Player Matchup

He Bo
He Bo
 
He Bo
Level 63
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bacchus
Bacchus
ChemicalWeapon98
Bacchus
Level 128
God Stats
7W - 7L
1,625 SR
Queue Stats
1,266W - 1,193L
1,593 Elo+
Solo
Geb
Geb
HikaruSuzuhara
Geb
Level 110
God Stats
0W - 1L
1,430 SR
Queue Stats
29W - 26L
1,592 Elo+
Party 2
Awilix
Awilix
Redwatnscandy
Awilix
Level 123
God Stats
0W - 1L
1,500 SR
Queue Stats
512W - 487L
1,622 Elo+
Solo
Jing Wei
Jing Wei
WhiteRoseFluff
Jing Wei
Level 128
God Stats
2W - 4L
1,688 SR
Queue Stats
74W - 62L
1,617 Elo+
Party 2
Team Averages
Level 110
1,549 SR
1,585 Elo+

VS

Team Averages
Level 130
1,574 SR
1,615 Elo+
Chang'e
Chang'e
RichardShooter
Chang'e
Level 158
God Stats
5W - 3L
1,691 SR
Queue Stats
564W - 549L
1,556 Elo+
Party 1
Thanatos
Thanatos
SheckAlo
Thanatos
Level 88
God Stats
112W - 66L
1,610 SR
Queue Stats
351W - 309L
1,604 Elo+
Solo
Guan Yu
Guan Yu
Teej420blazeit
Guan Yu
Level 160
God Stats
15W - 17L
1,569 SR
Queue Stats
325W - 311L
1,566 Elo+
Party 1
Neith
Neith
ThisSwiftness
Neith
Level 142
God Stats
2W - 1L
1,678 SR
Queue Stats
24W - 21L
1,656 Elo+
Party 1
Ymir
Ymir
TripleM763
Ymir
Level 102
God Stats
1W - 1L
1,324 SR
Queue Stats
30W - 15L
1,692 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
He Bo
 
He Bo
1
0 / 0 / 0
2,406
481
0
0
0
5
0 / 1 / 0
3,054
611
2,656
2,706
1,320
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

4
0 / 2 / 0
3,004
601
928
3,414
1,113
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

5
0 / 1 / 0
3,195
639
218
3,375
699
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Jing Wei
5
0 / 2 / 0
3,063
613
2,222
2,561
509
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
6
0 / 0 / 1
3,559
712
1,176
1,494
430
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Thanatos
SheckAlo
Thanatos
7
3 / 0 / 0
3,906
781
1,341
1,772
583
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

6
0 / 0 / 1
3,579
716
1,419
2,295
1,096
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

6
1 / 0 / 2
3,552
710
2,176
1,964
417
Morningstar

Morningstar

+7
Physical Power
+50
Mana

5
2 / 0 / 1
3,898
780
1,467
3,763
1,433
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

0
Kill Participation
11
0
Kills
6
6
Deaths
0
0
Assists
5
Player
Kills
Deaths
Assists
KDA
L
He Bo
 
He Bo
0
0
0
0
L
0
1
0
0
L
0
2
0
0
L
0
1
0
0
W
0
0
1
0.5
W
Thanatos
SheckAlo
Thanatos
3
0
0
3
W
0
0
1
0.5
W
1
0
2
2
W
2
0
1
2.5
L
Jing Wei
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

6,024
Damage
7,579
12,056
Taken
11,288
3,641
Mitigated
3,959
3,607
Healing
7,110
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
He Bo
 
He Bo
0
0
0
0
0
0
0
0
0
0
0
L
2,656
357
0
829
2,706
1,320
0
183
2,409
9,043
0
L
928
152
0
784
3,414
1,113
0
722
2,692
3,970
0
L
218
86
0
1,494
3,375
699
0
993
2,317
0
10,280
W
1,176
99
92
782
1,494
430
0
815
613
15,645
0
W
Thanatos
SheckAlo
Thanatos
1,341
575
0
2,206
1,772
583
0
344
1,428
0
14,952
W
1,419
266
110
1,482
2,295
1,096
0
1,544
718
0
12,280
W
2,176
743
0
511
1,964
417
284
321
1,643
0
13,801
W
1,467
578
0
1,927
3,763
1,433
0
461
3,302
6,506
0
L
Jing Wei
2,222
2,148
0
500
2,561
509
0
745
1,816
0
14,419

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

14,722
Gold Earned
18,494
96
Minions Killed
140
0
Camps Cleared
0
369,155
Distance Traveled
501,579
3
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
He Bo
2,406
481
0
0
0
0
0
L
Bacchus
3,054
611
20
4
0
90,277
1
L
Geb
3,004
601
7
1
0
80,911
0
L
Awilix
3,195
639
38
8
0
104,172
1
W
Chang'e
3,559
712
37
7
0
92,762
1
W
Thanatos
3,906
781
36
7
0
122,861
2
W
Guan Yu
3,579
716
27
5
0
99,326
3
W
Neith
3,552
710
25
5
0
90,644
1
W
Ymir
3,898
780
15
3
0
95,986
1
L
Jing Wei
3,063
613
31
6
0
93,795
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role