Player Matchup

Olorun
Olorun
Gold IV
DarkHart453
Olorun
Gold IV
Level 83
God Stats
6W - 4L
1,807 SR
Queue Stats
196W - 189L
1,446 MMR
Solo
Hercules
Hercules
Gold IV
InfinityComplex0
Hercules
Gold IV
Level 80
God Stats
2W - 3L
1,547 SR
Queue Stats
191W - 189L
1,394 MMR
Solo
Hel
Hel
Bronze III
PandaPhD
Hel
Bronze III
Level 149
God Stats
6W - 13L
1,480 SR
Queue Stats
427W - 480L
87 MMR
Solo
Fenrir
Fenrir
Gold III
WatchSBH
Fenrir
Gold III
Level 155
God Stats
1W - 4L
1,404 SR
Queue Stats
294W - 321L
1,427 MMR
Solo
Mercury
Mercury
Gold III
ven0m100320
Mercury
Gold III
Level 159
God Stats
1W - 2L
1,578 SR
Queue Stats
202W - 205L
1,404 MMR
Solo
Team Averages
Gold V
Gold V
Average Tier
Level 125
1,563 SR
1,152 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 110
1,532 SR
1,211 MMR
Jing Wei
Jing Wei
Bronze II
 
Jing Wei
Bronze II
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Tsukuyomi
Tsukuyomi
Gold III
Blaneeeee
Tsukuyomi
Gold III
Level 128
God Stats
24W - 17L
1,627 SR
Queue Stats
260W - 263L
1,497 MMR
Solo
Osiris
Osiris
Platinum V
Dámián
Osiris
Platinum V
Level 89
God Stats
1W - 2L
1,397 SR
Queue Stats
38W - 52L
1,478 MMR
Solo
Scylla
Scylla
Gold II
GokenM
Scylla
Gold II
Level 123
God Stats
5W - 1L
1,635 SR
Queue Stats
45W - 49L
1,473 MMR
Solo
Chang'e
Chang'e
Bronze II
Redbarron591990
Chang'e
Bronze II
Level 100
God Stats
1W - 0L
1,500 SR
Queue Stats
226W - 261L
107 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
7
4 / 1 / 3
4,940
706
4,161
2,927
800
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

8
1 / 2 / 0
4,510
644
1,615
5,953
2,603
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

7
0 / 5 / 0
3,960
566
1,160
5,431
1,308
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Fenrir
WatchSBH
Fenrir
7
3 / 0 / 3
4,941
706
3,317
4,803
2,171
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Mercury
ven0m100320
Mercury
6
0 / 2 / 0
4,023
575
871
5,721
1,415
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Bans
AchillesBastet

VS

Bans
IzanamiAthena
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
 
Jing Wei
6
1 / 3 / 0
4,145
592
1,487
4,056
858
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Tsukuyomi
Blaneeeee
Tsukuyomi
9
4 / 0 / 3
5,136
734
3,099
5,175
1,441
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Osiris
Dámián
Osiris
9
1 / 1 / 0
4,835
691
4,157
4,398
2,946
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Scylla
GokenM
Scylla
9
3 / 0 / 2
5,005
715
4,689
2,267
568
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

7
1 / 4 / 0
3,893
556
1,721
5,447
2,566
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
15
8
Kills
10
10
Deaths
8
6
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Jing Wei
 
Jing Wei
1
3
0
0.33
W
Tsukuyomi
Blaneeeee
Tsukuyomi
4
0
3
5.5
L
Olorun
4
1
3
5.5
W
Osiris
Dámián
Osiris
1
1
0
1
W
Scylla
GokenM
Scylla
3
0
2
4
L
1
2
0
0.5
L
0
5
0
0
W
1
4
0
0.25
L
Fenrir
WatchSBH
Fenrir
3
0
3
4.5
L
Mercury
ven0m100320
Mercury
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,124
Damage
15,153
24,835
Taken
21,343
8,297
Mitigated
8,379
8,767
Healing
7,796
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Jing Wei
 
Jing Wei
1,487
1,311
0
577
4,056
858
0
1,681
2,375
0
13,750
W
Tsukuyomi
Blaneeeee
Tsukuyomi
3,099
1,071
0
2,397
5,175
1,441
0
709
4,435
0
21,011
L
Olorun
4,161
2,513
45
1,472
2,927
800
0
1,092
1,835
23,458
0
W
Osiris
Dámián
Osiris
4,157
1,087
0
1,602
4,398
2,946
0
0
4,251
0
20,490
W
Scylla
GokenM
Scylla
4,689
1,180
0
379
2,267
568
0
451
1,816
23,814
0
L
1,615
556
0
2,035
5,953
2,603
0
0
5,481
0
14,950
L
1,160
95
133
1,344
5,431
1,308
0
2,298
2,996
18,722
0
W
1,721
298
618
2,223
5,447
2,566
0
2,480
2,967
11,155
0
L
Fenrir
WatchSBH
Fenrir
3,317
520
0
1,745
4,803
2,171
0
1,492
3,251
0
8,911
L
Mercury
ven0m100320
Mercury
871
85
0
1,993
5,721
1,415
0
1,529
4,073
0
15,494

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,374
Gold Earned
23,014
181
Minions Killed
194
0
Camps Cleared
0
729,855
Distance Traveled
786,263
9
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Jing Wei
4,145
592
24
3
0
156,788
0
W
Tsukuyomi
5,136
734
46
7
0
182,479
3
L
Olorun
4,940
706
47
7
0
108,920
0
W
Osiris
4,835
691
52
7
0
160,858
2
W
Scylla
5,005
715
50
7
0
147,772
3
L
Hercules
4,510
644
37
5
0
138,920
2
L
Hel
3,960
566
37
5
0
136,815
1
W
Chang'e
3,893
556
22
3
0
138,366
2
L
Fenrir
4,941
706
12
2
0
168,732
3
L
Mercury
4,023
575
48
7
0
176,468
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role