Player Matchup

Pele
Pele
BigBodyGang
Pele
Level 102
God Stats
2W - 0L
1,500 SR
Queue Stats
311W - 265L
1,639 Elo+
Party 1
Hercules
Hercules
GiraffeCarafe
Hercules
Level 86
God Stats
11W - 6L
1,660 SR
Queue Stats
84W - 56L
1,684 Elo+
Party 1
Medusa
Medusa
GunnarCy
Medusa
Level 31
God Stats
1W - 0L
1,726 SR
Queue Stats
90W - 77L
1,620 Elo+
Solo
Awilix
Awilix
OhItsCoolioBTW
Awilix
Level 25
God Stats
1W - 0L
1,500 SR
Queue Stats
55W - 22L
1,704 Elo+
Party 1
Zeus
Zeus
YESSIRSKII
Zeus
Level 108
God Stats
1W - 0L
1,563 SR
Queue Stats
260W - 217L
1,651 Elo+
Party 1
Team Averages
Level 70
1,590 SR
1,660 Elo+

VS

Team Averages
Level 94
1,626 SR
1,569 Elo+
Loki
Loki
 
Loki
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Bacchus
Bacchus
 
Bacchus
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Sun Wukong
Sun Wukong
M2SBattlehawk
Sun Wukong
Level 45
God Stats
4W - 2L
1,938 SR
Queue Stats
163W - 104L
1,643 Elo+
Party 2
Eset
Eset
Sixynz
Eset
Level 136
God Stats
2W - 1L
1,692 SR
Queue Stats
329W - 278L
1,603 Elo+
Party 2
Ullr
Ullr
greenzone2323
Ullr
Level 25
God Stats
0W - 1L
1,500 SR
Queue Stats
21W - 16L
1,597 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
6 / 0 / 0
7,196
720
4,863
4,351
1,708
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Hercules
GiraffeCarafe
Hercules
8
4 / 1 / 3
5,421
542
3,583
5,213
2,258
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Medusa
GunnarCy
Medusa
11
1 / 2 / 4
6,416
642
3,232
5,843
1,901
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

10
5 / 4 / 4
6,322
632
7,367
7,695
2,350
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

10
5 / 1 / 1
6,366
637
3,432
5,102
1,279
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Loki
 
Loki
10
4 / 5 / 1
6,304
630
4,772
7,729
2,028
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Bacchus
 
Bacchus
7
1 / 3 / 1
4,687
469
1,721
7,664
4,155
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Sun Wukong
M2SBattlehawk
Sun Wukong
8
0 / 4 / 0
4,724
472
907
5,923
2,567
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Eset
Sixynz
Eset
10
1 / 3 / 1
5,478
548
4,030
5,066
1,361
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

7
2 / 6 / 2
5,174
517
2,075
6,270
1,099
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
13
21
Kills
8
8
Deaths
21
12
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Loki
 
Loki
4
5
1
0.9
L
Bacchus
 
Bacchus
1
3
1
0.5
W
6
0
0
6
W
Hercules
GiraffeCarafe
Hercules
4
1
3
5.5
W
Medusa
GunnarCy
Medusa
1
2
4
1.5
L
Sun Wukong
M2SBattlehawk
Sun Wukong
0
4
0
0
W
5
4
4
1.75
L
Eset
Sixynz
Eset
1
3
1
0.5
W
5
1
1
5.5
L
2
6
2
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,477
Damage
13,505
28,204
Taken
32,652
9,496
Mitigated
11,210
8,125
Healing
5,257
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Loki
 
Loki
4,772
1,425
0
1,626
7,729
2,028
0
1,072
6,559
0
23,479
L
Bacchus
 
Bacchus
1,721
229
253
1,276
7,664
4,155
0
1,021
6,643
5,873
0
W
4,863
1,690
0
2,380
4,351
1,708
0
0
4,351
0
39,324
W
Hercules
GiraffeCarafe
Hercules
3,583
1,499
203
1,018
5,213
2,258
82
684
4,525
0
14,126
W
Medusa
GunnarCy
Medusa
3,232
1,219
0
1,910
5,843
1,901
1,426
1,848
3,815
0
37,600
L
Sun Wukong
M2SBattlehawk
Sun Wukong
907
278
0
1,307
5,923
2,567
0
0
5,660
0
19,046
W
7,367
2,761
0
1,668
7,695
2,350
0
1,887
5,780
0
29,590
L
Eset
Sixynz
Eset
4,030
372
0
664
5,066
1,361
0
825
4,199
26,641
0
W
3,432
878
0
946
5,102
1,279
594
1,038
3,982
35,568
0
L
2,075
1,015
0
131
6,270
1,099
0
514
5,756
0
16,207

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,721
Gold Earned
26,367
317
Minions Killed
193
0
Camps Cleared
0
1,028,282
Distance Traveled
939,092
12
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Loki
6,304
630
56
6
0
187,820
1
L
Bacchus
4,687
469
11
1
0
206,689
0
W
Pele
7,196
720
92
9
0
218,257
2
W
Hercules
5,421
542
26
3
0
214,868
1
W
Medusa
6,416
642
79
8
0
173,041
4
L
Sun Wukong
4,724
472
32
3
0
173,148
4
W
Awilix
6,322
632
47
5
0
206,237
3
L
Eset
5,478
548
59
6
0
176,697
5
W
Zeus
6,366
637
73
7
0
215,879
2
L
Ullr
5,174
517
35
4
0
194,738
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role