Player Matchup

Achilles
Achilles
 
Achilles
Level 124
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Anhur
Anhur
AJMF1991
Anhur
Level 92
God Stats
164W - 209L
1,430 SR
Queue Stats
167W - 217L
1,369 Elo+
Party 1
Pele
Pele
Insomnawolf
Pele
Level 81
God Stats
3W - 4L
1,288 SR
Queue Stats
76W - 125L
1,294 Elo+
Party 1
Yemoja
Yemoja
JRF_02
Yemoja
Level 16
God Stats
1W - 0L
1,500 SR
Queue Stats
11W - 15L
1,372 Elo+
Party 1
Merlin
Merlin
Mon-Drag0n691
Merlin
Level 107
God Stats
96W - 140L
1,441 SR
Queue Stats
103W - 151L
1,362 Elo+
Party 1
Team Averages
Level 84
1,432 SR
1,379 Elo+

VS

Team Averages
Level 63
1,524 SR
1,374 Elo+
Serqet
Serqet
BioAgent720
Serqet
Level 84
God Stats
0W - 1L
1,500 SR
Queue Stats
74W - 78L
1,420 Elo+
Party 2
Morgan Le Fay
Morgan Le Fay
FOG Harmony
Morgan Le Fay
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
17W - 38L
1,227 Elo+
Party 2
Arachne
Arachne
TastyPlayDough
Arachne
Level 76
God Stats
0W - 1L
1,500 SR
Queue Stats
101W - 108L
1,454 Elo+
Party 2
Izanami
Izanami
WantedChar11431
Izanami
Level 66
God Stats
94W - 81L
1,583 SR
Queue Stats
191W - 257L
1,371 Elo+
Party 2
Ares
Ares
xMistics
Ares
Level 61
God Stats
9W - 7L
1,539 SR
Queue Stats
62W - 91L
1,395 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
 
Achilles
17
4 / 1 / 1
10,655
533
13,683
15,195
10,579
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Anhur
AJMF1991
Anhur
15
2 / 1 / 2
9,350
468
4,849
10,627
2,415
Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

16
3 / 3 / 2
9,775
489
4,834
12,719
5,084
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Yemoja
JRF_02
Yemoja
13
0 / 0 / 4
9,116
456
3,909
10,447
7,110
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

16
3 / 2 / 1
10,160
508
7,468
7,635
2,730
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Serqet
14
3 / 7 / 2
8,957
448
3,908
13,199
6,114
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Morgan Le Fay
FOG Harmony
Morgan Le Fay
15
0 / 3 / 3
8,784
439
3,954
9,672
3,929
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

14
0 / 1 / 3
8,397
420
4,679
7,738
5,315
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

17
1 / 1 / 3
9,508
475
8,617
8,328
2,707
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Ares
13
3 / 1 / 3
9,213
461
6,689
14,796
17,139
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
21
12
Kills
7
7
Deaths
13
10
Assists
14
Player
Kills
Deaths
Assists
KDA
W
Achilles
 
Achilles
4
1
1
4.5
W
Anhur
AJMF1991
Anhur
2
1
2
3
L
Serqet
3
7
2
0.57
L
Morgan Le Fay
FOG Harmony
Morgan Le Fay
0
3
3
0.5
W
3
3
2
1.33
W
Yemoja
JRF_02
Yemoja
0
0
4
2
W
3
2
1
1.75
L
0
1
3
1.5
L
1
1
3
2.5
L
Ares
3
1
3
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,743
Damage
27,847
56,623
Taken
53,733
27,918
Mitigated
35,204
18,652
Healing
12,166
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Achilles
 
Achilles
13,683
3,803
0
2,591
15,195
10,579
2,044
2,361
12,250
0
87,589
W
Anhur
AJMF1991
Anhur
4,849
2,274
0
2,969
10,627
2,415
1,104
1,296
9,187
0
60,435
L
Serqet
3,908
1,118
0
1,760
13,199
6,114
718
1,406
11,793
0
52,409
L
Morgan Le Fay
FOG Harmony
Morgan Le Fay
3,954
280
0
1,970
9,672
3,929
482
4,583
5,089
47,853
0
W
4,834
1,211
0
5,354
12,719
5,084
806
1,957
9,846
0
63,116
W
Yemoja
JRF_02
Yemoja
3,909
770
3,627
2,162
10,447
7,110
481
2,890
7,471
24,773
0
W
7,468
210
0
1,949
7,635
2,730
869
2,320
5,141
61,341
0
L
4,679
3,816
0
2,181
7,738
5,315
493
484
7,254
0
37,643
L
8,617
3,872
0
2,603
8,328
2,707
393
2,144
6,184
0
90,310
L
Ares
6,689
977
441
3,211
14,796
17,139
211
2,760
12,036
25,370
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,056
Gold Earned
44,859
524
Minions Killed
480
0
Camps Cleared
0
1,805,750
Distance Traveled
1,863,536
21
Wards Purchased
21
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Achilles
10,655
533
170
9
0
371,800
8
W
Anhur
9,350
468
115
6
0
328,523
5
L
Serqet
8,957
448
88
4
0
364,743
3
L
Morgan Le Fay
8,784
439
108
5
0
374,006
4
W
Pele
9,775
489
103
5
0
410,405
5
W
Yemoja
9,116
456
30
2
0
350,946
1
W
Merlin
10,160
508
106
5
0
344,076
2
L
Arachne
8,397
420
79
4
0
388,786
5
L
Izanami
9,508
475
169
8
0
354,059
6
L
Ares
9,213
461
36
2
0
381,942
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role