Player Matchup

Neith
Neith
BIG_SOULJA254
Neith
Level 43
God Stats
2W - 2L
1,631 SR
Queue Stats
101W - 104L
1,499 Elo+
Party 2
Set
Set
Dmac2k18
Set
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
58W - 62L
1,383 Elo+
Party 3
Sun Wukong
Sun Wukong
PublicEnemy1k
Sun Wukong
Level 74
God Stats
14W - 11L
1,584 SR
Queue Stats
139W - 152L
1,434 Elo+
Party 3
Fafnir
Fafnir
bluefire48
Fafnir
Level 106
God Stats
3W - 4L
1,946 SR
Queue Stats
347W - 308L
1,585 Elo+
Party 2
Agni
Agni
jj20084
Agni
Level 93
God Stats
14W - 5L
1,797 SR
Queue Stats
344W - 313L
1,583 Elo+
Party 2
Team Averages
Level 69
1,692 SR
1,497 Elo+

VS

Team Averages
Level 89
1,695 SR
1,568 Elo+
Sylvanus
Sylvanus
BLUE AIDEN
Sylvanus
Level 74
God Stats
4W - 0L
1,871 SR
Queue Stats
49W - 33L
1,597 Elo+
Party 1
Mulan
Mulan
Chief_evy416
Mulan
Level 128
God Stats
12W - 17L
1,387 SR
Queue Stats
340W - 333L
1,437 Elo+
Solo
Baron Samedi
Baron Samedi
Oddaf
Baron Samedi
Level 103
God Stats
8W - 1L
1,890 SR
Queue Stats
68W - 49L
1,585 Elo+
Party 1
Arachne
Arachne
Slothyaf
Arachne
Level 112
God Stats
8W - 4L
1,646 SR
Queue Stats
353W - 304L
1,546 Elo+
Party 1
Jing Wei
Jing Wei
realbasik
Jing Wei
Level 29
God Stats
3W - 0L
1,680 SR
Queue Stats
17W - 6L
1,677 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 6 / 2
6,539
436
5,751
10,381
3,101
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

10
1 / 6 / 4
6,763
451
3,302
11,796
4,471
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Sun Wukong
PublicEnemy1k
Sun Wukong
13
2 / 3 / 4
7,804
520
9,308
15,260
9,587
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heavy Mace

Heavy Mace

+30
Physical Power

Fafnir
bluefire48
Fafnir
10
1 / 6 / 2
6,428
429
6,239
16,458
14,672
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Agni
jj20084
Agni
12
3 / 4 / 1
7,535
502
14,030
7,357
2,222
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
BLUE AIDEN
Sylvanus
12
3 / 1 / 13
7,565
504
5,219
13,675
11,822
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

15
2 / 4 / 2
9,010
601
10,778
13,658
9,546
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Baron Samedi
Oddaf
Baron Samedi
14
7 / 1 / 8
8,730
582
15,264
12,693
5,535
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Arachne
Slothyaf
Arachne
14
6 / 1 / 8
8,732
582
6,530
13,224
5,660
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Jing Wei
realbasik
Jing Wei
14
7 / 1 / 6
8,369
558
7,637
9,891
3,406
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
62
8
Kills
25
25
Deaths
8
13
Assists
37
Player
Kills
Deaths
Assists
KDA
L
1
6
2
0.33
W
Sylvanus
BLUE AIDEN
Sylvanus
3
1
13
9.5
W
2
4
2
0.75
L
1
6
4
0.5
W
Baron Samedi
Oddaf
Baron Samedi
7
1
8
11
L
Sun Wukong
PublicEnemy1k
Sun Wukong
2
3
4
1.33
W
Arachne
Slothyaf
Arachne
6
1
8
10
L
Fafnir
bluefire48
Fafnir
1
6
2
0.33
L
Agni
jj20084
Agni
3
4
1
0.88
W
Jing Wei
realbasik
Jing Wei
7
1
6
10

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,630
Damage
45,428
61,252
Taken
63,141
34,053
Mitigated
35,969
15,285
Healing
24,537
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
5,751
1,576
342
2,528
10,381
3,101
0
4,377
6,004
0
31,900
W
Sylvanus
BLUE AIDEN
Sylvanus
5,219
2,011
2,633
4,081
13,675
11,822
820
6,063
7,207
22,656
6,869
W
10,778
1,273
0
4,094
13,658
9,546
526
786
12,102
10,640
50,974
L
3,302
1,245
0
3,641
11,796
4,471
0
2,545
9,251
0
32,464
W
Baron Samedi
Oddaf
Baron Samedi
15,264
987
1,899
5,980
12,693
5,535
801
5,242
6,947
61,295
0
L
Sun Wukong
PublicEnemy1k
Sun Wukong
9,308
2,290
0
5,955
15,260
9,587
0
3,841
11,419
0
51,027
W
Arachne
Slothyaf
Arachne
6,530
3,488
0
4,270
13,224
5,660
869
5,260
7,650
0
46,569
L
Fafnir
bluefire48
Fafnir
6,239
1,538
0
2,213
16,458
14,672
0
7,995
8,463
14,419
0
L
Agni
jj20084
Agni
14,030
569
0
606
7,357
2,222
0
3,016
4,341
48,909
0
W
Jing Wei
realbasik
Jing Wei
7,637
6,231
0
1,580
9,891
3,406
2,001
2,095
7,794
0
49,421

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,069
Gold Earned
42,406
344
Minions Killed
433
0
Camps Cleared
0
1,368,567
Distance Traveled
1,434,765
10
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
6,539
436
65
4
0
244,406
1
W
Sylvanus
7,565
504
56
4
0
257,227
4
W
Mulan
9,010
601
142
9
0
260,935
2
L
Set
6,763
451
73
5
0
256,554
2
W
Baron Samedi
8,730
582
78
5
0
274,365
4
L
Sun Wukong
7,804
520
98
7
0
295,037
1
W
Arachne
8,732
582
79
5
0
351,017
4
L
Fafnir
6,428
429
12
1
0
273,577
1
L
Agni
7,535
502
96
6
0
298,993
5
W
Jing Wei
8,369
558
78
5
0
291,221
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role