Player Matchup

Hel
Hel
Baxtram
Hel
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
14W - 14L
1,527 Elo+
Party 1
Jormungandr
Jormungandr
Dhubhairt
Jormungandr
Level 14
God Stats
7W - 7L
1,603 SR
Queue Stats
12W - 11L
1,507 Elo+
Party 1
Eset
Eset
Elenaa
Eset
Level 19
God Stats
6W - 5L
1,650 SR
Queue Stats
26W - 32L
1,416 Elo+
Party 1
King Arthur
King Arthur
Sarahfromfinance
King Arthur
Level 96
God Stats
2W - 2L
1,631 SR
Queue Stats
43W - 49L
1,403 Elo+
Party 1
Bastet
Bastet
Seasor
Bastet
Level 24
God Stats
13W - 13L
1,368 SR
Queue Stats
28W - 38L
1,405 Elo+
Party 1
Team Averages
Level 31
1,550 SR
1,451 Elo+

VS

Team Averages
Level 74
1,529 SR
1,416 Elo+
Amaterasu
Amaterasu
Feedyler
Amaterasu
Level 127
God Stats
2W - 3L
1,518 SR
Queue Stats
78W - 84L
1,484 Elo+
Solo
Kukulkan
Kukulkan
SSJ3SergioGR557
Kukulkan
Level 81
God Stats
3W - 1L
1,642 SR
Queue Stats
3W - 3L
1,321 Elo+
Party 2
Charybdis
Charybdis
Stonesaber
Charybdis
Level 102
God Stats
7W - 5L
1,588 SR
Queue Stats
114W - 113L
1,541 Elo+
Party 3
Ah Puch
Ah Puch
ashava
Ah Puch
Level 18
God Stats
5W - 2L
1,628 SR
Queue Stats
18W - 19L
1,373 Elo+
Party 3
Hercules
Hercules
davidubi1
Hercules
Level 44
God Stats
1W - 1L
1,269 SR
Queue Stats
5W - 6L
1,364 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hel
20
2 / 14 / 7
12,781
913
15,554
25,492
12,787
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Jormungandr
Dhubhairt
Jormungandr
20
5 / 5 / 10
15,471
1,105
22,390
29,250
43,283
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Eset
Elenaa
Eset
20
0 / 9 / 8
12,366
883
10,927
22,232
10,138
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

King Arthur
Sarahfromfinance
King Arthur
20
6 / 7 / 7
14,318
1,023
16,539
29,058
27,800
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Bastet
Seasor
Bastet
20
5 / 7 / 11
14,636
1,045
14,032
22,278
10,233
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

Team 1 Tickets

0

VS

Team 2 Tickets

116

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Amaterasu
Feedyler
Amaterasu
20
11 / 4 / 14
14,771
1,055
18,355
19,277
11,953
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Kukulkan
20
13 / 4 / 18
16,384
1,170
37,137
12,279
5,369
Archmage's Gem

Archmage's Gem

+120
Magical Power
+200
Mana
+25
Mp 5

PASSIVE - Every 0.5s you gain a stack of Demise, causing your next damaging ability that hits an enemy god deals an additional 1.5% of your Magical Power in damage and remove all stacks. This effect stacks up to 20 times.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Charybdis
Stonesaber
Charybdis
20
9 / 4 / 17
15,492
1,107
24,449
15,241
5,965
Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Ah Puch
ashava
Ah Puch
20
2 / 3 / 19
13,267
948
16,013
12,242
4,525
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Hercules
davidubi1
Hercules
20
7 / 3 / 25
14,362
1,026
23,121
26,146
22,549
Sundering Axe

Sundering Axe

+30
Physical Power
+45
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - Damaging an enemy god steals 3% (+2% of your Protection from items) of their Current Health away from your target and restores it to you. This effect can only occur once every 10s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

61
Kill Participation
135
18
Kills
42
42
Deaths
18
43
Assists
93
Player
Kills
Deaths
Assists
KDA
L
Hel
2
14
7
0.39
L
Jormungandr
Dhubhairt
Jormungandr
5
5
10
2
L
Eset
Elenaa
Eset
0
9
8
0.44
W
Amaterasu
Feedyler
Amaterasu
11
4
14
4.5
W
Kukulkan
13
4
18
5.5
L
King Arthur
Sarahfromfinance
King Arthur
6
7
7
1.36
L
Bastet
Seasor
Bastet
5
7
11
1.5
W
Charybdis
Stonesaber
Charybdis
9
4
17
4.38
W
Ah Puch
ashava
Ah Puch
2
3
19
3.83
W
Hercules
davidubi1
Hercules
7
3
25
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

79,442
Damage
119,075
128,310
Taken
85,185
104,241
Mitigated
50,361
16,792
Healing
18,152
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hel
15,554
2,832
4,151
2,444
25,492
12,787
0
5,980
18,575
26,165
0
L
Jormungandr
Dhubhairt
Jormungandr
22,390
5,719
356
2,157
29,250
43,283
0
14,363
14,141
76,192
0
L
Eset
Elenaa
Eset
10,927
654
2,336
3,804
22,232
10,138
0
9,737
11,916
50,049
0
W
Amaterasu
Feedyler
Amaterasu
18,355
9,962
0
2,430
19,277
11,953
0
11,039
8,238
0
23,674
W
Kukulkan
37,137
4,048
0
1,305
12,279
5,369
0
8,267
4,012
70,479
0
L
King Arthur
Sarahfromfinance
King Arthur
16,539
1,679
0
0
29,058
27,800
0
12,514
15,826
7,047
26,594
L
Bastet
Seasor
Bastet
14,032
3,580
0
1,544
22,278
10,233
0
9,534
12,231
0
24,500
W
Charybdis
Stonesaber
Charybdis
24,449
10,839
0
3,556
15,241
5,965
0
9,761
5,480
0
70,488
W
Ah Puch
ashava
Ah Puch
16,013
883
0
3,567
12,242
4,525
0
7,103
5,139
36,777
0
W
Hercules
davidubi1
Hercules
23,121
5,901
0
7,294
26,146
22,549
0
15,907
10,239
0
33,572

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

69,572
Gold Earned
74,276
289
Minions Killed
293
7
Camps Cleared
13
1,381,448
Distance Traveled
1,257,953
1
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hel
12,781
913
14
1
1
259,862
0
L
Jormungandr
15,471
1,105
121
9
0
261,785
0
L
Eset
12,366
883
97
7
4
271,585
0
W
Amaterasu
14,771
1,055
17
1
0
226,104
0
W
Kukulkan
16,384
1,170
84
6
2
252,831
0
L
King Arthur
14,318
1,023
41
3
1
298,829
1
L
Bastet
14,636
1,045
16
1
1
289,387
0
W
Charybdis
15,492
1,107
113
8
9
259,042
2
W
Ah Puch
13,267
948
50
4
0
233,758
0
W
Hercules
14,362
1,026
29
2
2
286,218
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role