Player Matchup

Sun Wukong
Sun Wukong
Qwozy-_-
Sun Wukong
Level 100
God Stats
4W - 6L
1,640 SR
Queue Stats
324W - 294L
1,527 Elo+
Solo
Discordia
Discordia
StaiCyy
Discordia
Level 109
God Stats
21W - 24L
1,550 SR
Queue Stats
674W - 675L
1,508 Elo+
Solo
Artemis
Artemis
TeePCB
Artemis
Level 106
God Stats
2W - 2L
1,406 SR
Queue Stats
155W - 165L
1,556 Elo+
Party 1
Kali
Kali
WrK Poseidon
Kali
Level 152
God Stats
6W - 4L
1,595 SR
Queue Stats
477W - 400L
1,600 Elo+
Party 1
Ne Zha
Ne Zha
laserbohne
Ne Zha
Level 126
God Stats
7W - 6L
1,513 SR
Queue Stats
443W - 402L
1,558 Elo+
Party 1
Team Averages
Level 119
1,541 SR
1,550 Elo+

VS

Team Averages
Level 114
1,532 SR
1,523 Elo+
Janus
Janus
Kyojin xXx
Janus
Level 106
God Stats
2W - 10L
1,265 SR
Queue Stats
348W - 297L
1,541 Elo+
Party 2
Cthulhu
Cthulhu
Mmuki13
Cthulhu
Level 107
God Stats
11W - 6L
1,654 SR
Queue Stats
529W - 461L
1,504 Elo+
Party 2
Pele
Pele
Pandarific x
Pele
Level 128
God Stats
3W - 4L
1,620 SR
Queue Stats
193W - 171L
1,573 Elo+
Party 2
Hachiman
Hachiman
SnprMonkey
Hachiman
Level 137
God Stats
5W - 9L
1,532 SR
Queue Stats
894W - 782L
1,524 Elo+
Party 2
Geb
Geb
SplashyPlot8017
Geb
Level 90
God Stats
13W - 12L
1,591 SR
Queue Stats
386W - 404L
1,473 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
Qwozy-_-
Sun Wukong
11
4 / 0 / 0
6,521
593
3,742
7,441
3,603
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

Discordia
StaiCyy
Discordia
10
1 / 2 / 3
5,840
531
3,961
4,629
1,138
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Artemis
TeePCB
Artemis
10
2 / 1 / 1
6,115
556
5,151
6,114
1,606
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

11
2 / 0 / 3
6,368
579
3,379
6,079
1,885
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Ne Zha
laserbohne
Ne Zha
10
3 / 1 / 4
6,442
586
6,295
8,565
4,350
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
10
0 / 4 / 3
5,339
485
3,146
6,650
1,703
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Cthulhu
Mmuki13
Cthulhu
10
0 / 3 / 0
5,689
517
3,066
5,349
4,234
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

11
4 / 1 / 0
6,327
575
5,924
7,449
2,067
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Hachiman
SnprMonkey
Hachiman
10
0 / 2 / 0
5,488
499
3,863
5,487
739
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

9
0 / 2 / 3
5,378
489
1,951
8,874
3,935
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
10
12
Kills
4
4
Deaths
12
11
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Janus
0
4
3
0.38
L
Cthulhu
Mmuki13
Cthulhu
0
3
0
0
L
4
1
0
4
W
Sun Wukong
Qwozy-_-
Sun Wukong
4
0
0
4
L
Hachiman
SnprMonkey
Hachiman
0
2
0
0
L
0
2
3
0.75
W
Discordia
StaiCyy
Discordia
1
2
3
1.25
W
Artemis
TeePCB
Artemis
2
1
1
2.5
W
2
0
3
3.5
W
Ne Zha
laserbohne
Ne Zha
3
1
4
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,528
Damage
17,950
32,828
Taken
33,809
12,582
Mitigated
12,678
13,236
Healing
11,182
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Janus
3,146
218
0
781
6,650
1,703
0
1,711
4,593
30,084
0
L
Cthulhu
Mmuki13
Cthulhu
3,066
532
0
1,243
5,349
4,234
0
0
5,066
34,158
0
L
5,924
1,505
0
3,494
7,449
2,067
0
518
6,737
0
31,692
W
Sun Wukong
Qwozy-_-
Sun Wukong
3,742
1,305
21
3,410
7,441
3,603
0
2,934
4,156
0
35,971
L
Hachiman
SnprMonkey
Hachiman
3,863
1,699
0
1,628
5,487
739
0
0
5,487
0
34,520
L
1,951
633
1,180
2,856
8,874
3,935
0
1,084
7,602
14,226
0
W
Discordia
StaiCyy
Discordia
3,961
219
0
1,570
4,629
1,138
99
1,352
3,149
31,381
0
W
Artemis
TeePCB
Artemis
5,151
2,184
0
2,559
6,114
1,606
0
128
5,986
0
34,729
W
3,379
1,628
0
1,836
6,079
1,885
0
931
5,058
0
38,654
W
Ne Zha
laserbohne
Ne Zha
6,295
2,178
0
3,840
8,565
4,350
0
2,175
6,316
0
24,888

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,286
Gold Earned
28,221
339
Minions Killed
301
0
Camps Cleared
0
1,044,264
Distance Traveled
1,009,946
11
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Janus
5,339
485
76
7
0
193,124
3
L
Cthulhu
5,689
517
72
7
0
203,272
3
L
Pele
6,327
575
61
6
0
227,412
4
W
Sun Wukong
6,521
593
76
7
0
215,378
2
L
Hachiman
5,488
499
73
7
0
177,764
1
L
Geb
5,378
489
19
2
0
208,374
3
W
Discordia
5,840
531
73
7
0
188,859
5
W
Artemis
6,115
556
81
7
0
188,139
1
W
Kali
6,368
579
86
8
0
229,824
2
W
Ne Zha
6,442
586
23
2
0
222,064
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role