Player Matchup

Chaac
Chaac
 
Chaac
Level 29
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Chronos
Chronos
 
Chronos
Level 105
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Thanatos
Thanatos
BanCliodhna
Thanatos
Level 15
God Stats
1W - 5L
1,339 SR
Queue Stats
40W - 23L
1,589 Elo+
Party 3
Discordia
Discordia
Strawbmilk
Discordia
Level 126
God Stats
13W - 14L
1,646 SR
Queue Stats
248W - 153L
1,649 Elo+
Party 3
Yemoja
Yemoja
robkib42069
Yemoja
Level 57
God Stats
0W - 5L
1,220 SR
Queue Stats
25W - 38L
1,429 Elo+
Party 1
Team Averages
Level 66
1,441 SR
1,533 Elo+

VS

Team Averages
Level 111
1,646 SR
1,714 Elo+
Anhur
Anhur
Cοbra
Anhur
Level 124
God Stats
4W - 1L
1,744 SR
Queue Stats
56W - 21L
1,831 Elo+
Party 2
Ra
Ra
LECHATSURLEKRAK
Ra
Level 156
God Stats
22W - 15L
1,622 SR
Queue Stats
79W - 67L
1,752 Elo+
Party 2
Da Ji
Da Ji
NeikGrim
Da Ji
Level 106
God Stats
3W - 5L
1,372 SR
Queue Stats
658W - 854L
1,429 Elo+
Solo
Kuzenbo
Kuzenbo
Nìghtbringer
Kuzenbo
Level 147
God Stats
8W - 1L
1,660 SR
Queue Stats
161W - 127L
1,723 Elo+
Party 2
Kali
Kali
devaboys 420
Kali
Level 23
God Stats
5W - 1L
1,829 SR
Queue Stats
33W - 9L
1,837 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
 
Chaac
15
9 / 4 / 3
9,855
548
19,198
24,150
20,387
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Chronos
 
Chronos
13
3 / 4 / 3
8,094
450
11,502
14,211
2,603
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Thanatos
BanCliodhna
Thanatos
6
1 / 5 / 3
6,265
348
1,371
6,527
1,404
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Discordia
Strawbmilk
Discordia
6
1 / 4 / 4
6,043
336
1,974
5,897
1,048
Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Yemoja
13
2 / 1 / 7
8,471
471
7,864
9,255
7,059
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
Cοbra
Anhur
17
5 / 1 / 3
10,739
597
17,491
15,978
6,692
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

14
7 / 4 / 6
10,421
579
11,838
11,991
5,342
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Da Ji
NeikGrim
Da Ji
14
0 / 5 / 4
9,267
515
3,267
15,814
9,806
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Mace

Mace

+10
Physical Power

Kuzenbo
13
2 / 2 / 8
9,251
514
5,388
19,040
26,517
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

18
4 / 5 / 6
11,547
642
11,831
18,948
8,986
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
45
16
Kills
18
18
Deaths
17
20
Assists
27
Player
Kills
Deaths
Assists
KDA
L
Chaac
 
Chaac
9
4
3
2.63
L
Chronos
 
Chronos
3
4
3
1.13
L
Thanatos
BanCliodhna
Thanatos
1
5
3
0.5
W
Anhur
Cοbra
Anhur
5
1
3
6.5
W
7
4
6
2.5
W
Da Ji
NeikGrim
Da Ji
0
5
4
0.4
W
Kuzenbo
2
2
8
3
L
Discordia
Strawbmilk
Discordia
1
4
4
0.75
W
4
5
6
1.4
L
Yemoja
2
1
7
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,909
Damage
49,815
60,040
Taken
81,771
32,501
Mitigated
57,343
19,955
Healing
32,890
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chaac
 
Chaac
19,198
3,601
0
9,099
24,150
20,387
0
6,862
16,480
0
57,365
L
Chronos
 
Chronos
11,502
4,601
0
2,151
14,211
2,603
0
3,672
10,430
49,008
0
L
Thanatos
BanCliodhna
Thanatos
1,371
334
0
1,905
6,527
1,404
0
1,975
4,384
0
11,779
W
Anhur
Cοbra
Anhur
17,491
10,131
0
7,754
15,978
6,692
4,819
4,739
11,011
0
92,720
W
11,838
1,189
3,845
3,965
11,991
5,342
1,156
2,963
8,539
52,873
0
W
Da Ji
NeikGrim
Da Ji
3,267
587
0
3,915
15,814
9,806
1,783
4,225
11,224
0
42,734
W
Kuzenbo
5,388
1,830
717
4,597
19,040
26,517
163
5,672
13,172
24,765
0
L
Discordia
Strawbmilk
Discordia
1,974
641
0
793
5,897
1,048
0
1,672
4,121
10,659
0
W
11,831
5,891
0
8,097
18,948
8,986
155
3,741
12,824
0
82,361
L
Yemoja
7,864
1,740
3,390
2,617
9,255
7,059
0
2,434
6,638
22,909
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,728
Gold Earned
51,225
240
Minions Killed
475
0
Camps Cleared
0
1,215,202
Distance Traveled
1,639,587
7
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chaac
9,855
548
98
5
0
341,314
2
L
Chronos
8,094
450
70
4
0
347,336
0
L
Thanatos
6,265
348
32
2
0
99,040
2
W
Anhur
10,739
597
120
7
0
323,555
3
W
Ra
10,421
579
114
6
0
341,258
0
W
Da Ji
9,267
515
99
6
0
320,134
9
W
Kuzenbo
9,251
514
28
2
0
324,813
4
L
Discordia
6,043
336
16
1
0
100,475
2
W
Kali
11,547
642
114
6
0
329,827
1
L
Yemoja
8,471
471
24
1
0
327,037
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role