Player Matchup

Cthulhu
Cthulhu
 
Cthulhu
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Jing Wei
Jing Wei
Aiya_Hatsumi
Jing Wei
Level 157
God Stats
9W - 11L
1,542 SR
Queue Stats
465W - 413L
1,544 Elo+
Party 2
Bastet
Bastet
Anamooz
Bastet
Level 86
God Stats
9W - 10L
1,624 SR
Queue Stats
343W - 332L
1,564 Elo+
Party 2
Ullr
Ullr
CosmicTempo
Ullr
Level 131
God Stats
1W - 1L
1,556 SR
Queue Stats
117W - 117L
1,490 Elo+
Party 2
Chang'e
Chang'e
icymuva
Chang'e
Level 127
God Stats
11W - 9L
1,728 SR
Queue Stats
108W - 84L
1,674 Elo+
Party 2
Team Averages
Level 130
1,590 SR
1,554 Elo+

VS

Team Averages
Level 142
1,565 SR
1,591 Elo+
Hercules
Hercules
React Kushh
Hercules
Level 135
God Stats
1W - 2L
1,582 SR
Queue Stats
363W - 331L
1,570 Elo+
Party 1
Ne Zha
Ne Zha
bulldog04790
Ne Zha
Level 106
God Stats
1W - 2L
1,331 SR
Queue Stats
13W - 13L
1,557 Elo+
Party 1
Ullr
Ullr
x KiiDz o
Ullr
Level 152
God Stats
3W - 1L
1,551 SR
Queue Stats
48W - 35L
1,625 Elo+
Party 1
Jormungandr
Jormungandr
xIIGannicusIIx
Jormungandr
Level 160
God Stats
11W - 13L
1,532 SR
Queue Stats
988W - 897L
1,599 Elo+
Solo
Geb
Geb
zHaaxzorrx
Geb
Level 155
God Stats
4W - 0L
1,830 SR
Queue Stats
268W - 224L
1,602 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
 
Cthulhu
14
2 / 1 / 2
9,316
466
11,808
16,869
13,732
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Jing Wei
Aiya_Hatsumi
Jing Wei
16
0 / 5 / 2
9,710
486
7,246
13,459
3,688
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Bastet
Anamooz
Bastet
15
3 / 6 / 2
9,518
476
12,108
17,076
6,380
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Heavy Mace

Heavy Mace

+30
Physical Power

13
1 / 6 / 1
8,561
428
9,354
15,666
5,370
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Chang'e
icymuva
Chang'e
18
1 / 1 / 2
10,542
527
18,084
17,070
12,255
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
React Kushh
Hercules
16
2 / 1 / 8
9,074
454
11,393
20,560
12,617
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Ne Zha
17
6 / 2 / 6
10,220
511
10,372
19,730
7,525
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Ullr
18
4 / 0 / 3
10,966
548
11,118
14,520
5,581
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Jormungandr
xIIGannicusIIx
Jormungandr
18
1 / 2 / 6
10,435
522
11,935
20,456
25,082
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

16
6 / 2 / 7
9,846
492
15,691
15,147
6,611
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
49
7
Kills
19
19
Deaths
7
9
Assists
30
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
 
Cthulhu
2
1
2
3
L
Jing Wei
Aiya_Hatsumi
Jing Wei
0
5
2
0.2
L
Bastet
Anamooz
Bastet
3
6
2
0.67
L
1
6
1
0.25
W
Hercules
React Kushh
Hercules
2
1
8
6
W
Ne Zha
6
2
6
4.5
L
Chang'e
icymuva
Chang'e
1
1
2
2
W
Ullr
4
0
3
5.5
W
Jormungandr
xIIGannicusIIx
Jormungandr
1
2
6
2
W
6
2
7
4.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

58,600
Damage
60,509
80,140
Taken
90,413
41,425
Mitigated
57,416
26,593
Healing
37,149
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
 
Cthulhu
11,808
1,176
2,457
3,218
16,869
13,732
0
5,577
10,167
33,044
0
L
Jing Wei
Aiya_Hatsumi
Jing Wei
7,246
5,274
0
3,474
13,459
3,688
1,232
1,277
11,919
0
75,417
L
Bastet
Anamooz
Bastet
12,108
3,124
0
5,984
17,076
6,380
0
3,202
13,181
0
61,148
L
9,354
3,853
0
276
15,666
5,370
988
7,296
7,462
0
52,250
W
Hercules
React Kushh
Hercules
11,393
3,049
1,230
10,769
20,560
12,617
316
5,285
15,070
0
46,142
W
Ne Zha
10,372
2,640
0
9,283
19,730
7,525
698
5,849
13,687
0
72,895
L
Chang'e
icymuva
Chang'e
18,084
3,457
750
10,434
17,070
12,255
0
7,496
8,575
88,837
0
W
Ullr
11,118
6,028
0
4,728
14,520
5,581
514
2,571
11,949
0
103,707
W
Jormungandr
xIIGannicusIIx
Jormungandr
11,935
4,408
652
8,154
20,456
25,082
174
10,944
8,148
79,959
0
W
15,691
1,247
0
2,333
15,147
6,611
84
3,512
11,531
59,138
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,647
Gold Earned
50,541
592
Minions Killed
625
0
Camps Cleared
0
1,909,610
Distance Traveled
2,015,711
31
Wards Purchased
22
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
9,316
466
53
3
0
420,868
16
L
Jing Wei
9,710
486
156
8
0
392,960
7
L
Bastet
9,518
476
105
5
0
367,027
2
L
Ullr
8,561
428
97
5
0
370,387
4
W
Hercules
9,074
454
74
4
0
410,196
8
W
Ne Zha
10,220
511
115
6
0
428,038
3
L
Chang'e
10,542
527
181
9
0
358,368
2
W
Ullr
10,966
548
175
9
0
396,296
6
W
Jormungandr
10,435
522
164
8
0
369,552
1
W
Geb
9,846
492
97
5
0
411,629
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role