Player Matchup

Ymir
Ymir
Fonsi_Law
Ymir
Level 120
God Stats
4W - 0L
1,500 SR
Queue Stats
31W - 31L
1,248 Elo+
Solo
Hun Batz
Hun Batz
Squishbugs
Hun Batz
Level 68
God Stats
2W - 5L
1,229 SR
Queue Stats
199W - 263L
1,299 Elo+
Solo
Zeus
Zeus
Terror5299
Zeus
Level 39
God Stats
1W - 0L
1,500 SR
Queue Stats
86W - 126L
1,253 Elo+
Party 2
Guan Yu
Guan Yu
ihaschoo
Guan Yu
Level 41
God Stats
3W - 5L
1,151 SR
Queue Stats
68W - 112L
1,236 Elo+
Party 2
Danzaburou
Danzaburou
mrmeatyman23
Danzaburou
Level 49
God Stats
6W - 2L
1,500 SR
Queue Stats
94W - 152L
1,212 Elo+
Party 2
Team Averages
Level 63
1,376 SR
1,250 Elo+

VS

Team Averages
Level 60
1,451 SR
1,359 Elo+
Vamana
Vamana
 
Vamana
Level 120
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Neith
Neith
Kit2KingKat
Neith
Level 47
God Stats
46W - 48L
1,452 SR
Queue Stats
118W - 152L
1,342 Elo+
Party 1
Eset
Eset
KyngxKL
Eset
Level 52
God Stats
0W - 1L
1,715 SR
Queue Stats
66W - 70L
1,347 Elo+
Party 1
Atlas
Atlas
UnraveledDreams
Atlas
Level 55
God Stats
0W - 1L
1,085 SR
Queue Stats
14W - 21L
1,320 Elo+
Solo
Cliodhna
Cliodhna
xKingFlocks
Cliodhna
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
25W - 30L
1,287 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
13
2 / 0 / 6
8,593
505
3,686
9,939
8,651
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Hun Batz
Squishbugs
Hun Batz
14
3 / 3 / 5
8,510
501
6,351
11,670
4,049
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

15
4 / 2 / 1
9,320
548
7,553
9,315
3,071
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Guan Yu
ihaschoo
Guan Yu
14
0 / 1 / 1
8,162
480
3,586
11,681
7,097
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Danzaburou
mrmeatyman23
Danzaburou
14
6 / 2 / 3
8,550
503
10,443
11,186
3,731
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vamana
 
Vamana
16
3 / 1 / 0
9,547
562
12,494
11,775
10,234
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

11
0 / 3 / 1
7,061
415
4,559
5,087
1,279
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Eset
KyngxKL
Eset
14
0 / 2 / 2
7,916
466
3,616
6,437
1,678
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

10
0 / 5 / 2
7,046
414
5,452
13,860
6,135
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Cliodhna
xKingFlocks
Cliodhna
15
4 / 4 / 1
9,497
559
10,084
15,401
4,556
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
13
15
Kills
7
8
Deaths
15
16
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Vamana
 
Vamana
3
1
0
3
W
Ymir
2
0
6
5
L
0
3
1
0.17
L
Eset
KyngxKL
Eset
0
2
2
0.5
W
Hun Batz
Squishbugs
Hun Batz
3
3
5
1.83
W
4
2
1
2.25
L
0
5
2
0.2
W
Guan Yu
ihaschoo
Guan Yu
0
1
1
0.5
W
Danzaburou
mrmeatyman23
Danzaburou
6
2
3
3.75
L
Cliodhna
xKingFlocks
Cliodhna
4
4
1
1.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,619
Damage
36,205
53,791
Taken
52,560
26,599
Mitigated
23,882
17,319
Healing
13,421
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Vamana
 
Vamana
12,494
2,754
0
4,280
11,775
10,234
230
1,874
9,406
10,652
59,557
W
Ymir
3,686
371
998
3,041
9,939
8,651
84
2,890
6,792
27,191
0
L
4,559
2,507
0
563
5,087
1,279
1,016
621
4,466
0
35,038
L
Eset
KyngxKL
Eset
3,616
205
307
1,627
6,437
1,678
414
2,338
3,935
35,755
0
W
Hun Batz
Squishbugs
Hun Batz
6,351
2,260
0
4,168
11,670
4,049
0
1,505
10,044
0
49,269
W
7,553
1,283
69
3,117
9,315
3,071
515
2,096
6,872
60,544
0
L
5,452
1,711
0
2,001
13,860
6,135
0
3,051
10,739
22,784
0
W
Guan Yu
ihaschoo
Guan Yu
3,586
188
0
3,628
11,681
7,097
0
1,866
8,716
3,371
39,972
W
Danzaburou
mrmeatyman23
Danzaburou
10,443
3,568
0
2,298
11,186
3,731
3,408
3,125
8,027
0
47,066
L
Cliodhna
xKingFlocks
Cliodhna
10,084
1,674
0
4,643
15,401
4,556
228
3,677
11,423
0
67,901

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,135
Gold Earned
41,067
436
Minions Killed
398
0
Camps Cleared
0
1,684,486
Distance Traveled
1,494,331
16
Wards Purchased
23
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Vamana
9,547
562
122
7
0
292,048
3
W
Ymir
8,593
505
30
2
0
311,731
3
L
Neith
7,061
415
75
4
0
220,853
2
L
Eset
7,916
466
67
4
0
310,663
4
W
Hun Batz
8,510
501
85
5
0
335,278
5
W
Zeus
9,320
548
126
7
0
333,806
5
L
Atlas
7,046
414
26
2
0
293,406
5
W
Guan Yu
8,162
480
105
6
0
400,748
2
W
Danzaburou
8,550
503
90
5
0
302,923
1
L
Cliodhna
9,497
559
108
6
0
377,361
9

Distance Traveled

Minion Kills by Role

Gold Earned by Role