Player Matchup

Cerberus
Cerberus
DELL395
Cerberus
Level 97
God Stats
4W - 6L
1,567 SR
Queue Stats
19W - 35L
1,347 Elo+
Party 2
Chronos
Chronos
HD ICE CUBE
Chronos
Level 154
God Stats
1W - 3L
1,352 SR
Queue Stats
16W - 35L
1,492 Elo+
Party 2
Guan Yu
Guan Yu
Military G
Guan Yu
Level 95
God Stats
2W - 2L
1,473 SR
Queue Stats
13W - 28L
1,272 Elo+
Party 2
Team Averages
Level 115
1,464 SR
1,370 Elo+

VS

Team Averages
Level 66
1,427 SR
1,244 Elo+
Hun Batz
Hun Batz
ColbaltDevil
Hun Batz
Level 99
God Stats
1W - 1L
1,316 SR
Queue Stats
44W - 50L
1,275 Elo+
Party 1
Merlin
Merlin
OGxStacks3436
Merlin
Level 41
God Stats
1W - 1L
1,491 SR
Queue Stats
50W - 75L
1,230 Elo+
Party 1
Artio
Artio
WoolyPandora69
Artio
Level 59
God Stats
0W - 1L
1,475 SR
Queue Stats
34W - 43L
1,228 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
DELL395
Cerberus
13
3 / 5 / 10
9,957
664
7,431
18,666
15,855
Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Chronos
HD ICE CUBE
Chronos
16
10 / 1 / 5
11,720
781
18,418
13,903
4,703
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Guan Yu
Military G
Guan Yu
13
3 / 5 / 12
10,150
677
7,943
14,401
7,459
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
ColbaltDevil
Hun Batz
15
7 / 5 / 1
10,989
733
14,170
11,734
5,033
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

13
2 / 4 / 7
9,335
622
12,304
9,529
2,949
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

12
1 / 7 / 8
9,014
601
11,475
21,175
16,034
Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
26
16
Kills
10
11
Deaths
16
27
Assists
16
Player
Kills
Deaths
Assists
KDA
L
Hun Batz
ColbaltDevil
Hun Batz
7
5
1
1.5
W
Cerberus
DELL395
Cerberus
3
5
10
1.6
W
Chronos
HD ICE CUBE
Chronos
10
1
5
12.5
W
Guan Yu
Military G
Guan Yu
3
5
12
1.8
L
2
4
7
1.38
L
1
7
8
0.71

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,792
Damage
37,949
46,970
Taken
42,438
28,017
Mitigated
24,016
11,122
Healing
6,636
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hun Batz
ColbaltDevil
Hun Batz
14,170
3,443
0
348
11,734
5,033
508
6,797
4,937
0
40,079
W
Cerberus
DELL395
Cerberus
7,431
1,246
348
3,847
18,666
15,855
210
11,304
7,102
16,632
0
W
Chronos
HD ICE CUBE
Chronos
18,418
7,889
0
2,721
13,903
4,703
1,943
5,942
7,634
52,008
0
W
Guan Yu
Military G
Guan Yu
7,943
422
1,568
2,638
14,401
7,459
793
6,921
7,279
0
23,395
L
12,304
117
0
0
9,529
2,949
294
5,950
3,579
37,285
0
L
11,475
2,334
628
5,660
21,175
16,034
360
13,647
7,528
23,952
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,827
Gold Earned
29,338
137
Minions Killed
137
4
Camps Cleared
8
779,790
Distance Traveled
685,290
3
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hun Batz
10,989
733
65
4
7
261,115
2
W
Cerberus
9,957
664
23
2
0
233,917
0
W
Chronos
11,720
781
83
6
3
266,180
3
W
Guan Yu
10,150
677
31
2
1
279,693
0
L
Merlin
9,335
622
54
4
1
200,521
0
L
Artio
9,014
601
18
1
0
223,654
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role