Player Matchup

Janus
Janus
 
Janus
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Sol
Sol
PPubliqa
Sol
Level 64
God Stats
1W - 1L
1,805 SR
Queue Stats
27W - 26L
1,543 Elo+
Party 1
Amaterasu
Amaterasu
Sm8ll
Amaterasu
Level 110
God Stats
5W - 6L
1,619 SR
Queue Stats
94W - 91L
1,510 Elo+
Party 1
King Arthur
King Arthur
Tailbeast09
King Arthur
Level 129
God Stats
29W - 25L
1,573 SR
Queue Stats
702W - 687L
1,576 Elo+
Solo
Set
Set
cl4btp
Set
Level 136
God Stats
3W - 5L
1,578 SR
Queue Stats
207W - 199L
1,549 Elo+
Party 1
Team Averages
Level 119
1,615 SR
1,535 Elo+

VS

Team Averages
Level 126
1,577 SR
1,541 Elo+
Bastet
Bastet
Hambone55
Bastet
Level 128
God Stats
7W - 2L
1,699 SR
Queue Stats
217W - 201L
1,559 Elo+
Party 2
Cthulhu
Cthulhu
KONOXJOJO
Cthulhu
Level 118
God Stats
3W - 3L
1,669 SR
Queue Stats
15W - 12L
1,547 Elo+
Solo
Ra
Ra
MrNerdzilla
Ra
Level 128
God Stats
4W - 2L
1,463 SR
Queue Stats
174W - 153L
1,532 Elo+
Party 2
Chang'e
Chang'e
ThoughoutAllTime
Chang'e
Level 109
God Stats
35W - 24L
1,639 SR
Queue Stats
622W - 592L
1,547 Elo+
Solo
Cernunnos
Cernunnos
Tw0 Gun
Cernunnos
Level 145
God Stats
1W - 1L
1,417 SR
Queue Stats
155W - 153L
1,521 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
 
Janus
14
2 / 4 / 6
8,943
471
20,748
12,234
3,896
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

16
3 / 2 / 2
9,707
511
9,296
11,735
4,278
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Amaterasu
Sm8ll
Amaterasu
13
3 / 4 / 5
8,662
456
8,763
22,418
23,437
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

King Arthur
Tailbeast09
King Arthur
5
0 / 3 / 1
5,943
313
1,651
5,063
2,345
Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Set
cl4btp
Set
16
4 / 9 / 4
10,595
558
10,452
21,542
8,032
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
Hambone55
Bastet
18
9 / 3 / 3
11,645
613
17,823
17,027
6,544
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Cthulhu
KONOXJOJO
Cthulhu
13
2 / 2 / 7
10,001
526
8,227
25,936
16,760
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

16
3 / 4 / 9
11,184
589
7,560
17,704
7,271
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

19
6 / 1 / 5
12,780
673
13,880
13,083
12,841
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Cernunnos
Tw0 Gun
Cernunnos
17
2 / 2 / 2
11,501
605
9,813
14,375
5,645
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
48
12
Kills
22
22
Deaths
12
18
Assists
26
Player
Kills
Deaths
Assists
KDA
L
Janus
 
Janus
2
4
6
1.25
W
Bastet
Hambone55
Bastet
9
3
3
3.5
W
Cthulhu
KONOXJOJO
Cthulhu
2
2
7
2.75
W
3
4
9
1.88
L
3
2
2
2
L
Amaterasu
Sm8ll
Amaterasu
3
4
5
1.38
L
King Arthur
Tailbeast09
King Arthur
0
3
1
0.17
W
6
1
5
8.5
W
Cernunnos
Tw0 Gun
Cernunnos
2
2
2
1.5
L
Set
cl4btp
Set
4
9
4
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,910
Damage
57,303
72,992
Taken
88,125
41,988
Mitigated
49,061
18,186
Healing
47,408
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Janus
 
Janus
20,748
425
255
1,606
12,234
3,896
0
5,595
6,351
70,050
0
W
Bastet
Hambone55
Bastet
17,823
4,075
0
5,375
17,027
6,544
996
4,516
12,147
0
74,590
W
Cthulhu
KONOXJOJO
Cthulhu
8,227
845
949
7,816
25,936
16,760
60
10,224
15,365
24,516
0
W
7,560
1,053
5,273
9,579
17,704
7,271
1,984
5,941
11,376
76,668
0
L
9,296
2,213
0
4,708
11,735
4,278
0
3,490
8,196
59,129
5,626
L
Amaterasu
Sm8ll
Amaterasu
8,763
3,331
296
6,621
22,418
23,437
0
8,840
13,393
0
25,519
L
King Arthur
Tailbeast09
King Arthur
1,651
135
0
1,390
5,063
2,345
0
2,436
2,225
0
12,235
W
13,880
803
4,111
8,637
13,083
12,841
1,003
2,600
10,369
80,316
0
W
Cernunnos
Tw0 Gun
Cernunnos
9,813
5,635
0
5,668
14,375
5,645
6,070
4,859
9,414
0
92,716
L
Set
cl4btp
Set
10,452
3,957
0
3,310
21,542
8,032
0
7,968
13,160
0
62,592

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,850
Gold Earned
57,111
416
Minions Killed
564
0
Camps Cleared
0
1,583,815
Distance Traveled
1,913,076
11
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Janus
8,943
471
107
6
0
381,092
2
W
Bastet
11,645
613
88
5
0
433,343
1
W
Cthulhu
10,001
526
29
2
0
369,664
1
W
Ra
11,184
589
134
7
0
393,944
2
L
Sol
9,707
511
121
6
0
384,252
3
L
Amaterasu
8,662
456
45
2
0
375,192
5
L
King Arthur
5,943
313
28
1
0
106,790
0
W
Chang'e
12,780
673
164
9
0
358,055
4
W
Cernunnos
11,501
605
149
8
0
358,070
8
L
Set
10,595
558
115
6
0
336,489
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role