Player Matchup

Fenrir
Fenrir
 
Fenrir
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Olorun
Olorun
IdleBigGas
Olorun
Level 46
God Stats
3W - 1L
1,819 SR
Queue Stats
70W - 74L
1,464 Elo+
Solo
Nu Wa
Nu Wa
Zumba11
Nu Wa
Level 47
God Stats
45W - 40L
1,531 SR
Queue Stats
93W - 101L
1,408 Elo+
Solo
Gilgamesh
Gilgamesh
aNTOJE
Gilgamesh
Level 42
God Stats
1W - 0L
1,318 SR
Queue Stats
23W - 19L
1,618 Elo+
Solo
Hou Yi
Hou Yi
假装在努力
Hou Yi
Level 79
God Stats
1W - 3L
1,170 SR
Queue Stats
259W - 313L
1,418 Elo+
Solo
Team Averages
Level 72
1,468 SR
1,482 Elo+

VS

Team Averages
Level 54
1,487 SR
1,391 Elo+
Jing Wei
Jing Wei
COOKIEEATER1251
Jing Wei
Level 63
God Stats
3W - 2L
1,420 SR
Queue Stats
150W - 148L
1,474 Elo+
Solo
Odin
Odin
FaNaTiCOw
Odin
Level 32
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 13L
1,276 Elo+
Party 1
Anubis
Anubis
Gakhi
Anubis
Level 39
God Stats
20W - 13L
1,691 SR
Queue Stats
122W - 113L
1,559 Elo+
Solo
Thor
Thor
malaki21q
Thor
Level 5
God Stats
0W - 2L
1,282 SR
Queue Stats
0W - 4L
1,068 Elo+
Party 1
Ao Kuang
Ao Kuang
maticec
Ao Kuang
Level 129
God Stats
2W - 2L
1,541 SR
Queue Stats
206W - 196L
1,575 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
11
3 / 2 / 12
7,573
541
4,419
11,661
6,641
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Olorun
IdleBigGas
Olorun
14
6 / 0 / 11
8,767
626
7,023
6,983
2,508
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Nu Wa
Zumba11
Nu Wa
12
0 / 2 / 11
7,068
505
8,065
6,398
1,618
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Gilgamesh
aNTOJE
Gilgamesh
15
11 / 1 / 4
9,406
672
12,364
12,688
6,784
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

15
8 / 3 / 4
8,781
627
9,952
8,788
3,070
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Hidden Dagger

Hidden Dagger

+15
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
12
1 / 5 / 0
6,838
488
2,975
8,782
2,569
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Odin
10
1 / 6 / 2
6,418
458
4,695
11,828
5,848
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Anubis
Gakhi
Anubis
12
3 / 5 / 1
7,291
521
11,532
13,480
6,039
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Magic Focus

Magic Focus

+20
Magical Power

Thor
7
0 / 7 / 1
4,973
355
1,231
7,228
1,427
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Ao Kuang
maticec
Ao Kuang
13
3 / 6 / 1
7,679
549
4,537
15,048
4,754
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

70
Kill Participation
13
28
Kills
8
8
Deaths
29
42
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Fenrir
 
Fenrir
3
2
12
4.5
L
Jing Wei
1
5
0
0.2
L
Odin
1
6
2
0.33
L
Anubis
Gakhi
Anubis
3
5
1
0.7
W
Olorun
IdleBigGas
Olorun
6
0
11
11.5
W
Nu Wa
Zumba11
Nu Wa
0
2
11
2.75
W
Gilgamesh
aNTOJE
Gilgamesh
11
1
4
13
L
Thor
0
7
1
0.07
L
Ao Kuang
maticec
Ao Kuang
3
6
1
0.58
W
8
3
4
3.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,823
Damage
24,970
46,518
Taken
56,366
20,621
Mitigated
20,637
13,159
Healing
16,212
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
 
Fenrir
4,419
289
0
1,744
11,661
6,641
0
3,489
8,172
0
20,790
L
Jing Wei
2,975
1,878
0
883
8,782
2,569
0
2,411
6,371
0
40,299
L
Odin
4,695
1,298
0
1,915
11,828
5,848
0
1,821
10,007
0
25,534
L
Anubis
Gakhi
Anubis
11,532
361
0
7,046
13,480
6,039
486
6,066
7,414
53,184
0
W
Olorun
IdleBigGas
Olorun
7,023
3,292
157
3,756
6,983
2,508
1,818
2,931
4,052
48,208
0
W
Nu Wa
Zumba11
Nu Wa
8,065
1,461
184
1,257
6,398
1,618
822
4,597
1,801
41,962
0
W
Gilgamesh
aNTOJE
Gilgamesh
12,364
4,010
0
2,597
12,688
6,784
159
3,294
9,394
0
65,343
L
Thor
1,231
193
0
191
7,228
1,427
0
1,509
5,719
0
7,707
L
Ao Kuang
maticec
Ao Kuang
4,537
1,100
0
6,177
15,048
4,754
24
3,281
11,767
45,769
0
W
9,952
4,576
0
3,464
8,788
3,070
3,108
1,894
6,894
0
47,100

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,595
Gold Earned
33,199
374
Minions Killed
367
0
Camps Cleared
0
1,416,592
Distance Traveled
1,320,144
26
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
7,573
541
34
2
0
279,270
6
L
Jing Wei
6,838
488
86
6
0
288,538
3
L
Odin
6,418
458
64
5
0
288,175
1
L
Anubis
7,291
521
101
7
0
225,467
0
W
Olorun
8,767
626
97
7
0
289,492
5
W
Nu Wa
7,068
505
62
4
0
260,245
2
W
Gilgamesh
9,406
672
106
8
0
335,585
8
L
Thor
4,973
355
13
1
0
258,876
0
L
Ao Kuang
7,679
549
103
7
0
259,088
2
W
Hou Yi
8,781
627
75
5
0
252,000
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role