Player Matchup

Merlin
Merlin
Justlonzo71
Merlin
Level 88
God Stats
3W - 3L
1,573 SR
Queue Stats
237W - 260L
1,417 Elo+
Party 1
Medusa
Medusa
Matthus-_-
Medusa
Level 41
God Stats
24W - 23L
1,485 SR
Queue Stats
99W - 125L
1,404 Elo+
Party 1
Jormungandr
Jormungandr
divine_ledge
Jormungandr
Level 87
God Stats
10W - 16L
1,516 SR
Queue Stats
235W - 253L
1,464 Elo+
Party 1
Team Averages
Level 72
1,525 SR
1,429 Elo+

VS

Team Averages
Level 55
1,709 SR
1,426 Elo+
Merlin
Merlin
ApolloGaming711
Merlin
Level 58
God Stats
23W - 23L
1,523 SR
Queue Stats
62W - 66L
1,471 Elo+
Party 2
Bacchus
Bacchus
CollynMiller
Bacchus
Level 40
God Stats
6W - 1L
1,869 SR
Queue Stats
21W - 10L
1,483 Elo+
Party 2
Hou Yi
Hou Yi
Nasty-Uncle-Dad
Hou Yi
Level 67
God Stats
0W - 1L
1,736 SR
Queue Stats
23W - 39L
1,325 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
11
1 / 0 / 8
7,320
665
7,459
3,671
1,202
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Medusa
Matthus-_-
Medusa
12
7 / 0 / 2
8,267
752
7,097
6,695
2,409
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Jormungandr
divine_ledge
Jormungandr
9
1 / 0 / 5
6,698
609
3,055
6,248
4,629
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 3 / 0
6,263
569
4,392
7,419
2,301
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Bacchus
CollynMiller
Bacchus
10
0 / 3 / 0
6,125
557
2,582
8,389
8,975
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

9
0 / 3 / 0
6,140
558
4,147
6,369
1,846
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
0
9
Kills
0
0
Deaths
9
15
Assists
0
Player
Kills
Deaths
Assists
KDA
L
0
3
0
0
L
Bacchus
CollynMiller
Bacchus
0
3
0
0
W
Merlin
1
0
8
5
W
Medusa
Matthus-_-
Medusa
7
0
2
8
L
0
3
0
0
W
Jormungandr
divine_ledge
Jormungandr
1
0
5
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,611
Damage
11,121
16,614
Taken
22,177
8,240
Mitigated
13,122
2,672
Healing
2,610
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
4,392
349
28
1,241
7,419
2,301
0
3,277
3,860
29,131
0
L
Bacchus
CollynMiller
Bacchus
2,582
193
0
305
8,389
8,975
0
3,829
4,083
7,075
0
W
Merlin
7,459
33
0
508
3,671
1,202
459
1,444
2,071
19,300
0
W
Medusa
Matthus-_-
Medusa
7,097
2,215
0
1,686
6,695
2,409
939
4,024
2,367
0
26,693
L
4,147
2,430
446
590
6,369
1,846
188
2,822
3,327
0
13,700
W
Jormungandr
divine_ledge
Jormungandr
3,055
678
38
440
6,248
4,629
0
956
5,202
7,093
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,285
Gold Earned
18,528
101
Minions Killed
101
2
Camps Cleared
3
553,522
Distance Traveled
573,311
4
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
6,263
569
62
6
0
203,396
1
L
Bacchus
6,125
557
8
1
2
200,692
0
W
Merlin
7,320
665
41
4
2
192,660
3
W
Medusa
8,267
752
51
5
0
193,744
0
L
Hou Yi
6,140
558
31
3
1
169,223
2
W
Jormungandr
6,698
609
9
1
0
167,118
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role