Player Matchup

Cabrakan
Cabrakan
 
Cabrakan
Level 60
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Loki
Loki
 
Loki
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ne Zha
Ne Zha
Guratoko
Ne Zha
Level 28
God Stats
5W - 0L
1,868 SR
Queue Stats
67W - 21L
1,725 Elo+
Party 1
Sol
Sol
jinrou2310
Sol
Level 101
God Stats
3W - 0L
1,900 SR
Queue Stats
301W - 247L
1,586 Elo+
Party 1
Chang'e
Chang'e
kuthuruhu
Chang'e
Level 88
God Stats
6W - 0L
1,677 SR
Queue Stats
242W - 185L
1,552 Elo+
Party 1
Team Averages
Level 81
1,689 SR
1,573 Elo+

VS

Team Averages
Level 63
1,459 SR
1,455 Elo+
Guan Yu
Guan Yu
 
Guan Yu
Level 47
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hera
Hera
 
Hera
Level 75
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Charybdis
Charybdis
Krazycat17
Charybdis
Level 40
God Stats
1W - 6L
1,168 SR
Queue Stats
84W - 118L
1,233 Elo+
Solo
Baron Samedi
Baron Samedi
apple230tree4
Baron Samedi
Level 123
God Stats
35W - 26L
1,557 SR
Queue Stats
520W - 516L
1,484 Elo+
Party 2
Mercury
Mercury
tmtmtm
Mercury
Level 29
God Stats
5W - 7L
1,568 SR
Queue Stats
104W - 106L
1,559 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cabrakan
 
Cabrakan
15
6 / 2 / 4
9,603
640
16,364
15,677
10,759
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Loki
 
Loki
15
8 / 2 / 4
9,100
607
6,616
7,680
2,557
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Ne Zha
Guratoko
Ne Zha
15
10 / 0 / 7
9,405
627
8,920
12,168
8,572
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

15
4 / 2 / 6
9,631
642
5,166
8,588
3,393
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Chang'e
kuthuruhu
Chang'e
14
4 / 1 / 13
8,903
594
5,412
6,459
2,103
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Guan Yu
 
Guan Yu
13
1 / 4 / 2
7,686
512
9,477
17,727
14,271
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Hera
 
Hera
8
0 / 8 / 1
5,702
380
1,858
8,231
2,904
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charybdis
Krazycat17
Charybdis
12
1 / 8 / 0
7,156
477
1,975
10,199
2,733
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Baron Samedi
apple230tree4
Baron Samedi
10
0 / 5 / 2
6,279
419
3,798
8,585
3,171
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Mercury
tmtmtm
Mercury
12
4 / 7 / 1
7,728
515
5,596
13,150
4,319
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

66
Kill Participation
12
32
Kills
6
7
Deaths
32
34
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Cabrakan
 
Cabrakan
6
2
4
4
W
Loki
 
Loki
8
2
4
5
L
Guan Yu
 
Guan Yu
1
4
2
0.5
L
Hera
 
Hera
0
8
1
0.06
W
Ne Zha
Guratoko
Ne Zha
10
0
7
13.5
L
Charybdis
Krazycat17
Charybdis
1
8
0
0.13
L
Baron Samedi
apple230tree4
Baron Samedi
0
5
2
0.2
W
4
2
6
3.5
W
Chang'e
kuthuruhu
Chang'e
4
1
13
10.5
L
Mercury
tmtmtm
Mercury
4
7
1
0.64

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,478
Damage
22,704
50,572
Taken
57,892
27,384
Mitigated
27,398
27,231
Healing
12,831
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cabrakan
 
Cabrakan
16,364
1,972
314
9,473
15,677
10,759
234
1,753
13,175
61,764
0
W
Loki
 
Loki
6,616
1,417
0
3,254
7,680
2,557
0
511
7,124
0
47,040
L
Guan Yu
 
Guan Yu
9,477
2,226
367
5,783
17,727
14,271
0
10,114
6,746
0
51,908
L
Hera
 
Hera
1,858
833
0
610
8,231
2,904
0
2,556
5,391
19,219
0
W
Ne Zha
Guratoko
Ne Zha
8,920
3,148
249
4,815
12,168
8,572
237
1,572
10,556
0
57,720
L
Charybdis
Krazycat17
Charybdis
1,975
1,314
0
600
10,199
2,733
0
4,270
5,625
0
34,656
L
Baron Samedi
apple230tree4
Baron Samedi
3,798
0
1,060
1,379
8,585
3,171
0
3,368
4,867
33,372
0
W
5,166
1,968
0
4,443
8,588
3,393
2,396
629
7,959
66,784
8,796
W
Chang'e
kuthuruhu
Chang'e
5,412
0
1,953
2,730
6,459
2,103
34
1,191
5,268
42,340
0
L
Mercury
tmtmtm
Mercury
5,596
1,683
0
3,032
13,150
4,319
0
4,793
8,066
0
35,415

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,642
Gold Earned
34,551
522
Minions Killed
359
0
Camps Cleared
0
1,570,988
Distance Traveled
1,312,320
21
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cabrakan
9,603
640
118
8
0
298,603
9
W
Loki
9,100
607
89
6
0
349,557
3
L
Guan Yu
7,686
512
114
8
0
283,420
3
L
Hera
5,702
380
39
3
0
200,979
1
W
Ne Zha
9,405
627
77
5
0
309,308
6
L
Charybdis
7,156
477
74
5
0
254,336
1
L
Baron Samedi
6,279
419
63
4
0
273,085
8
W
Sol
9,631
642
152
10
0
288,720
1
W
Chang'e
8,903
594
86
6
0
324,800
2
L
Mercury
7,728
515
69
5
0
300,500
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role