Player Matchup

Gilgamesh
Gilgamesh
Monke Man3313
Gilgamesh
Level 18
God Stats
20W - 12L
1,645 SR
Queue Stats
26W - 23L
1,484 Elo+
Party 1
Charybdis
Charybdis
Sniper X Coma
Charybdis
Level 106
God Stats
1W - 10L
1,160 SR
Queue Stats
29W - 44L
1,422 Elo+
Solo
Olorun
Olorun
beiberhole6990
Olorun
Level 155
God Stats
7W - 2L
1,662 SR
Queue Stats
103W - 101L
1,482 Elo+
Party 1
Team Averages
Level 93
1,489 SR
1,463 Elo+

VS

Team Averages
Level 64
1,813 SR
1,486 Elo+
Bacchus
Bacchus
D4N1E7M
Bacchus
Level 98
God Stats
5W - 6L
1,643 SR
Queue Stats
500W - 652L
1,407 Elo+
Solo
Nu Wa
Nu Wa
jak3ypoo
Nu Wa
Level 87
God Stats
1W - 0L
1,811 SR
Queue Stats
10W - 5L
1,525 Elo+
Party 2
Hou Yi
Hou Yi
llIllIIlIllv
Hou Yi
Level 7
God Stats
5W - 0L
1,986 SR
Queue Stats
10W - 5L
1,525 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
Monke Man3313
Gilgamesh
12
1 / 3 / 2
7,738
645
5,387
15,943
8,553
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Charybdis
Sniper X Coma
Charybdis
12
3 / 5 / 1
8,183
682
6,496
9,977
2,241
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

12
1 / 4 / 4
7,815
651
9,248
9,412
3,206
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
D4N1E7M
Bacchus
12
0 / 2 / 11
8,665
722
6,388
14,866
15,050
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Nu Wa
jak3ypoo
Nu Wa
11
2 / 1 / 4
7,768
647
5,997
3,477
1,111
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Hou Yi
14
10 / 2 / 2
9,893
824
19,460
11,363
4,454
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
29
5
Kills
12
12
Deaths
5
7
Assists
17
Player
Kills
Deaths
Assists
KDA
W
Bacchus
D4N1E7M
Bacchus
0
2
11
2.75
L
Gilgamesh
Monke Man3313
Gilgamesh
1
3
2
0.67
L
Charybdis
Sniper X Coma
Charybdis
3
5
1
0.7
L
1
4
4
0.75
W
Nu Wa
jak3ypoo
Nu Wa
2
1
4
4
W
Hou Yi
10
2
2
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,131
Damage
31,845
35,332
Taken
29,706
14,000
Mitigated
20,615
13,038
Healing
10,305
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bacchus
D4N1E7M
Bacchus
6,388
567
429
5,344
14,866
15,050
364
2,500
12,001
12,966
0
L
Gilgamesh
Monke Man3313
Gilgamesh
5,387
746
388
4,990
15,943
8,553
0
5,596
10,347
0
18,697
L
Charybdis
Sniper X Coma
Charybdis
6,496
4,087
409
2,180
9,977
2,241
371
3,504
6,473
0
22,994
L
9,248
4,280
1,472
3,599
9,412
3,206
480
3,638
5,774
37,786
4,153
W
Nu Wa
jak3ypoo
Nu Wa
5,997
1,186
0
250
3,477
1,111
804
1,652
1,794
25,519
0
W
Hou Yi
19,460
9,653
0
4,282
11,363
4,454
34
4,478
6,664
0
40,784

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,736
Gold Earned
26,326
146
Minions Killed
113
6
Camps Cleared
5
641,279
Distance Traveled
668,619
4
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bacchus
8,665
722
22
2
1
257,857
3
L
Gilgamesh
7,738
645
24
2
1
242,242
0
L
Charybdis
8,183
682
53
4
4
197,215
2
L
Olorun
7,815
651
69
6
1
201,822
2
W
Nu Wa
7,768
647
34
3
2
194,267
1
W
Hou Yi
9,893
824
57
5
2
216,495
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role