Player Matchup

Cernunnos
Cernunnos
Blaained
Cernunnos
Level 110
God Stats
9W - 8L
1,500 SR
Queue Stats
33W - 23L
1,398 Elo+
Party 2
Bacchus
Bacchus
Enigmus x
Bacchus
Level 64
God Stats
17W - 7L
1,552 SR
Queue Stats
28W - 22L
1,398 Elo+
Party 2
Achilles
Achilles
Ghosted JM
Achilles
Level 106
God Stats
4W - 1L
1,500 SR
Queue Stats
33W - 22L
1,398 Elo+
Party 2
Merlin
Merlin
GxAlfredxG
Merlin
Level 47
God Stats
9W - 3L
1,598 SR
Queue Stats
114W - 99L
1,496 Elo+
Solo
Mulan
Mulan
jok4d
Mulan
Level 41
God Stats
1W - 1L
1,330 SR
Queue Stats
44W - 25L
1,540 Elo+
Party 2
Team Averages
Level 74
1,496 SR
1,446 Elo+

VS

Team Averages
Level 80
1,463 SR
1,494 Elo+
Susano
Susano
CloudAllDay1988
Susano
Level 39
God Stats
0W - 1L
1,500 SR
Queue Stats
92W - 100L
1,462 Elo+
Party 1
Zeus
Zeus
MyBloodyMars
Zeus
Level 140
God Stats
2W - 2L
1,407 SR
Queue Stats
90W - 85L
1,481 Elo+
Party 3
Bellona
Bellona
OathKeeper70
Bellona
Level 126
God Stats
0W - 2L
1,305 SR
Queue Stats
155W - 169L
1,442 Elo+
Party 1
Nike
Nike
The_1_who_Knok
Nike
Level 24
God Stats
5W - 7L
1,516 SR
Queue Stats
33W - 36L
1,579 Elo+
Party 3
Discordia
Discordia
vFuZionTM_
Discordia
Level 69
God Stats
41W - 21L
1,586 SR
Queue Stats
72W - 56L
1,505 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cernunnos
Blaained
Cernunnos
14
3 / 2 / 6
8,384
493
5,188
9,335
3,316
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Bacchus
Enigmus x
Bacchus
13
1 / 3 / 10
8,019
472
2,995
12,069
10,174
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 10 seconds.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Achilles
Ghosted JM
Achilles
16
2 / 0 / 4
9,163
539
4,975
10,126
8,577
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Merlin
GxAlfredxG
Merlin
17
7 / 0 / 5
10,200
600
9,871
7,368
2,909
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 10 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Mulan
jok4d
Mulan
18
12 / 0 / 6
10,706
630
13,518
10,898
5,467
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 3 / 0
7,684
452
2,455
11,071
3,563
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+40
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

13
2 / 7 / 2
8,385
493
10,031
10,719
2,994
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Bellona
OathKeeper70
Bellona
11
2 / 6 / 1
7,350
432
5,415
12,651
9,352
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

15
1 / 5 / 0
8,883
523
7,132
12,672
9,881
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Discordia
vFuZionTM_
Discordia
14
0 / 4 / 0
8,475
499
2,917
7,476
2,241
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

56
Kill Participation
8
25
Kills
5
5
Deaths
25
31
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Cernunnos
Blaained
Cernunnos
3
2
6
3
L
0
3
0
0
W
Bacchus
Enigmus x
Bacchus
1
3
10
2
W
Achilles
Ghosted JM
Achilles
2
0
4
4
W
Merlin
GxAlfredxG
Merlin
7
0
5
9.5
L
2
7
2
0.43
L
Bellona
OathKeeper70
Bellona
2
6
1
0.42
L
1
5
0
0.2
W
Mulan
jok4d
Mulan
12
0
6
15
L
Discordia
vFuZionTM_
Discordia
0
4
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,547
Damage
27,950
49,796
Taken
54,589
30,443
Mitigated
28,031
12,364
Healing
9,378
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cernunnos
Blaained
Cernunnos
5,188
2,503
0
2,636
9,335
3,316
1,539
3,977
5,264
0
46,694
L
2,455
442
0
4,997
11,071
3,563
0
1,325
9,541
0
49,447
W
Bacchus
Enigmus x
Bacchus
2,995
233
0
825
12,069
10,174
324
4,181
7,888
17,697
0
W
Achilles
Ghosted JM
Achilles
4,975
890
0
4,110
10,126
8,577
91
1,064
8,420
4,846
39,786
W
Merlin
GxAlfredxG
Merlin
9,871
509
79
1,766
7,368
2,909
280
2,496
4,748
69,283
0
L
10,031
2,949
0
1,178
10,719
2,994
0
4,384
6,139
72,044
0
L
Bellona
OathKeeper70
Bellona
5,415
562
172
1,021
12,651
9,352
596
4,264
8,207
1,201
24,231
L
7,132
764
0
1,152
12,672
9,881
0
1,737
10,365
0
54,439
W
Mulan
jok4d
Mulan
13,518
2,430
0
2,948
10,898
5,467
210
1,450
9,336
0
81,489
L
Discordia
vFuZionTM_
Discordia
2,917
248
0
858
7,476
2,241
465
1,421
5,815
49,670
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,472
Gold Earned
40,777
482
Minions Killed
487
0
Camps Cleared
0
1,720,820
Distance Traveled
1,522,009
6
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cernunnos
8,384
493
88
5
0
311,462
1
L
Susano
7,684
452
97
6
0
328,237
5
W
Bacchus
8,019
472
22
1
0
348,125
0
W
Achilles
9,163
539
91
5
0
325,483
0
W
Merlin
10,200
600
146
9
0
336,493
4
L
Zeus
8,385
493
129
8
0
267,156
0
L
Bellona
7,350
432
36
2
0
325,942
5
L
Nike
8,883
523
111
7
0
289,179
6
W
Mulan
10,706
630
135
8
0
399,257
1
L
Discordia
8,475
499
114
7
0
311,495
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role