Player Matchup

Ares
Ares
G0dLik3Qc
Ares
Level 160
God Stats
13W - 14L
1,515 SR
Queue Stats
99W - 129L
1,395 Elo+
Party 1
Hun Batz
Hun Batz
LordKronos07
Hun Batz
Level 119
God Stats
1W - 0L
1,893 SR
Queue Stats
156W - 169L
1,457 Elo+
Solo
Neith
Neith
Valantino5
Neith
Level 120
God Stats
99W - 82L
1,456 SR
Queue Stats
180W - 176L
1,384 Elo+
Party 1
Aphrodite
Aphrodite
mirzaminaj
Aphrodite
Level 31
God Stats
20W - 18L
1,533 SR
Queue Stats
72W - 78L
1,374 Elo+
Solo
Bellona
Bellona
zenktavis
Bellona
Level 69
God Stats
9W - 6L
1,465 SR
Queue Stats
158W - 174L
1,433 Elo+
Solo
Team Averages
Level 100
1,572 SR
1,408 Elo+

VS

Team Averages
Level 55
1,519 SR
1,402 Elo+
Scylla
Scylla
Fer_Lux_789
Scylla
Level 36
God Stats
6W - 9L
1,439 SR
Queue Stats
90W - 132L
1,330 Elo+
Party 2
Ymir
Ymir
GojiraAbortion
Ymir
Level 47
God Stats
5W - 9L
1,510 SR
Queue Stats
79W - 73L
1,544 Elo+
Solo
Fenrir
Fenrir
PrinceNick1211
Fenrir
Level 106
God Stats
21W - 22L
1,455 SR
Queue Stats
240W - 280L
1,381 Elo+
Solo
Chaac
Chaac
RtN Anthro
Chaac
Level 61
God Stats
13W - 17L
1,467 SR
Queue Stats
149W - 158L
1,410 Elo+
Solo
Izanami
Izanami
TTV-Mister_H14
Izanami
Level 27
God Stats
1W - 3L
1,725 SR
Queue Stats
37W - 54L
1,345 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ares
11
0 / 3 / 5
7,441
465
6,666
14,680
13,746
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Hun Batz
LordKronos07
Hun Batz
15
5 / 3 / 4
9,081
568
6,932
12,625
4,515
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Neith
14
5 / 3 / 3
8,379
524
13,295
8,237
2,776
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Aphrodite
mirzaminaj
Aphrodite
16
2 / 0 / 4
9,278
580
6,070
7,982
3,111
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Bellona
zenktavis
Bellona
13
2 / 2 / 1
7,758
485
11,236
10,366
10,521
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
13
0 / 2 / 0
7,762
485
3,698
7,315
2,557
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

11
2 / 3 / 4
7,551
472
8,108
15,699
14,555
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

13
3 / 2 / 0
7,905
494
4,604
12,350
5,135
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Chaac
14
2 / 2 / 0
8,063
504
8,833
13,907
9,306
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

12
4 / 5 / 2
7,823
489
5,744
10,612
3,375
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
17
14
Kills
11
11
Deaths
14
17
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Scylla
0
2
0
0
W
Ares
0
3
5
0.83
L
2
3
4
1.33
W
Hun Batz
LordKronos07
Hun Batz
5
3
4
2.33
L
3
2
0
1.5
L
Chaac
2
2
0
1
L
4
5
2
1
W
Neith
5
3
3
2.17
W
Aphrodite
mirzaminaj
Aphrodite
2
0
4
4
W
Bellona
zenktavis
Bellona
2
2
1
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,199
Damage
30,987
53,890
Taken
59,883
34,669
Mitigated
34,928
24,065
Healing
17,452
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Scylla
3,698
143
0
1,300
7,315
2,557
972
1,621
5,694
43,966
0
W
Ares
6,666
221
112
3,621
14,680
13,746
0
4,935
9,717
20,921
0
L
8,108
1,452
665
3,252
15,699
14,555
0
5,442
10,257
21,931
0
W
Hun Batz
LordKronos07
Hun Batz
6,932
929
0
5,240
12,625
4,515
0
1,948
10,631
0
48,571
L
4,604
729
0
3,527
12,350
5,135
0
2,907
9,443
0
41,694
L
Chaac
8,833
1,862
254
5,914
13,907
9,306
46
1,814
12,093
0
53,138
L
5,744
5,050
0
2,540
10,612
3,375
318
2,438
8,174
0
47,919
W
Neith
13,295
5,688
514
3,316
8,237
2,776
445
2,975
5,234
0
58,107
W
Aphrodite
mirzaminaj
Aphrodite
6,070
118
2,160
6,577
7,982
3,111
592
1,726
6,136
66,098
0
W
Bellona
zenktavis
Bellona
11,236
2,264
0
2,525
10,366
10,521
342
0
10,366
9,119
39,089

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,937
Gold Earned
39,104
439
Minions Killed
427
0
Camps Cleared
0
1,492,677
Distance Traveled
1,499,835
12
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Scylla
7,762
485
112
7
0
285,978
0
W
Ares
7,441
465
15
1
0
292,016
2
L
Ymir
7,551
472
20
1
0
288,577
3
W
Hun Batz
9,081
568
99
6
0
322,218
0
L
Fenrir
7,905
494
86
5
0
339,701
4
L
Chaac
8,063
504
101
6
0
310,845
7
L
Izanami
7,823
489
108
7
0
274,734
1
W
Neith
8,379
524
104
7
0
290,024
4
W
Aphrodite
9,278
580
140
9
0
325,389
3
W
Bellona
7,758
485
81
5
0
263,030
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role