Player Matchup

Poseidon
Poseidon
 
Poseidon
Level 102
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Sylvanus
Sylvanus
POCHO_lmao
Sylvanus
Level 22
God Stats
26W - 11L
1,754 SR
Queue Stats
35W - 25L
1,567 Elo+
Party 1
Achilles
Achilles
PabloZamo
Achilles
Level 153
God Stats
2W - 2L
1,560 SR
Queue Stats
365W - 297L
1,540 Elo+
Party 1
Ah Muzen Cab
Ah Muzen Cab
sorensherwood
Ah Muzen Cab
Level 121
God Stats
2W - 2L
1,747 SR
Queue Stats
402W - 311L
1,534 Elo+
Party 1
Izanami
Izanami
xX420XPREDAT0RXx
Izanami
Level 11
God Stats
1W - 4L
1,107 SR
Queue Stats
4W - 9L
1,224 Elo+
Party 3
Team Averages
Level 82
1,533 SR
1,473 Elo+

VS

Team Averages
Level 95
1,564 SR
1,468 Elo+
Horus
Horus
II Akuma Ryu II
Horus
Level 125
God Stats
4W - 3L
1,445 SR
Queue Stats
273W - 315L
1,528 Elo+
Party 2
Danzaburou
Danzaburou
KoKoZzGaming
Danzaburou
Level 105
God Stats
1W - 0L
1,770 SR
Queue Stats
15W - 17L
1,392 Elo+
Solo
Pele
Pele
MKZJ5327
Pele
Level 2
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 0L
1,500 Elo+
Party 2
Sobek
Sobek
MrLecona17
Sobek
Level 119
God Stats
2W - 2L
1,627 SR
Queue Stats
52W - 51L
1,477 Elo+
Party 2
Chang'e
Chang'e
Rushī
Chang'e
Level 125
God Stats
3W - 3L
1,475 SR
Queue Stats
22W - 32L
1,444 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Poseidon
 
Poseidon
17
5 / 5 / 4
10,570
503
11,504
14,274
4,601
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Sylvanus
POCHO_lmao
Sylvanus
11
0 / 2 / 5
7,440
354
4,643
13,546
11,888
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Talisman

Talisman

+75
Health
+15
Magical Protection

Achilles
PabloZamo
Achilles
15
3 / 1 / 0
9,940
473
15,168
19,466
18,693
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Ah Muzen Cab
sorensherwood
Ah Muzen Cab
15
2 / 4 / 1
9,368
446
12,145
13,456
5,786
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

12
1 / 6 / 4
8,196
390
9,988
12,727
3,897
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
1 / 2 / 5
9,561
455
9,668
14,096
11,139
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Talisman

Talisman

+75
Health
+15
Magical Protection

Danzaburou
KoKoZzGaming
Danzaburou
16
2 / 3 / 5
10,248
488
10,141
13,860
5,436
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

Pele
19
8 / 2 / 2
11,585
552
12,881
24,992
13,970
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Sobek
14
1 / 3 / 4
9,457
450
7,191
21,325
20,789
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Chang'e
Rushī
Chang'e
19
6 / 1 / 3
12,206
581
11,996
13,143
4,992
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
37
11
Kills
18
18
Deaths
11
14
Assists
19
Player
Kills
Deaths
Assists
KDA
L
Poseidon
 
Poseidon
5
5
4
1.4
W
1
2
5
1.75
W
Danzaburou
KoKoZzGaming
Danzaburou
2
3
5
1.5
W
Pele
8
2
2
4.5
W
Sobek
1
3
4
1
L
Sylvanus
POCHO_lmao
Sylvanus
0
2
5
1.25
L
Achilles
PabloZamo
Achilles
3
1
0
3
W
Chang'e
Rushī
Chang'e
6
1
3
7.5
L
Ah Muzen Cab
sorensherwood
Ah Muzen Cab
2
4
1
0.63
L
1
6
4
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

53,448
Damage
51,877
73,469
Taken
87,416
44,865
Mitigated
56,326
20,757
Healing
33,935
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Poseidon
 
Poseidon
11,504
1,572
0
5,468
14,274
4,601
0
2,442
11,649
74,967
0
W
9,668
4,145
1,950
4,191
14,096
11,139
593
1,404
11,831
0
42,478
W
Danzaburou
KoKoZzGaming
Danzaburou
10,141
5,749
0
4,452
13,860
5,436
1,731
3,075
10,641
0
72,063
W
Pele
12,881
2,462
0
6,030
24,992
13,970
504
7,268
17,432
0
91,163
W
Sobek
7,191
396
436
6,839
21,325
20,789
1,057
5,610
15,619
28,115
0
L
Sylvanus
POCHO_lmao
Sylvanus
4,643
1,420
2,133
3,749
13,546
11,888
0
2,627
10,864
21,827
0
L
Achilles
PabloZamo
Achilles
15,168
3,643
97
5,220
19,466
18,693
0
4,876
13,491
7,123
51,533
W
Chang'e
Rushī
Chang'e
11,996
716
2,166
7,871
13,143
4,992
450
1,479
11,434
86,155
0
L
Ah Muzen Cab
sorensherwood
Ah Muzen Cab
12,145
4,448
0
3,146
13,456
5,786
0
4,477
8,558
0
70,359
L
9,988
7,639
0
944
12,727
3,897
527
3,997
8,567
0
49,142

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,514
Gold Earned
53,057
495
Minions Killed
552
0
Camps Cleared
0
1,770,314
Distance Traveled
2,038,969
11
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Poseidon
10,570
503
118
6
0
387,058
3
W
Horus
9,561
455
72
3
0
384,613
5
W
Danzaburou
10,248
488
127
6
0
368,649
3
W
Pele
11,585
552
144
7
0
453,754
1
W
Sobek
9,457
450
40
2
0
414,986
1
L
Sylvanus
7,440
354
32
2
0
252,828
2
L
Achilles
9,940
473
115
5
0
421,726
2
W
Chang'e
12,206
581
169
8
0
416,967
5
L
Ah Muzen Cab
9,368
446
121
6
0
377,237
4
L
Izanami
8,196
390
109
5
0
331,465
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role