Player Matchup

Achilles
Achilles
God-s_Legend
Achilles
Level 120
God Stats
8W - 4L
1,539 SR
Queue Stats
88W - 55L
1,701 Elo+
Party 1
Sol
Sol
TalesOfLegends
Sol
Level 122
God Stats
11W - 4L
1,705 SR
Queue Stats
112W - 79L
1,653 Elo+
Party 1
Geb
Geb
snoopz24
Geb
Level 24
God Stats
7W - 2L
1,661 SR
Queue Stats
19W - 11L
1,624 Elo+
Party 1
Team Averages
Level 89
1,635 SR
1,659 Elo+

VS

Team Averages
Level 43
1,683 SR
1,619 Elo+
Cupid
Cupid
PinkHatGuy8908
Cupid
Level 35
God Stats
5W - 2L
1,663 SR
Queue Stats
19W - 19L
1,480 Elo+
Solo
Chang'e
Chang'e
jak3ypoo
Chang'e
Level 87
God Stats
1W - 1L
1,715 SR
Queue Stats
10W - 5L
1,688 Elo+
Party 2
Kuzenbo
Kuzenbo
llIllIIlIllv
Kuzenbo
Level 7
God Stats
1W - 1L
1,672 SR
Queue Stats
10W - 5L
1,688 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
God-s_Legend
Achilles
13
3 / 2 / 8
8,602
717
7,910
9,875
6,197
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

14
5 / 1 / 6
9,166
764
13,925
8,295
3,455
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

13
3 / 0 / 8
8,531
711
5,897
8,776
9,813
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 4 / 2
7,487
624
4,769
9,416
3,539
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Chang'e
jak3ypoo
Chang'e
10
0 / 6 / 2
7,079
590
5,437
9,117
3,170
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Kuzenbo
llIllIIlIllv
Kuzenbo
11
2 / 1 / 1
8,265
689
6,258
14,500
18,894
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
8
11
Kills
3
3
Deaths
11
22
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Achilles
God-s_Legend
Achilles
3
2
8
3.5
L
1
4
2
0.5
W
5
1
6
8
L
Chang'e
jak3ypoo
Chang'e
0
6
2
0.17
L
Kuzenbo
llIllIIlIllv
Kuzenbo
2
1
1
2.5
W
3
0
8
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,732
Damage
16,464
26,946
Taken
33,033
19,465
Mitigated
25,603
9,201
Healing
6,167
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Achilles
God-s_Legend
Achilles
7,910
2,463
259
4,180
9,875
6,197
468
4,206
5,483
0
29,373
L
4,769
1,571
424
500
9,416
3,539
0
5,423
3,993
0
30,947
W
13,925
5,332
170
3,750
8,295
3,455
1,882
4,791
3,408
46,244
4,127
L
Chang'e
jak3ypoo
Chang'e
5,437
1,011
1,780
1,349
9,117
3,170
0
4,652
4,465
15,344
0
L
Kuzenbo
llIllIIlIllv
Kuzenbo
6,258
2,437
222
1,892
14,500
18,894
0
9,271
5,229
22,100
0
W
5,897
737
0
842
8,776
9,813
297
2,985
5,629
14,102
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,299
Gold Earned
22,831
131
Minions Killed
110
4
Camps Cleared
6
649,614
Distance Traveled
595,807
1
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Achilles
8,602
717
31
3
1
217,031
0
L
Cupid
7,487
624
59
5
1
190,485
2
W
Sol
9,166
764
83
7
3
211,342
1
L
Chang'e
7,079
590
20
2
2
178,683
2
L
Kuzenbo
8,265
689
31
3
3
226,639
2
W
Geb
8,531
711
17
1
0
221,241
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role