Player Matchup

Cliodhna
Cliodhna
Anti_Nay043
Cliodhna
Level 127
God Stats
6W - 3L
1,681 SR
Queue Stats
145W - 150L
1,563 Elo+
Solo
Ganesha
Ganesha
FroZzn_Trashcan
Ganesha
Level 102
God Stats
10W - 6L
1,623 SR
Queue Stats
618W - 564L
1,551 Elo+
Solo
Cthulhu
Cthulhu
PereVaquerSans
Cthulhu
Level 96
God Stats
16W - 11L
1,565 SR
Queue Stats
78W - 80L
1,545 Elo+
Solo
Ra
Ra
johntheslayer98
Ra
Level 155
God Stats
8W - 8L
1,522 SR
Queue Stats
314W - 329L
1,501 Elo+
Solo
Neith
Neith
xX_Suarez96
Neith
Level 145
God Stats
1W - 0L
1,603 SR
Queue Stats
36W - 32L
1,607 Elo+
Solo
Team Averages
Level 125
1,599 SR
1,553 Elo+

VS

Team Averages
Level 127
1,546 SR
1,509 Elo+
Tyr
Tyr
 
Tyr
Level 125
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Kuzenbo
Kuzenbo
 
Kuzenbo
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Charybdis
Charybdis
A-DreckigerDan-P
Charybdis
Level 128
God Stats
10W - 13L
1,535 SR
Queue Stats
305W - 301L
1,520 Elo+
Solo
Janus
Janus
YoNicks-YT
Janus
Level 107
God Stats
67W - 43L
1,641 SR
Queue Stats
366W - 347L
1,535 Elo+
Solo
Thor
Thor
destromundo24
Thor
Level 114
God Stats
2W - 2L
1,555 SR
Queue Stats
124W - 131L
1,490 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cliodhna
Anti_Nay043
Cliodhna
13
3 / 2 / 1
7,303
562
6,665
10,743
3,608
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

10
0 / 2 / 2
6,324
486
3,038
12,753
7,319
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

14
1 / 0 / 1
7,805
600
10,234
9,276
8,322
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

12
3 / 1 / 1
7,827
602
4,726
4,765
1,323
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

11
0 / 0 / 0
6,524
502
3,856
7,107
2,278
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tyr
 
Tyr
12
0 / 2 / 0
7,045
542
3,880
13,277
10,577
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

Kuzenbo
 
Kuzenbo
10
1 / 1 / 1
5,643
434
6,543
7,444
4,171
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Charybdis
13
1 / 1 / 0
7,117
547
6,592
9,413
2,659
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Janus
14
3 / 2 / 1
7,942
611
4,105
6,022
1,631
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

13
0 / 1 / 2
6,874
529
3,882
8,799
2,788
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
9
7
Kills
5
5
Deaths
7
5
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Tyr
 
Tyr
0
2
0
0
L
Kuzenbo
 
Kuzenbo
1
1
1
1.5
L
Charybdis
1
1
0
1
W
Cliodhna
Anti_Nay043
Cliodhna
3
2
1
1.75
W
0
2
2
0.5
W
1
0
1
1.5
L
Janus
3
2
1
1.75
L
0
1
2
1
W
3
1
1
3.5
W
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,519
Damage
25,002
44,644
Taken
44,955
22,850
Mitigated
21,826
17,501
Healing
19,143
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Tyr
 
Tyr
3,880
350
0
7,584
13,277
10,577
0
7,558
4,352
0
43,901
L
Kuzenbo
 
Kuzenbo
6,543
2,148
347
1,220
7,444
4,171
0
1,413
6,008
18,215
0
L
Charybdis
6,592
3,881
0
5,048
9,413
2,659
135
2,040
7,337
0
61,330
W
Cliodhna
Anti_Nay043
Cliodhna
6,665
619
0
3,853
10,743
3,608
0
2,630
7,824
0
50,213
W
3,038
319
2,052
3,662
12,753
7,319
14
4,308
7,890
19,182
0
W
10,234
659
775
3,660
9,276
8,322
0
563
8,114
59,084
0
L
Janus
4,105
502
0
1,098
6,022
1,631
0
2,681
3,149
57,870
0
L
3,882
666
0
3,846
8,799
2,788
0
2,523
6,111
0
48,351
W
4,726
194
352
1,234
4,765
1,323
0
709
4,002
47,142
0
W
3,856
1,314
0
1,913
7,107
2,278
63
1,388
5,543
0
46,403

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,783
Gold Earned
34,621
479
Minions Killed
500
0
Camps Cleared
0
1,329,930
Distance Traveled
1,347,300
22
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tyr
7,045
542
100
8
0
281,644
3
L
Kuzenbo
5,643
434
29
2
0
251,765
4
L
Charybdis
7,117
547
121
9
0
226,307
2
W
Cliodhna
7,303
562
98
8
0
309,557
5
W
Ganesha
6,324
486
8
1
0
245,444
5
W
Cthulhu
7,805
600
126
10
0
276,701
3
L
Janus
7,942
611
148
11
0
293,118
2
L
Thor
6,874
529
102
8
0
294,466
0
W
Ra
7,827
602
121
9
0
256,990
5
W
Neith
6,524
502
126
10
0
241,238
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role