Player Matchup

Chernobog
Chernobog
 
Chernobog
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
Neblen3790
Ah Muzen Cab
Level 101
God Stats
3W - 1L
1,618 SR
Queue Stats
95W - 87L
1,392 Elo+
Solo
Fenrir
Fenrir
SSNINJA47
Fenrir
Level 151
God Stats
1W - 4L
1,422 SR
Queue Stats
227W - 257L
1,435 Elo+
Party 1
Ra
Ra
catherrrin
Ra
Level 68
God Stats
9W - 11L
1,450 SR
Queue Stats
320W - 360L
1,368 Elo+
Party 1
Pele
Pele
rosebloodrain
Pele
Level 104
God Stats
37W - 29L
1,556 SR
Queue Stats
73W - 76L
1,423 Elo+
Solo
Team Averages
Level 116
1,509 SR
1,424 Elo+

VS

Team Averages
Level 65
1,610 SR
1,341 Elo+
Zhong Kui
Zhong Kui
Abyssalwolf6009
Zhong Kui
Level 148
God Stats
4W - 5L
1,440 SR
Queue Stats
238W - 259L
1,389 Elo+
Solo
Ymir
Ymir
KiiNGz_N3KO-
Ymir
Level 69
God Stats
36W - 24L
1,579 SR
Queue Stats
298W - 353L
1,318 Elo+
Party 2
Arachne
Arachne
SC0-RP0
Arachne
Level 26
God Stats
11W - 8L
1,659 SR
Queue Stats
64W - 81L
1,326 Elo+
Party 2
Skadi
Skadi
Tao_of_Jester
Skadi
Level 57
God Stats
4W - 1L
1,873 SR
Queue Stats
133W - 161L
1,373 Elo+
Solo
Baron Samedi
Baron Samedi
kala5hnk0v_4747
Baron Samedi
Level 23
God Stats
0W - 1L
1,500 SR
Queue Stats
41W - 65L
1,299 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chernobog
 
Chernobog
11
0 / 0 / 0
6,514
543
2,456
6,043
2,548
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Ah Muzen Cab
Neblen3790
Ah Muzen Cab
12
1 / 3 / 1
7,069
589
4,584
7,118
2,394
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

Fenrir
SSNINJA47
Fenrir
9
3 / 0 / 4
5,850
488
4,926
5,550
1,971
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

12
4 / 0 / 4
7,004
584
6,424
4,866
1,518
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

11
3 / 3 / 1
6,592
549
6,066
9,308
2,903
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
Abyssalwolf6009
Zhong Kui
12
1 / 0 / 0
6,851
571
4,776
6,115
5,693
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

10
0 / 1 / 1
6,426
536
2,579
7,711
4,802
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Arachne
SC0-RP0
Arachne
11
1 / 1 / 2
6,730
561
3,925
9,581
3,531
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

10
0 / 6 / 0
5,605
467
2,284
8,222
1,891
Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Baron Samedi
kala5hnk0v_4747
Baron Samedi
11
4 / 3 / 0
7,106
592
3,046
6,119
2,208
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
9
11
Kills
6
6
Deaths
11
10
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Chernobog
 
Chernobog
0
0
0
0
L
Zhong Kui
Abyssalwolf6009
Zhong Kui
1
0
0
1
L
0
1
1
0.5
W
Ah Muzen Cab
Neblen3790
Ah Muzen Cab
1
3
1
0.5
L
Arachne
SC0-RP0
Arachne
1
1
2
2
W
Fenrir
SSNINJA47
Fenrir
3
0
4
5
L
0
6
0
0
W
4
0
4
6
L
Baron Samedi
kala5hnk0v_4747
Baron Samedi
4
3
0
1.33
W
3
3
1
1.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,456
Damage
16,610
32,885
Taken
37,748
11,334
Mitigated
18,125
13,509
Healing
12,686
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chernobog
 
Chernobog
2,456
1,551
0
3,216
6,043
2,548
220
3,676
2,367
0
40,834
L
Zhong Kui
Abyssalwolf6009
Zhong Kui
4,776
751
0
3,479
6,115
5,693
568
0
6,115
34,704
5,486
L
2,579
376
146
2,373
7,711
4,802
332
1,868
5,579
30,350
0
W
Ah Muzen Cab
Neblen3790
Ah Muzen Cab
4,584
535
0
1,870
7,118
2,394
895
1,389
5,547
0
46,761
L
Arachne
SC0-RP0
Arachne
3,925
3,118
0
3,916
9,581
3,531
0
1,409
8,108
0
45,731
W
Fenrir
SSNINJA47
Fenrir
4,926
1,150
353
678
5,550
1,971
0
1,051
4,459
0
14,626
L
2,284
1,138
116
805
8,222
1,891
0
2,381
5,673
0
25,669
W
6,424
500
495
2,542
4,866
1,518
0
1,177
3,689
44,383
0
L
Baron Samedi
kala5hnk0v_4747
Baron Samedi
3,046
188
169
1,682
6,119
2,208
308
220
5,849
31,774
0
W
6,066
1,746
0
4,355
9,308
2,903
0
2,572
6,641
0
31,002

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,029
Gold Earned
32,718
349
Minions Killed
357
0
Camps Cleared
0
1,169,395
Distance Traveled
1,140,875
5
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chernobog
6,514
543
89
7
0
214,660
4
L
Zhong Kui
6,851
571
83
7
0
221,757
1
L
Ymir
6,426
536
54
5
0
225,082
2
W
Ah Muzen Cab
7,069
589
90
8
0
221,677
0
L
Arachne
6,730
561
88
7
0
276,861
1
W
Fenrir
5,850
488
30
3
0
246,182
0
L
Skadi
5,605
467
45
4
0
203,967
3
W
Ra
7,004
584
77
6
0
241,789
1
L
Baron Samedi
7,106
592
87
7
0
213,208
2
W
Pele
6,592
549
63
5
0
245,087
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role