Player Matchup

Skadi
Skadi
Bindagji
Skadi
Level 16
God Stats
2W - 2L
1,585 SR
Queue Stats
12W - 15L
1,439 Elo+
Party 1
Nu Wa
Nu Wa
Dakheel_5
Nu Wa
Level 78
God Stats
4W - 6L
1,472 SR
Queue Stats
145W - 217L
1,381 Elo+
Party 1
Bellona
Bellona
Dizy49
Bellona
Level 37
God Stats
2W - 1L
1,791 SR
Queue Stats
64W - 101L
1,356 Elo+
Party 1
Arachne
Arachne
ForeHead-V8
Arachne
Level 16
God Stats
5W - 5L
1,561 SR
Queue Stats
17W - 26L
1,407 Elo+
Party 1
Jormungandr
Jormungandr
WhoYouFoolin
Jormungandr
Level 27
God Stats
1W - 3L
1,552 SR
Queue Stats
45W - 87L
1,309 Elo+
Party 1
Team Averages
Level 35
1,592 SR
1,378 Elo+

VS

Team Averages
Level 112
1,602 SR
1,488 Elo+
Tyr
Tyr
BeSHeLL
Tyr
Level 151
God Stats
17W - 19L
1,482 SR
Queue Stats
335W - 351L
1,461 Elo+
Solo
Chernobog
Chernobog
BeatdownBasti
Chernobog
Level 44
God Stats
2W - 3L
1,500 SR
Queue Stats
143W - 118L
1,481 Elo+
Party 2
Ao Kuang
Ao Kuang
MarksillaTheTiny
Ao Kuang
Level 106
God Stats
1W - 0L
1,828 SR
Queue Stats
95W - 95L
1,501 Elo+
Solo
Kuzenbo
Kuzenbo
psys_x
Kuzenbo
Level 133
God Stats
4W - 5L
1,523 SR
Queue Stats
286W - 274L
1,480 Elo+
Party 2
Vulcan
Vulcan
vilmandir
Vulcan
Level 127
God Stats
2W - 0L
1,677 SR
Queue Stats
128W - 116L
1,517 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Skadi
Bindagji
Skadi
9
1 / 2 / 1
5,130
466
4,296
5,066
1,276
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Nu Wa
Dakheel_5
Nu Wa
7
0 / 6 / 0
4,721
429
2,333
6,650
1,976
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Bellona
Dizy49
Bellona
9
1 / 5 / 0
5,272
479
3,128
7,816
5,587
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Arachne
ForeHead-V8
Arachne
10
1 / 4 / 1
5,811
528
2,198
8,633
3,246
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Jormungandr
WhoYouFoolin
Jormungandr
8
1 / 1 / 2
5,424
493
4,639
6,197
3,600
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tyr
11
3 / 1 / 3
6,682
607
5,228
9,602
6,123
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Chernobog
BeatdownBasti
Chernobog
10
2 / 2 / 1
5,876
534
5,105
6,659
2,018
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

12
5 / 0 / 5
7,138
649
4,557
7,029
2,265
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Kuzenbo
psys_x
Kuzenbo
10
1 / 0 / 2
5,449
495
2,375
6,794
5,631
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Vulcan
vilmandir
Vulcan
12
7 / 1 / 4
7,449
677
7,337
4,552
1,567
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
33
4
Kills
18
18
Deaths
4
4
Assists
15
Player
Kills
Deaths
Assists
KDA
W
Tyr
3
1
3
4.5
W
Chernobog
BeatdownBasti
Chernobog
2
2
1
1.25
L
Skadi
Bindagji
Skadi
1
2
1
0.75
L
Nu Wa
Dakheel_5
Nu Wa
0
6
0
0
L
Bellona
Dizy49
Bellona
1
5
0
0.2
L
Arachne
ForeHead-V8
Arachne
1
4
1
0.38
W
5
0
5
7.5
L
Jormungandr
WhoYouFoolin
Jormungandr
1
1
2
2
W
Kuzenbo
psys_x
Kuzenbo
1
0
2
2
W
Vulcan
vilmandir
Vulcan
7
1
4
9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,594
Damage
24,602
34,362
Taken
34,636
15,685
Mitigated
17,604
5,510
Healing
12,753
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Tyr
5,228
438
0
4,815
9,602
6,123
412
908
8,644
1,127
32,581
W
Chernobog
BeatdownBasti
Chernobog
5,105
4,171
0
2,139
6,659
2,018
0
2,550
4,075
0
33,866
L
Skadi
Bindagji
Skadi
4,296
1,427
0
914
5,066
1,276
0
1,819
3,217
0
24,805
L
Nu Wa
Dakheel_5
Nu Wa
2,333
275
0
769
6,650
1,976
0
5,039
1,379
18,024
0
L
Bellona
Dizy49
Bellona
3,128
544
0
995
7,816
5,587
0
2,126
5,690
1,548
16,951
L
Arachne
ForeHead-V8
Arachne
2,198
1,335
0
1,569
8,633
3,246
0
3,859
4,728
0
25,685
W
4,557
885
0
1,861
7,029
2,265
0
629
6,350
47,009
0
L
Jormungandr
WhoYouFoolin
Jormungandr
4,639
1,226
185
1,078
6,197
3,600
0
1,487
4,660
20,800
0
W
Kuzenbo
psys_x
Kuzenbo
2,375
972
904
1,545
6,794
5,631
144
1,589
5,162
18,918
0
W
Vulcan
vilmandir
Vulcan
7,337
1,712
73
1,416
4,552
1,567
449
1,449
2,915
46,933
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,358
Gold Earned
32,594
243
Minions Killed
351
0
Camps Cleared
0
1,034,823
Distance Traveled
1,103,755
10
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tyr
6,682
607
72
7
0
235,441
0
W
Chernobog
5,876
534
74
7
0
196,714
3
L
Skadi
5,130
466
50
5
0
184,656
4
L
Nu Wa
4,721
429
46
4
0
191,211
2
L
Bellona
5,272
479
46
4
0
211,713
0
L
Arachne
5,811
528
58
5
0
242,311
0
W
Ao Kuang
7,138
649
82
7
0
230,704
3
L
Jormungandr
5,424
493
43
4
0
204,932
4
W
Kuzenbo
5,449
495
22
2
0
218,875
4
W
Vulcan
7,449
677
101
9
0
222,021
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role