Player Matchup

Rama
Rama
Gribo
Rama
Level 15
God Stats
6W - 21L
1,183 SR
Queue Stats
7W - 30L
1,100 Elo+
Party 2
Ares
Ares
Souleymen
Ares
Level 25
God Stats
2W - 3L
1,520 SR
Queue Stats
4W - 10L
1,320 Elo+
Party 2
Hel
Hel
Succubes
Hel
Level 69
God Stats
5W - 12L
1,293 SR
Queue Stats
30W - 61L
1,260 Elo+
Party 2
Team Averages
Level 36
1,332 SR
1,227 Elo+

VS

Team Averages
Level 93
1,542 SR
1,361 Elo+
Gilgamesh
Gilgamesh
FilthyBinMan
Gilgamesh
Level 122
God Stats
1W - 0L
1,500 SR
Queue Stats
31W - 40L
1,409 Elo+
Party 1
Artemis
Artemis
Zabuuu
Artemis
Level 75
God Stats
2W - 1L
1,625 SR
Queue Stats
20W - 25L
1,365 Elo+
Solo
Discordia
Discordia
ZenquiIity
Discordia
Level 81
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 4L
1,310 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Rama
Gribo
Rama
12
2 / 5 / 3
8,627
616
8,056
15,284
11,334
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Ares
10
1 / 5 / 2
8,442
603
3,683
19,182
18,602
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Talisman

Talisman

+75
Health
+15
Magical Protection

12
2 / 6 / 3
9,114
651
4,842
11,588
4,751
Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
FilthyBinMan
Gilgamesh
14
8 / 2 / 7
10,252
732
12,564
9,797
6,939
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Artemis
Zabuuu
Artemis
14
3 / 1 / 12
9,448
675
13,114
7,564
2,978
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Discordia
ZenquiIity
Discordia
14
5 / 2 / 11
9,762
697
14,522
6,832
2,445
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
46
5
Kills
16
16
Deaths
5
8
Assists
30
Player
Kills
Deaths
Assists
KDA
W
Gilgamesh
FilthyBinMan
Gilgamesh
8
2
7
5.75
L
Rama
Gribo
Rama
2
5
3
0.7
L
Ares
1
5
2
0.4
L
2
6
3
0.58
W
Artemis
Zabuuu
Artemis
3
1
12
9
W
Discordia
ZenquiIity
Discordia
5
2
11
5.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,581
Damage
40,200
46,054
Taken
24,193
34,687
Mitigated
12,362
11,120
Healing
4,398
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Gilgamesh
FilthyBinMan
Gilgamesh
12,564
5,394
0
367
9,797
6,939
668
4,017
5,780
0
31,891
L
Rama
Gribo
Rama
8,056
5,076
356
1,125
15,284
11,334
64
5,675
9,609
0
18,636
L
Ares
3,683
297
268
3,286
19,182
18,602
0
5,391
13,791
10,110
0
L
4,842
163
3,151
2,934
11,588
4,751
0
3,576
8,012
30,799
0
W
Artemis
Zabuuu
Artemis
13,114
5,953
0
2,071
7,564
2,978
1,202
2,136
5,428
0
34,986
W
Discordia
ZenquiIity
Discordia
14,522
1,652
0
1,960
6,832
2,445
970
3,039
3,793
42,637
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,183
Gold Earned
29,462
102
Minions Killed
151
3
Camps Cleared
8
634,943
Distance Traveled
744,414
4
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Gilgamesh
10,252
732
37
3
3
256,017
1
L
Rama
8,627
616
30
2
1
197,563
1
L
Ares
8,442
603
16
1
1
227,806
1
L
Hel
9,114
651
56
4
1
209,574
2
W
Artemis
9,448
675
61
4
3
250,138
1
W
Discordia
9,762
697
53
4
2
238,259
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role