Player Matchup

Discordia
Discordia
Kashere
Discordia
Level 148
God Stats
2W - 0L
1,875 SR
Queue Stats
37W - 33L
1,501 Elo+
Party 1
Thanatos
Thanatos
MongrelRobin675
Thanatos
Level 144
God Stats
8W - 2L
1,547 SR
Queue Stats
34W - 32L
1,444 Elo+
Party 1
Achilles
Achilles
Mufasuuh
Achilles
Level 126
God Stats
2W - 1L
1,594 SR
Queue Stats
4W - 1L
1,558 Elo+
Solo
Horus
Horus
Sir Bubbles VII
Horus
Level 108
God Stats
12W - 3L
1,759 SR
Queue Stats
53W - 43L
1,550 Elo+
Party 1
Sol
Sol
TheJoey1906
Sol
Level 128
God Stats
9W - 2L
1,843 SR
Queue Stats
80W - 69L
1,557 Elo+
Party 1
Team Averages
Level 131
1,723 SR
1,522 Elo+

VS

Team Averages
Level 100
1,627 SR
1,454 Elo+
Olorun
Olorun
Eddry3
Olorun
Level 103
God Stats
4W - 4L
1,636 SR
Queue Stats
333W - 356L
1,412 Elo+
Solo
Mulan
Mulan
GargantuannDaddy
Mulan
Level 113
God Stats
7W - 9L
1,483 SR
Queue Stats
816W - 885L
1,508 Elo+
Party 3
Rama
Rama
andrikk_
Rama
Level 73
God Stats
1W - 1L
1,711 SR
Queue Stats
63W - 68L
1,411 Elo+
Party 2
Thanatos
Thanatos
beefwellingto499
Thanatos
Level 105
God Stats
4W - 4L
1,718 SR
Queue Stats
143W - 150L
1,439 Elo+
Party 2
Athena
Athena
wormiefolk
Athena
Level 108
God Stats
6W - 5L
1,588 SR
Queue Stats
435W - 451L
1,501 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
Kashere
Discordia
12
5 / 1 / 4
7,007
701
4,758
3,720
1,034
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Thanatos
10
4 / 1 / 2
6,237
624
2,637
6,597
1,934
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Achilles
Mufasuuh
Achilles
10
0 / 0 / 0
5,719
572
2,871
7,455
4,764
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

8
1 / 1 / 9
5,933
593
3,038
6,972
4,205
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

10
5 / 1 / 3
6,170
617
6,592
7,282
1,947
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
Eddry3
Olorun
10
3 / 3 / 0
5,915
592
2,675
4,716
1,659
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

11
0 / 0 / 0
6,287
629
3,960
5,108
2,484
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Rama
8
0 / 4 / 1
4,743
474
3,437
5,517
1,187
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

8
1 / 3 / 1
5,132
513
3,079
7,307
2,179
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

Athena
wormiefolk
Athena
7
0 / 5 / 1
4,691
469
1,915
7,733
3,149
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
7
15
Kills
4
4
Deaths
15
18
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Olorun
Eddry3
Olorun
3
3
0
1
L
0
0
0
0
W
Discordia
Kashere
Discordia
5
1
4
7
W
Thanatos
4
1
2
5
W
Achilles
Mufasuuh
Achilles
0
0
0
0
W
1
1
9
5.5
W
5
1
3
6.5
L
Rama
0
4
1
0.13
L
1
3
1
0.5
L
Athena
wormiefolk
Athena
0
5
1
0.1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,896
Damage
15,066
32,026
Taken
30,381
13,884
Mitigated
10,658
20,685
Healing
13,191
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Olorun
Eddry3
Olorun
2,675
1,512
126
1,224
4,716
1,659
172
1,908
2,462
26,307
2,631
L
3,960
836
0
3,667
5,108
2,484
0
0
5,108
0
36,872
W
Discordia
Kashere
Discordia
4,758
309
117
2,167
3,720
1,034
0
960
2,760
37,331
0
W
Thanatos
2,637
177
0
6,414
6,597
1,934
0
369
6,228
0
28,809
W
Achilles
Mufasuuh
Achilles
2,871
1,364
0
3,485
7,455
4,764
0
0
7,020
0
26,997
W
3,038
1,237
824
3,335
6,972
4,205
77
1,349
5,623
0
12,046
W
6,592
3,528
0
4,343
7,282
1,947
395
1,475
5,807
46,508
0
L
Rama
3,437
3,220
0
957
5,517
1,187
0
3,375
2,066
0
23,552
L
3,079
731
0
4,734
7,307
2,179
0
1,785
5,424
0
19,634
L
Athena
wormiefolk
Athena
1,915
629
649
1,834
7,733
3,149
0
3,742
3,971
10,036
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,066
Gold Earned
26,768
288
Minions Killed
254
0
Camps Cleared
0
953,632
Distance Traveled
969,427
11
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Olorun
5,915
592
46
5
0
188,658
3
L
Mulan
6,287
629
100
10
0
207,618
1
W
Discordia
7,007
701
75
8
0
178,889
2
W
Thanatos
6,237
624
65
7
0
207,197
3
W
Achilles
5,719
572
51
5
0
200,793
1
W
Horus
5,933
593
15
2
0
197,712
2
W
Sol
6,170
617
82
8
0
169,041
3
L
Rama
4,743
474
53
5
0
178,002
2
L
Thanatos
5,132
513
42
4
0
218,818
1
L
Athena
4,691
469
13
1
0
176,331
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role