Player Matchup

Merlin
Merlin
LUC1D ZI0N
Merlin
Level 60
God Stats
4W - 2L
1,624 SR
Queue Stats
16W - 27L
1,348 Elo+
Solo
Chaac
Chaac
STxStylesx
Chaac
Level 132
God Stats
2W - 3L
1,545 SR
Queue Stats
302W - 365L
1,414 Elo+
Party 1
Medusa
Medusa
T_o_iZ
Medusa
Level 67
God Stats
2W - 0L
1,699 SR
Queue Stats
21W - 18L
1,446 Elo+
Party 1
Team Averages
Level 86
1,622 SR
1,402 Elo+

VS

Team Averages
Level 91
1,648 SR
1,432 Elo+
Danzaburou
Danzaburou
BlossMatt
Danzaburou
Level 86
God Stats
20W - 17L
1,522 SR
Queue Stats
351W - 450L
1,407 Elo+
Solo
Janus
Janus
Pr0-TssS
Janus
Level 144
God Stats
6W - 14L
1,818 SR
Queue Stats
69W - 92L
1,482 Elo+
Solo
Cerberus
Cerberus
WatchedMussel79
Cerberus
Level 42
God Stats
12W - 8L
1,606 SR
Queue Stats
37W - 42L
1,406 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
LUC1D ZI0N
Merlin
16
9 / 2 / 10
11,678
779
17,448
13,008
4,418
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chaac
16
8 / 1 / 16
11,576
772
18,645
19,028
16,599
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Medusa
T_o_iZ
Medusa
14
7 / 1 / 8
10,508
701
11,613
10,240
3,616
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
BlossMatt
Danzaburou
11
2 / 12 / 0
8,922
595
11,550
16,811
6,705
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Janus
Pr0-TssS
Janus
14
1 / 7 / 2
9,490
633
10,047
12,525
4,353
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Cerberus
13
1 / 5 / 1
9,334
622
10,444
24,551
30,098
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

58
Kill Participation
7
24
Kills
4
4
Deaths
24
34
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Danzaburou
BlossMatt
Danzaburou
2
12
0
0.17
W
Merlin
LUC1D ZI0N
Merlin
9
2
10
7
L
Janus
Pr0-TssS
Janus
1
7
2
0.29
W
Chaac
8
1
16
16
W
Medusa
T_o_iZ
Medusa
7
1
8
11
L
Cerberus
1
5
1
0.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,706
Damage
32,041
42,276
Taken
53,887
24,633
Mitigated
41,156
15,696
Healing
9,839
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Danzaburou
BlossMatt
Danzaburou
11,550
4,608
555
1,419
16,811
6,705
0
6,146
10,199
0
27,643
W
Merlin
LUC1D ZI0N
Merlin
17,448
2,699
494
3,358
13,008
4,418
995
6,661
6,347
49,188
0
L
Janus
Pr0-TssS
Janus
10,047
271
0
3,061
12,525
4,353
0
4,386
7,722
44,340
0
W
Chaac
18,645
2,988
0
9,104
19,028
16,599
450
8,744
10,284
5,270
37,310
W
Medusa
T_o_iZ
Medusa
11,613
5,157
0
2,740
10,240
3,616
1,052
5,684
4,556
0
34,890
L
Cerberus
10,444
893
209
4,595
24,551
30,098
0
9,513
14,375
24,154
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,762
Gold Earned
27,746
184
Minions Killed
160
7
Camps Cleared
5
842,604
Distance Traveled
716,156
3
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Danzaburou
8,922
595
33
2
2
199,743
5
W
Merlin
11,678
779
68
5
2
250,324
0
L
Janus
9,490
633
85
6
3
256,155
0
W
Chaac
11,576
772
64
4
3
305,323
1
W
Medusa
10,508
701
52
3
2
286,957
2
L
Cerberus
9,334
622
42
3
0
260,258
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role