Player Matchup

Hachiman
Hachiman
Calobski
Hachiman
Level 130
God Stats
4W - 2L
1,746 SR
Queue Stats
170W - 159L
1,580 Elo+
Party 1
Atlas
Atlas
HadesMercy
Atlas
Level 157
God Stats
33W - 40L
1,536 SR
Queue Stats
83W - 93L
1,545 Elo+
Solo
Cu Chulainn
Cu Chulainn
Str8Fragging
Cu Chulainn
Level 147
God Stats
0W - 2L
1,392 SR
Queue Stats
158W - 159L
1,571 Elo+
Party 1
Susano
Susano
TeamLM4r10
Susano
Level 146
God Stats
2W - 4L
1,514 SR
Queue Stats
202W - 195L
1,607 Elo+
Party 3
Agni
Agni
viHackii--
Agni
Level 121
God Stats
8W - 6L
1,645 SR
Queue Stats
105W - 102L
1,594 Elo+
Party 3
Team Averages
Level 140
1,567 SR
1,580 Elo+

VS

Team Averages
Level 128
1,658 SR
1,672 Elo+
Tiamat
Tiamat
Ac130mckie
Tiamat
Level 126
God Stats
2W - 4L
1,329 SR
Queue Stats
150W - 110L
1,593 Elo+
Solo
Freya
Freya
DecimatesLC
Freya
Level 160
God Stats
70W - 25L
1,822 SR
Queue Stats
1,208W - 710L
1,746 Elo+
Party 2
Cliodhna
Cliodhna
Super_Squirrel02
Cliodhna
Level 148
God Stats
27W - 11L
1,680 SR
Queue Stats
444W - 332L
1,728 Elo+
Party 2
Nu Wa
Nu Wa
Tiandi Lao
Nu Wa
Level 123
God Stats
7W - 4L
1,753 SR
Queue Stats
127W - 112L
1,567 Elo+
Solo
Horus
Horus
WarAchilles
Horus
Level 82
God Stats
7W - 7L
1,704 SR
Queue Stats
304W - 143L
1,728 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
Calobski
Hachiman
8
0 / 2 / 0
4,876
488
3,284
6,585
1,371
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Atlas
7
0 / 5 / 0
4,488
449
1,064
7,668
4,520
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Cu Chulainn
Str8Fragging
Cu Chulainn
9
3 / 3 / 0
5,565
557
3,136
8,637
4,315
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Susano
TeamLM4r10
Susano
9
1 / 4 / 2
5,389
539
4,373
9,413
2,706
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

10
0 / 3 / 2
5,823
582
2,069
4,182
1,190
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
Ac130mckie
Tiamat
10
1 / 3 / 4
6,373
637
3,686
5,399
2,994
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

10
0 / 0 / 8
6,176
618
5,023
6,362
1,573
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

11
6 / 0 / 6
6,642
664
5,441
5,439
1,603
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

Nu Wa
11
6 / 1 / 3
6,648
665
5,496
3,734
1,004
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

10
4 / 0 / 7
6,276
628
3,639
5,790
2,650
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
45
4
Kills
17
17
Deaths
4
4
Assists
28
Player
Kills
Deaths
Assists
KDA
W
Tiamat
Ac130mckie
Tiamat
1
3
4
1
L
Hachiman
Calobski
Hachiman
0
2
0
0
W
0
0
8
4
L
Atlas
0
5
0
0
L
Cu Chulainn
Str8Fragging
Cu Chulainn
3
3
0
1
W
6
0
6
9
L
Susano
TeamLM4r10
Susano
1
4
2
0.5
W
Nu Wa
6
1
3
7.5
W
4
0
7
7.5
L
0
3
2
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,926
Damage
23,285
36,485
Taken
26,724
14,102
Mitigated
9,824
9,043
Healing
10,938
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Tiamat
Ac130mckie
Tiamat
3,686
729
0
1,182
5,399
2,994
216
250
4,775
29,268
0
L
Hachiman
Calobski
Hachiman
3,284
1,893
0
1,839
6,585
1,371
0
2,350
4,194
0
28,862
W
5,023
2,465
0
3,164
6,362
1,573
0
479
5,883
43,769
0
L
Atlas
1,064
575
0
439
7,668
4,520
0
3,296
4,268
7,783
0
L
Cu Chulainn
Str8Fragging
Cu Chulainn
3,136
483
0
2,455
8,637
4,315
0
3,881
4,434
0
23,452
W
5,441
914
0
1,073
5,439
1,603
0
419
4,941
0
38,695
L
Susano
TeamLM4r10
Susano
4,373
412
0
3,398
9,413
2,706
0
2,353
6,910
0
26,666
W
Nu Wa
5,496
907
0
1,404
3,734
1,004
143
707
2,883
36,697
0
W
3,639
1,557
864
3,251
5,790
2,650
0
984
4,740
0
15,601
L
2,069
256
0
912
4,182
1,190
0
1,595
2,474
34,128
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,141
Gold Earned
32,115
262
Minions Killed
329
0
Camps Cleared
0
989,336
Distance Traveled
1,020,706
16
Wards Purchased
23
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tiamat
6,373
637
68
7
0
181,944
6
L
Hachiman
4,876
488
55
6
0
178,378
4
W
Freya
6,176
618
90
9
0
194,606
4
L
Atlas
4,488
449
15
2
0
193,081
3
L
Cu Chulainn
5,565
557
54
5
0
194,002
2
W
Cliodhna
6,642
664
75
8
0
227,083
5
L
Susano
5,389
539
57
6
0
213,972
2
W
Nu Wa
6,648
665
69
7
0
195,339
7
W
Horus
6,276
628
27
3
0
221,734
1
L
Agni
5,823
582
81
8
0
209,903
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role