Player Matchup

Merlin
Merlin
 
Merlin
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ullr
Ullr
Cody The Fiend
Ullr
Level 159
God Stats
5W - 5L
1,598 SR
Queue Stats
90W - 78L
1,581 Elo+
Party 1
Cthulhu
Cthulhu
I Hit Tooters
Cthulhu
Level 140
God Stats
16W - 7L
1,726 SR
Queue Stats
80W - 68L
1,577 Elo+
Party 1
King Arthur
King Arthur
TheYamakaSlayer
King Arthur
Level 151
God Stats
14W - 15L
1,583 SR
Queue Stats
88W - 89L
1,546 Elo+
Party 1
Poseidon
Poseidon
kurtsgrindeR263
Poseidon
Level 144
God Stats
4W - 8L
1,551 SR
Queue Stats
85W - 91L
1,501 Elo+
Party 1
Team Averages
Level 150
1,592 SR
1,541 Elo+

VS

Team Averages
Level 129
1,551 SR
1,543 Elo+
Bellona
Bellona
 
Bellona
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Da Ji
Da Ji
Alicez_50
Da Ji
Level 144
God Stats
6W - 9L
1,428 SR
Queue Stats
289W - 289L
1,542 Elo+
Solo
Thanatos
Thanatos
Fearmenowx
Thanatos
Level 118
God Stats
9W - 7L
1,584 SR
Queue Stats
96W - 102L
1,544 Elo+
Solo
Amaterasu
Amaterasu
Hyper279
Amaterasu
Level 128
God Stats
1W - 2L
1,694 SR
Queue Stats
21W - 14L
1,651 Elo+
Solo
Tiamat
Tiamat
TGM-bxbyT
Tiamat
Level 107
God Stats
39W - 40L
1,547 SR
Queue Stats
424W - 444L
1,478 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
17
6 / 3 / 10
11,214
1,121
14,199
7,560
3,108
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

17
1 / 2 / 15
9,814
981
10,262
8,860
3,969
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Cthulhu
17
4 / 1 / 14
10,624
1,062
14,931
10,575
13,595
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

King Arthur
TheYamakaSlayer
King Arthur
17
7 / 3 / 10
11,220
1,122
16,799
13,828
14,203
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Poseidon
17
3 / 3 / 13
10,659
1,066
12,994
7,400
3,101
Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Team 1 Tickets

254

VS

Team 2 Tickets

153

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
 
Bellona
16
2 / 4 / 5
10,710
1,071
8,584
24,154
17,753
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Da Ji
Alicez_50
Da Ji
16
4 / 6 / 2
10,465
1,047
6,540
15,626
8,887
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Thanatos
Fearmenowx
Thanatos
15
2 / 1 / 4
9,330
933
5,391
4,016
1,475
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Amaterasu
Hyper279
Amaterasu
15
1 / 5 / 4
9,213
921
9,252
20,267
10,450
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Tiamat
TGM-bxbyT
Tiamat
16
3 / 5 / 7
10,640
1,064
15,373
12,230
8,889
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

83
Kill Participation
34
21
Kills
12
12
Deaths
21
62
Assists
22
Player
Kills
Deaths
Assists
KDA
W
Merlin
 
Merlin
6
3
10
3.67
L
Bellona
 
Bellona
2
4
5
1.13
L
Da Ji
Alicez_50
Da Ji
4
6
2
0.83
W
1
2
15
4.25
L
Thanatos
Fearmenowx
Thanatos
2
1
4
4
L
Amaterasu
Hyper279
Amaterasu
1
5
4
0.6
W
Cthulhu
4
1
14
11
L
Tiamat
TGM-bxbyT
Tiamat
3
5
7
1.3
W
King Arthur
TheYamakaSlayer
King Arthur
7
3
10
4
W
Poseidon
3
3
13
3.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

69,185
Damage
45,140
48,223
Taken
76,293
37,976
Mitigated
47,454
6,154
Healing
12,526
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Merlin
 
Merlin
14,199
255
0
621
7,560
3,108
0
2,340
5,128
36,979
0
L
Bellona
 
Bellona
8,584
1,766
2,329
2,440
24,154
17,753
0
14,687
9,009
1,317
20,239
L
Da Ji
Alicez_50
Da Ji
6,540
1,523
0
250
15,626
8,887
0
7,050
8,170
0
27,744
W
10,262
5,350
0
520
8,860
3,969
0
3,195
5,410
0
25,846
L
Thanatos
Fearmenowx
Thanatos
5,391
483
0
2,625
4,016
1,475
0
2,777
1,162
0
8,726
L
Amaterasu
Hyper279
Amaterasu
9,252
3,482
0
3,170
20,267
10,450
0
13,601
6,370
0
19,897
W
Cthulhu
14,931
1,272
1,116
796
10,575
13,595
0
2,836
7,524
24,756
0
L
Tiamat
TGM-bxbyT
Tiamat
15,373
1,391
0
1,712
12,230
8,889
0
6,527
5,571
40,981
0
W
King Arthur
TheYamakaSlayer
King Arthur
16,799
1,266
419
1,785
13,828
14,203
0
4,009
9,509
5,764
20,623
W
Poseidon
12,994
2,273
0
897
7,400
3,101
0
2,345
4,909
41,557
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,531
Gold Earned
50,358
213
Minions Killed
174
7
Camps Cleared
9
1,027,858
Distance Traveled
959,753
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Merlin
11,214
1,121
58
6
0
188,637
0
L
Bellona
10,710
1,071
14
1
0
222,063
1
L
Da Ji
10,465
1,047
60
6
0
195,628
0
W
Ullr
9,814
981
43
4
0
214,006
0
L
Thanatos
9,330
933
5
1
3
117,023
0
L
Amaterasu
9,213
921
31
3
2
227,588
0
W
Cthulhu
10,624
1,062
25
3
0
213,739
0
L
Tiamat
10,640
1,064
64
6
4
197,451
1
W
King Arthur
11,220
1,122
25
3
0
203,471
0
W
Poseidon
10,659
1,066
62
6
7
208,005
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role