Player Matchup

Gilgamesh
Gilgamesh
AshamedGlobe715
Gilgamesh
Level 128
God Stats
49W - 24L
1,721 SR
Queue Stats
845W - 709L
1,647 Elo+
Party 3
Mulan
Mulan
Dr3amKill3r-PR69
Mulan
Level 29
God Stats
2W - 0L
1,702 SR
Queue Stats
91W - 87L
1,482 Elo+
Party 1
Sol
Sol
M00ki3Pi3
Sol
Level 41
God Stats
20W - 3L
1,882 SR
Queue Stats
104W - 40L
1,705 Elo+
Party 3
Ah Muzen Cab
Ah Muzen Cab
Tezyy88_PR
Ah Muzen Cab
Level 128
God Stats
12W - 5L
1,824 SR
Queue Stats
148W - 149L
1,554 Elo+
Party 1
Loki
Loki
xxxDarkz
Loki
Level 122
God Stats
297W - 206L
1,732 SR
Queue Stats
777W - 644L
1,685 Elo+
Party 3
Team Averages
Level 90
1,772 SR
1,614 Elo+

VS

Team Averages
Level 79
1,536 SR
1,532 Elo+
Merlin
Merlin
Baconnate
Merlin
Level 129
God Stats
4W - 6L
1,569 SR
Queue Stats
123W - 110L
1,571 Elo+
Party 2
Awilix
Awilix
Camisetinha015
Awilix
Level 31
God Stats
0W - 3L
1,500 SR
Queue Stats
79W - 119L
1,294 Elo+
Solo
Neith
Neith
N4dy4
Neith
Level 108
God Stats
68W - 74L
1,491 SR
Queue Stats
168W - 175L
1,525 Elo+
Party 2
Cthulhu
Cthulhu
The JPDubz
Cthulhu
Level 107
God Stats
5W - 4L
1,619 SR
Queue Stats
67W - 51L
1,567 Elo+
Party 2
Hercules
Hercules
ZombieCarrots21
Hercules
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 4L
1,703 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
AshamedGlobe715
Gilgamesh
20
12 / 0 / 7
14,234
712
18,460
14,091
6,812
Manikin Mace

Manikin Mace

+50
Basic Attack Damage
+25
Physical Protection
+100
Health
+20%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 60 Physical damage over 2s and have their Attack Speed slowed by 10%. Jungle Monsters and Bosses take 4x damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 4 times.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

16
3 / 4 / 14
11,378
569
7,603
22,244
16,973
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

16
1 / 3 / 4
10,600
530
5,391
10,494
3,706
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Ah Muzen Cab
Tezyy88_PR
Ah Muzen Cab
18
10 / 4 / 17
12,896
645
23,351
21,023
8,024
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Loki
20
15 / 0 / 3
13,931
697
18,431
10,019
7,335
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
Baconnate
Merlin
16
6 / 6 / 3
10,291
515
15,074
16,978
6,138
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

13
2 / 10 / 3
8,337
417
5,701
18,814
5,531
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Neith
N4dy4
Neith
11
0 / 12 / 0
6,953
348
6,636
17,358
4,963
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Cthulhu
The JPDubz
Cthulhu
14
3 / 5 / 2
9,029
451
9,125
20,268
21,180
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Magic Focus

Magic Focus

+20
Magical Power

Hercules
14
0 / 8 / 0
7,793
390
1,335
18,780
7,779
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

86
Kill Participation
19
41
Kills
11
11
Deaths
41
45
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Gilgamesh
AshamedGlobe715
Gilgamesh
12
0
7
15.5
L
Merlin
Baconnate
Merlin
6
6
3
1.25
L
2
10
3
0.35
W
3
4
14
2.5
W
1
3
4
1
L
Neith
N4dy4
Neith
0
12
0
0
W
Ah Muzen Cab
Tezyy88_PR
Ah Muzen Cab
10
4
17
4.63
L
Cthulhu
The JPDubz
Cthulhu
3
5
2
0.8
L
Hercules
0
8
0
0
W
Loki
15
0
3
16.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

73,236
Damage
37,871
77,871
Taken
92,198
42,850
Mitigated
45,591
31,954
Healing
16,211
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Gilgamesh
AshamedGlobe715
Gilgamesh
18,460
6,498
0
4,720
14,091
6,812
0
4,162
8,808
0
117,846
L
Merlin
Baconnate
Merlin
15,074
433
0
2,310
16,978
6,138
0
2,476
14,502
65,845
0
L
5,701
470
0
3,326
18,814
5,531
0
955
17,859
0
37,756
W
7,603
616
664
8,952
22,244
16,973
494
6,230
13,938
7,718
31,420
W
5,391
1,890
0
3,554
10,494
3,706
3,984
4,106
5,392
55,250
4,847
L
Neith
N4dy4
Neith
6,636
2,075
438
3,014
17,358
4,963
132
498
16,860
0
41,302
W
Ah Muzen Cab
Tezyy88_PR
Ah Muzen Cab
23,351
11,497
32
11,860
21,023
8,024
7,033
8,092
12,767
0
96,991
L
Cthulhu
The JPDubz
Cthulhu
9,125
882
0
3,768
20,268
21,180
0
1,887
18,381
35,138
0
L
Hercules
1,335
151
0
3,355
18,780
7,779
639
38
18,742
0
34,176
W
Loki
18,431
7,263
0
2,172
10,019
7,335
0
1,631
8,156
0
112,318

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

63,039
Gold Earned
42,403
629
Minions Killed
405
0
Camps Cleared
0
1,986,791
Distance Traveled
1,685,657
5
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Gilgamesh
14,234
712
170
9
0
488,236
1
L
Merlin
10,291
515
129
6
0
350,130
2
L
Awilix
8,337
417
75
4
0
369,257
1
W
Mulan
11,378
569
51
3
0
354,437
0
W
Sol
10,600
530
117
6
0
362,975
4
L
Neith
6,953
348
73
4
0
309,904
3
W
Ah Muzen Cab
12,896
645
132
7
0
355,897
0
L
Cthulhu
9,029
451
66
3
0
362,990
7
L
Hercules
7,793
390
62
3
0
293,376
6
W
Loki
13,931
697
159
8
0
425,246
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role