Player Matchup

Tsukuyomi
Tsukuyomi
Ghost_Alpha2-1
Tsukuyomi
Level 12
God Stats
1W - 0L
1,500 SR
Queue Stats
23W - 27L
1,387 Elo+
Party 2
Charybdis
Charybdis
HarlequinOfSloth
Charybdis
Level 40
God Stats
27W - 19L
1,533 SR
Queue Stats
93W - 132L
1,334 Elo+
Party 2
Ares
Ares
Reallysadweeb
Ares
Level 104
God Stats
9W - 6L
1,550 SR
Queue Stats
81W - 115L
1,333 Elo+
Party 2
Team Averages
Level 52
1,528 SR
1,351 Elo+

VS

Team Averages
Level 89
1,584 SR
1,416 Elo+
Horus
Horus
ACE56267
Horus
Level 66
God Stats
6W - 3L
1,757 SR
Queue Stats
28W - 32L
1,484 Elo+
Party 1
Neith
Neith
BG_LOCC
Neith
Level 58
God Stats
3W - 4L
1,417 SR
Queue Stats
16W - 22L
1,371 Elo+
Party 1
Morgan Le Fay
Morgan Le Fay
death_riot_
Morgan Le Fay
Level 144
God Stats
9W - 8L
1,578 SR
Queue Stats
115W - 116L
1,393 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tsukuyomi
Ghost_Alpha2-1
Tsukuyomi
14
3 / 8 / 10
11,675
649
11,909
13,548
5,747
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Charybdis
16
8 / 2 / 11
12,803
711
21,822
14,592
6,161
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

17
10 / 1 / 9
14,027
779
18,738
25,994
36,239
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Dynasty Plate Helm

Dynasty Plate Helm

+40
Magical Power
+20
Physical Protection
+50
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
ACE56267
Horus
15
2 / 6 / 8
11,814
656
6,144
25,965
23,264
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Neith
BG_LOCC
Neith
13
2 / 7 / 5
10,143
564
11,747
14,247
5,563
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Morgan Le Fay
death_riot_
Morgan Le Fay
15
7 / 8 / 1
11,562
642
25,619
23,524
8,907
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Match Insights

Player Kills, Deaths, and Assists

51
Kill Participation
25
21
Kills
11
11
Deaths
21
30
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Horus
ACE56267
Horus
2
6
8
1
L
Neith
BG_LOCC
Neith
2
7
5
0.64
W
Tsukuyomi
Ghost_Alpha2-1
Tsukuyomi
3
8
10
1
W
Charybdis
8
2
11
6.75
W
10
1
9
14.5
L
Morgan Le Fay
death_riot_
Morgan Le Fay
7
8
1
0.94

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

52,469
Damage
43,510
54,134
Taken
63,736
48,147
Mitigated
37,734
14,411
Healing
25,797
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Horus
ACE56267
Horus
6,144
3,140
6,162
10,220
25,965
23,264
542
5,309
20,656
0
12,838
L
Neith
BG_LOCC
Neith
11,747
4,881
1,178
2,745
14,247
5,563
465
4,345
9,902
0
38,707
W
Tsukuyomi
Ghost_Alpha2-1
Tsukuyomi
11,909
2,513
0
2,435
13,548
5,747
559
6,617
6,931
0
30,156
W
Charybdis
21,822
12,283
0
4,836
14,592
6,161
1,843
9,758
4,834
0
61,777
W
18,738
1,033
0
7,140
25,994
36,239
973
9,911
16,083
36,394
0
L
Morgan Le Fay
death_riot_
Morgan Le Fay
25,619
2,986
352
5,140
23,524
8,907
894
9,289
14,235
67,970
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,505
Gold Earned
33,519
142
Minions Killed
161
5
Camps Cleared
7
819,002
Distance Traveled
809,253
4
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Horus
11,814
656
14
1
1
307,313
2
L
Neith
10,143
564
51
3
1
236,673
0
W
Tsukuyomi
11,675
649
30
2
1
234,270
2
W
Charybdis
12,803
711
84
5
4
281,717
0
W
Ares
14,027
779
28
2
0
303,015
2
L
Morgan Le Fay
11,562
642
96
5
5
265,267
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role