Player Matchup

Ares
Ares
GNS_Tui-Tui
Ares
Level 109
God Stats
1W - 1L
1,737 SR
Queue Stats
390W - 413L
1,383 Elo+
Solo
Nike
Nike
GOSHKHAN
Nike
Level 85
God Stats
7W - 5L
1,572 SR
Queue Stats
105W - 105L
1,417 Elo+
Solo
Agni
Agni
KakMuncha
Agni
Level 81
God Stats
7W - 10L
1,330 SR
Queue Stats
91W - 99L
1,388 Elo+
Solo
Ao Kuang
Ao Kuang
clemski
Ao Kuang
Level 47
God Stats
0W - 3L
1,136 SR
Queue Stats
117W - 149L
1,395 Elo+
Solo
Neith
Neith
divya21-kajal
Neith
Level 30
God Stats
54W - 71L
1,462 SR
Queue Stats
75W - 104L
1,380 Elo+
Solo
Team Averages
Level 70
1,447 SR
1,393 Elo+

VS

Team Averages
Level 81
1,472 SR
1,403 Elo+
Janus
Janus
 
Janus
Level 123
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Zhong Kui
Zhong Kui
JKN2904
Zhong Kui
Level 83
God Stats
62W - 81L
1,399 SR
Queue Stats
243W - 427L
1,312 Elo+
Party 1
Medusa
Medusa
RRoshan18
Medusa
Level 84
God Stats
26W - 18L
1,591 SR
Queue Stats
325W - 411L
1,439 Elo+
Party 1
Bastet
Bastet
pardon_relatif
Bastet
Level 109
God Stats
6W - 7L
1,394 SR
Queue Stats
387W - 457L
1,395 Elo+
Solo
Ymir
Ymir
sal44
Ymir
Level 8
God Stats
18W - 18L
1,477 SR
Queue Stats
18W - 18L
1,369 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 7 / 0
5,391
385
2,189
12,729
6,683
Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Nike
12
1 / 1 / 1
7,052
504
3,405
6,371
4,912
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Agni
12
2 / 4 / 1
7,195
514
5,914
7,526
2,564
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Ao Kuang
clemski
Ao Kuang
13
3 / 1 / 0
7,647
546
5,137
10,631
4,173
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

9
0 / 5 / 0
5,646
403
1,610
7,787
2,301
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
 
Janus
14
1 / 1 / 3
8,102
579
5,280
7,837
2,722
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Zhong Kui
JKN2904
Zhong Kui
12
1 / 1 / 9
7,494
535
5,252
8,738
6,991
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Medusa
RRoshan18
Medusa
15
12 / 1 / 1
9,122
652
13,228
8,908
3,060
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

12
4 / 1 / 1
7,399
529
3,451
6,296
2,434
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

Ymir
sal44
Ymir
12
0 / 2 / 2
6,735
481
2,711
7,604
5,127
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
34
6
Kills
18
18
Deaths
6
2
Assists
16
Player
Kills
Deaths
Assists
KDA
W
Janus
 
Janus
1
1
3
2.5
L
0
7
0
0
L
Nike
1
1
1
1.5
W
Zhong Kui
JKN2904
Zhong Kui
1
1
9
5.5
L
Agni
2
4
1
0.63
W
Medusa
RRoshan18
Medusa
12
1
1
12.5
L
Ao Kuang
clemski
Ao Kuang
3
1
0
3
L
0
5
0
0
W
4
1
1
4.5
W
Ymir
sal44
Ymir
0
2
2
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,255
Damage
29,922
45,044
Taken
39,383
20,633
Mitigated
20,334
11,722
Healing
16,471
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Janus
 
Janus
5,280
178
59
3,194
7,837
2,722
976
3,497
4,202
52,118
0
L
2,189
162
0
1,715
12,729
6,683
0
3,473
9,212
15,863
0
L
Nike
3,405
268
0
625
6,371
4,912
0
2,769
3,560
0
34,010
W
Zhong Kui
JKN2904
Zhong Kui
5,252
699
636
4,185
8,738
6,991
1,571
3,199
5,427
27,977
0
L
Agni
5,914
661
0
2,200
7,526
2,564
0
3,001
4,315
39,096
0
W
Medusa
RRoshan18
Medusa
13,228
6,647
546
4,590
8,908
3,060
2,043
2,895
5,965
0
64,387
L
Ao Kuang
clemski
Ao Kuang
5,137
1,262
0
5,296
10,631
4,173
0
2,156
8,393
43,653
10,693
L
1,610
921
0
1,886
7,787
2,301
0
1,696
6,051
0
28,031
W
3,451
825
307
2,334
6,296
2,434
512
1,268
4,992
0
35,744
W
Ymir
sal44
Ymir
2,711
150
0
620
7,604
5,127
108
1,532
6,026
27,885
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,931
Gold Earned
38,852
324
Minions Killed
390
0
Camps Cleared
0
1,265,864
Distance Traveled
1,347,577
10
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Janus
8,102
579
109
8
0
262,878
7
L
Ares
5,391
385
25
2
0
239,361
3
L
Nike
7,052
504
78
6
0
282,204
2
W
Zhong Kui
7,494
535
46
3
0
254,865
4
L
Agni
7,195
514
78
6
0
226,220
3
W
Medusa
9,122
652
105
8
0
267,462
6
L
Ao Kuang
7,647
546
102
7
0
277,436
2
L
Neith
5,646
403
41
3
0
240,643
0
W
Bastet
7,399
529
69
5
0
312,356
1
W
Ymir
6,735
481
61
4
0
250,016
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role