poseidon
wludekWFH
Poseidon
Level 103
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 12L
1,485 Elo+
Solo
Team Averages
Level 109
1,570 SR
1,503 Elo+

VS

Team Averages
Level 121
1,419 SR
1,489 Elo+
Merlin
Merlin
 
Merlin
Level 153
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cerberus
Cerberus
Darkristal
Cerberus
Level 126
God Stats
1W - 2L
1,400 SR
Queue Stats
118W - 126L
1,452 Elo+
Party 1
Fafnir
Fafnir
Drinking_Viking
Fafnir
Level 67
God Stats
1W - 0L
1,269 SR
Queue Stats
70W - 71L
1,517 Elo+
Solo
Tsukuyomi
Tsukuyomi
Quaddepos
Tsukuyomi
Level 118
God Stats
1W - 0L
1,500 SR
Queue Stats
167W - 165L
1,520 Elo+
Solo
Janus
Janus
iiReSseTzZ
Janus
Level 140
God Stats
2W - 2L
1,424 SR
Queue Stats
126W - 134L
1,455 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
4 / 4 / 9
10,411
801
13,950
14,585
4,820
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Loki
17
8 / 6 / 1
10,784
830
9,206
12,787
5,678
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jormungandr
TheCrazyPlayerXD
Jormungandr
15
1 / 6 / 5
9,006
693
14,722
20,114
26,377
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Merlin
Wissako
Merlin
17
3 / 7 / 7
10,037
772
9,435
13,168
4,901
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Poseidon
wludekWFH
Poseidon
14
1 / 10 / 8
8,769
675
11,078
12,304
3,937
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
20
10 / 3 / 13
12,254
943
17,473
13,525
6,542
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Cerberus
Darkristal
Cerberus
20
12 / 3 / 19
12,866
990
15,093
21,581
27,353
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Talisman

Talisman

+75
Health
+15
Magical Protection

16
2 / 2 / 18
9,917
763
5,378
17,797
19,508
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Tsukuyomi
Quaddepos
Tsukuyomi
17
6 / 5 / 14
10,345
796
16,472
13,331
6,155
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Janus
16
3 / 4 / 10
10,295
792
12,208
12,976
4,870
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

47
Kill Participation
107
17
Kills
33
33
Deaths
17
30
Assists
74
Player
Kills
Deaths
Assists
KDA
W
Merlin
 
Merlin
10
3
13
5.5
W
Cerberus
Darkristal
Cerberus
12
3
19
7.17
L
4
4
9
2.13
W
2
2
18
5.5
L
Loki
8
6
1
1.42
W
Tsukuyomi
Quaddepos
Tsukuyomi
6
5
14
2.6
L
Jormungandr
TheCrazyPlayerXD
Jormungandr
1
6
5
0.58
L
Merlin
Wissako
Merlin
3
7
7
0.93
W
Janus
3
4
10
2
L
Poseidon
wludekWFH
Poseidon
1
10
8
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

58,391
Damage
66,624
72,958
Taken
79,210
45,713
Mitigated
64,428
18,374
Healing
28,383
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Merlin
 
Merlin
17,473
925
1,304
3,074
13,525
6,542
1,299
7,358
5,850
38,592
0
W
Cerberus
Darkristal
Cerberus
15,093
742
1,673
6,650
21,581
27,353
268
12,548
8,418
28,665
0
L
13,950
3,329
722
6,743
14,585
4,820
563
10,911
3,674
27,517
0
W
5,378
2,055
2,103
4,581
17,797
19,508
601
12,252
5,333
7,999
0
L
Loki
9,206
1,087
687
2,839
12,787
5,678
0
9,891
2,896
0
15,722
W
Tsukuyomi
Quaddepos
Tsukuyomi
16,472
4,996
1,297
2,484
13,331
6,155
2,140
8,339
4,400
0
33,771
L
Jormungandr
TheCrazyPlayerXD
Jormungandr
14,722
3,122
1,056
2,743
20,114
26,377
360
10,561
9,553
24,850
0
L
Merlin
Wissako
Merlin
9,435
308
570
1,872
13,168
4,901
0
9,610
3,558
30,328
0
W
Janus
12,208
254
1,912
3,305
12,976
4,870
1,431
8,688
4,164
29,103
0
L
Poseidon
wludekWFH
Poseidon
11,078
1,014
202
940
12,304
3,937
123
9,179
3,125
23,283
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,007
Gold Earned
55,677
138
Minions Killed
157
0
Camps Cleared
0
1,097,623
Distance Traveled
1,322,262
3
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Merlin
12,254
943
35
3
0
261,718
1
W
Cerberus
12,866
990
43
3
0
266,876
0
L
Sol
10,411
801
32
2
0
234,520
1
W
Fafnir
9,917
763
7
1
0
259,793
1
L
Loki
10,784
830
20
2
0
243,385
0
W
Tsukuyomi
10,345
796
31
2
0
260,736
0
L
Jormungandr
9,006
693
21
2
0
214,130
0
L
Merlin
10,037
772
35
3
0
212,744
0
W
Janus
10,295
792
41
3
0
273,139
0
L
Poseidon
8,769
675
30
2
0
192,844
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role