Player Matchup

Cthulhu
Cthulhu
 
Cthulhu
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Pele
Pele
ItssNuu
Pele
Level 39
God Stats
3W - 6L
1,287 SR
Queue Stats
20W - 33L
1,273 Elo+
Party 1
Arachne
Arachne
OmniClout
Arachne
Level 43
God Stats
0W - 1L
1,710 SR
Queue Stats
21W - 44L
1,244 Elo+
Party 1
Guan Yu
Guan Yu
Unknownlynx3
Guan Yu
Level 7
God Stats
0W - 2L
1,234 SR
Queue Stats
2W - 7L
1,189 Elo+
Party 1
Morgan Le Fay
Morgan Le Fay
gơdly
Morgan Le Fay
Level 42
God Stats
0W - 1L
1,500 SR
Queue Stats
23W - 28L
1,462 Elo+
Party 1
Team Averages
Level 56
1,446 SR
1,333 Elo+

VS

Team Averages
Level 63
1,508 SR
1,447 Elo+
Vulcan
Vulcan
MasterDetsu
Vulcan
Level 60
God Stats
1W - 2L
1,215 SR
Queue Stats
38W - 54L
1,360 Elo+
Party 3
Danzaburou
Danzaburou
Papalloryo
Danzaburou
Level 84
God Stats
130W - 119L
1,554 SR
Queue Stats
409W - 502L
1,447 Elo+
Party 2
Ymir
Ymir
Sickaxx98
Ymir
Level 33
God Stats
61W - 78L
1,535 SR
Queue Stats
114W - 147L
1,451 Elo+
Party 2
Set
Set
TheRustled
Set
Level 81
God Stats
2W - 0L
1,724 SR
Queue Stats
75W - 78L
1,485 Elo+
Party 3
Loki
Loki
Thieflord
Loki
Level 56
God Stats
6W - 5L
1,513 SR
Queue Stats
52W - 52L
1,491 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
 
Cthulhu
7
2 / 4 / 0
5,361
487
775
7,359
3,187
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Pele
ItssNuu
Pele
7
1 / 3 / 0
4,969
452
2,685
7,596
1,582
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

Arachne
OmniClout
Arachne
7
0 / 6 / 1
4,535
412
4,123
8,728
1,644
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Guan Yu
Unknownlynx3
Guan Yu
6
0 / 5 / 0
4,509
410
1,056
5,799
1,864
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Morgan Le Fay
gơdly
Morgan Le Fay
12
2 / 2 / 0
6,433
585
3,149
7,662
2,648
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vulcan
10
1 / 1 / 3
5,877
534
4,131
3,057
1,107
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Danzaburou
Papalloryo
Danzaburou
10
6 / 1 / 6
6,642
604
8,610
5,985
1,547
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Ymir
10
4 / 0 / 8
6,602
600
2,242
5,841
4,559
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

11
5 / 2 / 0
6,518
593
5,545
4,990
2,238
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Loki
9
3 / 1 / 4
5,945
540
3,345
5,273
1,848
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
40
5
Kills
19
20
Deaths
5
1
Assists
21
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
 
Cthulhu
2
4
0
0.5
L
Pele
ItssNuu
Pele
1
3
0
0.33
W
Vulcan
1
1
3
2.5
L
Arachne
OmniClout
Arachne
0
6
1
0.08
W
Danzaburou
Papalloryo
Danzaburou
6
1
6
9
W
Ymir
4
0
8
8
W
5
2
0
2.5
W
Loki
3
1
4
5
L
Guan Yu
Unknownlynx3
Guan Yu
0
5
0
0
L
Morgan Le Fay
gơdly
Morgan Le Fay
2
2
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,788
Damage
23,873
37,144
Taken
25,146
10,925
Mitigated
11,299
8,689
Healing
8,008
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
 
Cthulhu
775
57
0
1,124
7,359
3,187
0
2,039
5,320
9,936
0
L
Pele
ItssNuu
Pele
2,685
1,269
0
2,172
7,596
1,582
0
1,372
6,224
0
19,931
W
Vulcan
4,131
578
0
500
3,057
1,107
0
2,042
1,015
28,001
0
L
Arachne
OmniClout
Arachne
4,123
3,291
0
2,438
8,728
1,644
0
767
7,961
0
17,142
W
Danzaburou
Papalloryo
Danzaburou
8,610
4,701
269
1,364
5,985
1,547
1,043
810
5,175
0
36,904
W
Ymir
2,242
365
298
3,268
5,841
4,559
0
261
5,580
18,892
0
W
5,545
2,643
0
1,260
4,990
2,238
326
405
4,585
0
29,103
W
Loki
3,345
1,261
0
1,049
5,273
1,848
0
406
4,867
0
28,698
L
Guan Yu
Unknownlynx3
Guan Yu
1,056
69
0
520
5,799
1,864
0
0
5,799
0
13,724
L
Morgan Le Fay
gơdly
Morgan Le Fay
3,149
63
0
2,435
7,662
2,648
0
2,641
5,021
40,628
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,807
Gold Earned
31,584
210
Minions Killed
285
0
Camps Cleared
0
978,440
Distance Traveled
1,021,954
11
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
5,361
487
14
1
0
181,446
6
L
Pele
4,969
452
46
4
0
221,117
0
W
Vulcan
5,877
534
57
5
0
213,984
2
L
Arachne
4,535
412
29
3
0
203,838
2
W
Danzaburou
6,642
604
71
6
0
190,796
0
W
Ymir
6,602
600
35
3
0
210,474
1
W
Set
6,518
593
66
6
0
199,487
2
W
Loki
5,945
540
56
5
0
207,213
0
L
Guan Yu
4,509
410
34
3
0
177,608
0
L
Morgan Le Fay
6,433
585
87
8
0
194,431
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role