Player Matchup

Chang'e
Chang'e
 
Chang'e
Level 34
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hercules
Hercules
Chuplochfoot
Hercules
Level 34
God Stats
18W - 2L
1,792 SR
Queue Stats
274W - 154L
1,691 Elo+
Party 1
Atlas
Atlas
I McGuyver I
Atlas
Level 44
God Stats
2W - 1L
1,712 SR
Queue Stats
43W - 49L
1,443 Elo+
Solo
Loki
Loki
RALFi3
Loki
Level 159
God Stats
3W - 2L
1,402 SR
Queue Stats
9W - 11L
1,477 Elo+
Solo
Charybdis
Charybdis
xXBaby_Girl173Xx
Charybdis
Level 30
God Stats
3W - 0L
1,875 SR
Queue Stats
49W - 19L
1,709 Elo+
Party 1
Team Averages
Level 60
1,656 SR
1,564 Elo+

VS

Team Averages
Level 50
1,560 SR
1,533 Elo+
Amaterasu
Amaterasu
I Sojiro I
Amaterasu
Level 107
God Stats
2W - 2L
1,742 SR
Queue Stats
137W - 106L
1,613 Elo+
Party 3
Medusa
Medusa
JediKraBatz
Medusa
Level 31
God Stats
9W - 7L
1,644 SR
Queue Stats
86W - 114L
1,369 Elo+
Party 2
Ah Muzen Cab
Ah Muzen Cab
Trunched
Ah Muzen Cab
Level 100
God Stats
12W - 9L
1,596 SR
Queue Stats
218W - 229L
1,445 Elo+
Solo
Hel
Hel
Ziabopia
Hel
Level 4
God Stats
1W - 5L
1,319 SR
Queue Stats
2W - 6L
1,366 Elo+
Party 2
Thanatos
Thanatos
iQ Yukishiro
Thanatos
Level 10
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 1L
1,870 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
 
Chang'e
18
1 / 6 / 14
10,880
989
6,417
17,044
5,217
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Hercules
Chuplochfoot
Hercules
18
5 / 2 / 12
11,794
1,072
19,565
18,469
20,925
Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

18
1 / 2 / 14
10,765
979
14,805
12,968
11,220
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Loki
RALFi3
Loki
18
1 / 6 / 13
11,188
1,017
14,634
15,562
5,712
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Charybdis
19
14 / 2 / 7
14,263
1,297
28,889
11,890
4,934
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Team 1 Tickets

185

VS

Team 2 Tickets

141

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Amaterasu
I Sojiro I
Amaterasu
19
3 / 4 / 14
11,505
1,046
13,031
26,070
23,092
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Medusa
17
2 / 2 / 10
10,546
959
15,650
11,743
4,058
Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Ah Muzen Cab
Trunched
Ah Muzen Cab
18
5 / 4 / 8
11,627
1,057
20,537
16,285
6,850
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

17
0 / 5 / 7
9,952
905
2,934
15,135
4,432
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Thanatos
iQ Yukishiro
Thanatos
18
8 / 7 / 9
12,819
1,165
19,126
21,817
17,381
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

82
Kill Participation
66
22
Kills
18
18
Deaths
22
60
Assists
48
Player
Kills
Deaths
Assists
KDA
W
Chang'e
 
Chang'e
1
6
14
1.33
W
Hercules
Chuplochfoot
Hercules
5
2
12
5.5
W
1
2
14
4
L
Amaterasu
I Sojiro I
Amaterasu
3
4
14
2.5
L
Medusa
2
2
10
3.5
W
Loki
RALFi3
Loki
1
6
13
1.25
L
Ah Muzen Cab
Trunched
Ah Muzen Cab
5
4
8
2.25
L
0
5
7
0.7
L
Thanatos
iQ Yukishiro
Thanatos
8
7
9
1.79
W
Charybdis
14
2
7
8.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

84,310
Damage
71,278
75,933
Taken
91,050
48,008
Mitigated
55,813
10,264
Healing
20,481
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chang'e
 
Chang'e
6,417
243
2,709
2,753
17,044
5,217
0
471
16,405
20,666
0
W
Hercules
Chuplochfoot
Hercules
19,565
5,119
0
3,224
18,469
20,925
0
800
17,144
1,768
24,076
W
14,805
4,623
0
0
12,968
11,220
0
366
12,101
30,317
0
L
Amaterasu
I Sojiro I
Amaterasu
13,031
4,061
0
4,970
26,070
23,092
0
8,502
17,568
0
23,753
L
Medusa
15,650
6,685
0
776
11,743
4,058
0
4,073
7,670
0
36,608
W
Loki
RALFi3
Loki
14,634
3,375
0
58
15,562
5,712
0
995
14,340
0
43,336
L
Ah Muzen Cab
Trunched
Ah Muzen Cab
20,537
8,152
0
2,633
16,285
6,850
0
3,261
13,024
0
47,299
L
2,934
360
1,751
1,149
15,135
4,432
0
4,121
11,014
20,155
0
L
Thanatos
iQ Yukishiro
Thanatos
19,126
2,737
0
9,202
21,817
17,381
0
2,565
19,252
0
33,937
W
Charybdis
28,889
14,785
0
1,520
11,890
4,934
0
302
11,462
0
53,421

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

58,890
Gold Earned
56,449
225
Minions Killed
200
9
Camps Cleared
4
1,081,837
Distance Traveled
1,176,060
2
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chang'e
10,880
989
42
4
0
184,417
0
W
Hercules
11,794
1,072
9
1
2
250,804
1
W
Atlas
10,765
979
30
3
0
203,534
1
L
Amaterasu
11,505
1,046
31
3
1
256,250
1
L
Medusa
10,546
959
48
4
1
223,135
3
W
Loki
11,188
1,017
76
7
4
241,815
0
L
Ah Muzen Cab
11,627
1,057
58
5
1
232,247
0
L
Hel
9,952
905
33
3
0
218,560
1
L
Thanatos
12,819
1,165
30
3
1
245,868
0
W
Charybdis
14,263
1,297
68
6
3
201,267
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role