Player Matchup

Hel
Hel
GiovaMarin
Hel
Level 126
God Stats
1W - 0L
1,500 SR
Queue Stats
106W - 116L
1,404 Elo+
Solo
Arachne
Arachne
KilluaSelect
Arachne
Level 122
God Stats
2W - 3L
1,162 SR
Queue Stats
212W - 230L
1,459 Elo+
Party 2
Nemesis
Nemesis
ShadowRuby5832
Nemesis
Level 42
God Stats
9W - 4L
1,590 SR
Queue Stats
97W - 103L
1,406 Elo+
Party 2
Izanami
Izanami
Zapie514
Izanami
Level 38
God Stats
10W - 15L
1,465 SR
Queue Stats
109W - 132L
1,355 Elo+
Solo
Ah Puch
Ah Puch
xXLIFE1ENDERXx
Ah Puch
Level 60
God Stats
2W - 2L
1,173 SR
Queue Stats
41W - 32L
1,397 Elo+
Solo
Team Averages
Level 78
1,378 SR
1,404 Elo+

VS

Team Averages
Level 62
1,552 SR
1,406 Elo+
Cliodhna
Cliodhna
Apex0514
Cliodhna
Level 61
God Stats
12W - 9L
1,530 SR
Queue Stats
58W - 78L
1,367 Elo+
Party 1
Sylvanus
Sylvanus
TheMadHatter154
Sylvanus
Level 72
God Stats
94W - 92L
1,511 SR
Queue Stats
339W - 415L
1,407 Elo+
Solo
Sun Wukong
Sun Wukong
TrainerJerry920
Sun Wukong
Level 102
God Stats
11W - 17L
1,407 SR
Queue Stats
480W - 510L
1,441 Elo+
Solo
Izanami
Izanami
cheeseman311
Izanami
Level 29
God Stats
0W - 1L
1,786 SR
Queue Stats
27W - 33L
1,388 Elo+
Party 1
Nu Wa
Nu Wa
spooky_gelatine5
Nu Wa
Level 48
God Stats
13W - 12L
1,524 SR
Queue Stats
193W - 223L
1,428 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
6
1 / 1 / 0
4,166
694
1,267
3,254
938
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Arachne
KilluaSelect
Arachne
7
0 / 0 / 0
4,172
695
120
1,484
488
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

6
1 / 1 / 1
4,049
675
1,623
3,713
719
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hidden Dagger

Hidden Dagger

+15
Physical Power

Izanami
Zapie514
Izanami
7
3 / 2 / 1
4,499
750
2,906
3,610
707
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

8
1 / 0 / 0
4,487
748
1,024
1,850
403
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cliodhna
Apex0514
Cliodhna
7
1 / 0 / 1
4,203
701
1,387
2,223
504
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Sylvanus
6
2 / 2 / 2
4,225
704
2,881
4,233
1,870
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Sun Wukong
TrainerJerry920
Sun Wukong
6
0 / 2 / 0
3,674
612
1,197
3,692
1,572
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Izanami
cheeseman311
Izanami
6
1 / 2 / 3
4,015
669
1,699
2,665
510
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

3
0 / 0 / 0
3,088
515
257
356
47
Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
10
6
Kills
4
4
Deaths
6
2
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Cliodhna
Apex0514
Cliodhna
1
0
1
1.5
W
1
1
0
1
W
Arachne
KilluaSelect
Arachne
0
0
0
0
W
1
1
1
1.5
L
Sylvanus
2
2
2
1.5
L
Sun Wukong
TrainerJerry920
Sun Wukong
0
2
0
0
W
Izanami
Zapie514
Izanami
3
2
1
1.75
L
Izanami
cheeseman311
Izanami
1
2
3
1.25
L
0
0
0
0
W
1
0
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

6,940
Damage
7,421
13,911
Taken
13,169
3,255
Mitigated
4,503
5,319
Healing
5,371
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cliodhna
Apex0514
Cliodhna
1,387
56
0
1,730
2,223
504
0
0
2,223
0
19,545
W
1,267
319
109
1,750
3,254
938
0
945
2,309
11,056
0
W
Arachne
KilluaSelect
Arachne
120
120
0
842
1,484
488
966
257
1,227
0
13,428
W
1,623
752
0
964
3,713
719
0
328
3,385
0
11,564
L
Sylvanus
2,881
1,390
477
1,877
4,233
1,870
410
723
3,510
13,638
4,102
L
Sun Wukong
TrainerJerry920
Sun Wukong
1,197
377
0
977
3,692
1,572
0
1,024
2,668
0
14,118
W
Izanami
Zapie514
Izanami
2,906
2,008
0
854
3,610
707
0
913
2,663
0
19,487
L
Izanami
cheeseman311
Izanami
1,699
1,011
0
310
2,665
510
399
544
2,121
0
10,768
L
257
152
0
0
356
47
0
0
356
3,992
0
W
1,024
36
0
800
1,850
403
327
0
1,731
16,949
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,373
Gold Earned
19,205
166
Minions Killed
158
0
Camps Cleared
0
614,452
Distance Traveled
567,927
4
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cliodhna
4,203
701
54
9
0
168,392
1
W
Hel
4,166
694
16
3
0
103,971
1
W
Arachne
4,172
695
37
6
0
118,468
1
W
Nemesis
4,049
675
29
5
0
145,841
2
L
Sylvanus
4,225
704
32
5
0
106,872
2
L
Sun Wukong
3,674
612
35
6
0
117,594
0
W
Izanami
4,499
750
45
8
0
116,869
0
L
Izanami
4,015
669
29
5
0
123,112
3
L
Nu Wa
3,088
515
8
1
0
51,957
0
W
Ah Puch
4,487
748
39
7
0
129,303
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role