Player Matchup

Thanatos
Thanatos
 
Thanatos
Level 125
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Gilgamesh
Gilgamesh
Camsteave
Gilgamesh
Level 128
God Stats
6W - 4L
1,528 SR
Queue Stats
118W - 105L
1,569 Elo+
Party 1
Freya
Freya
InSomnia_OT7
Freya
Level 121
God Stats
30W - 17L
1,657 SR
Queue Stats
479W - 454L
1,520 Elo+
Solo
Ares
Ares
TrkStr414
Ares
Level 93
God Stats
23W - 20L
1,579 SR
Queue Stats
250W - 212L
1,579 Elo+
Solo
Ah Puch
Ah Puch
thegreatwoz4271
Ah Puch
Level 108
God Stats
5W - 6L
1,588 SR
Queue Stats
605W - 577L
1,515 Elo+
Solo
Team Averages
Level 115
1,571 SR
1,537 Elo+

VS

Team Averages
Level 144
1,520 SR
1,540 Elo+
Hachiman
Hachiman
 
Hachiman
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bellona
Bellona
 
Bellona
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hel
Hel
And-1-Oop
Hel
Level 159
God Stats
33W - 22L
1,641 SR
Queue Stats
694W - 605L
1,585 Elo+
Solo
Nemesis
Nemesis
BoB_FD
Nemesis
Level 113
God Stats
3W - 4L
1,277 SR
Queue Stats
199W - 169L
1,585 Elo+
Solo
Sylvanus
Sylvanus
Jessigotcakes
Sylvanus
Level 136
God Stats
19W - 7L
1,682 SR
Queue Stats
493W - 465L
1,527 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
 
Thanatos
11
2 / 5 / 1
6,910
576
6,461
11,310
3,435
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Gilgamesh
Camsteave
Gilgamesh
10
1 / 2 / 0
6,046
504
4,472
7,798
3,816
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

11
1 / 3 / 2
6,414
535
6,157
9,284
2,462
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Ares
9
0 / 2 / 3
5,794
483
4,816
11,883
6,736
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

11
1 / 3 / 0
6,459
538
8,012
6,951
1,950
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
 
Hachiman
13
5 / 1 / 1
7,381
615
6,583
9,641
3,637
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Bellona
 
Bellona
12
3 / 1 / 2
7,142
595
5,821
9,900
7,894
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

12
1 / 1 / 7
7,125
594
6,424
8,518
2,916
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Nemesis
BoB_FD
Nemesis
12
5 / 1 / 2
7,344
612
7,029
7,182
2,852
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Sylvanus
Jessigotcakes
Sylvanus
11
1 / 1 / 6
6,758
563
5,022
12,053
9,043
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
33
5
Kills
15
15
Deaths
5
6
Assists
18
Player
Kills
Deaths
Assists
KDA
L
Thanatos
 
Thanatos
2
5
1
0.5
W
Hachiman
 
Hachiman
5
1
1
5.5
W
Bellona
 
Bellona
3
1
2
4
W
1
1
7
4.5
W
Nemesis
BoB_FD
Nemesis
5
1
2
6
L
Gilgamesh
Camsteave
Gilgamesh
1
2
0
0.5
L
1
3
2
0.67
W
Sylvanus
Jessigotcakes
Sylvanus
1
1
6
4
L
Ares
0
2
3
0.75
L
1
3
0
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,918
Damage
30,879
47,226
Taken
47,294
18,399
Mitigated
26,342
19,435
Healing
25,812
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Thanatos
 
Thanatos
6,461
2,260
0
6,559
11,310
3,435
0
3,493
7,817
0
38,027
W
Hachiman
 
Hachiman
6,583
2,376
0
4,175
9,641
3,637
1,144
5,133
4,478
0
45,348
W
Bellona
 
Bellona
5,821
1,949
0
2,990
9,900
7,894
37
1,351
8,427
0
39,238
W
6,424
756
4,300
4,036
8,518
2,916
97
3,398
4,880
49,315
0
W
Nemesis
BoB_FD
Nemesis
7,029
2,273
0
1,815
7,182
2,852
0
2,086
5,032
0
38,616
L
Gilgamesh
Camsteave
Gilgamesh
4,472
1,607
0
3,012
7,798
3,816
0
732
7,066
0
26,790
L
6,157
2,638
0
3,870
9,284
2,462
0
1,484
7,800
41,707
0
W
Sylvanus
Jessigotcakes
Sylvanus
5,022
1,984
3,912
4,584
12,053
9,043
244
6,361
5,492
20,065
0
L
Ares
4,816
318
0
3,377
11,883
6,736
0
3,578
8,305
13,288
0
L
8,012
93
0
2,617
6,951
1,950
0
2,159
4,792
40,686
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,623
Gold Earned
35,750
333
Minions Killed
396
0
Camps Cleared
0
1,169,509
Distance Traveled
1,242,068
15
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thanatos
6,910
576
87
7
0
245,008
3
W
Hachiman
7,381
615
96
8
0
228,657
1
W
Bellona
7,142
595
83
7
0
252,690
3
W
Hel
7,125
594
108
9
0
248,842
4
W
Nemesis
7,344
612
74
6
0
301,756
1
L
Gilgamesh
6,046
504
61
5
0
205,250
1
L
Freya
6,414
535
80
7
0
226,813
7
W
Sylvanus
6,758
563
35
3
0
210,123
6
L
Ares
5,794
483
21
2
0
243,942
1
L
Ah Puch
6,459
538
84
7
0
248,496
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role