Player Matchup

Thor
Thor
Crazyeighths
Thor
Level 106
God Stats
0W - 1L
1,221 SR
Queue Stats
119W - 149L
1,288 Elo+
Party 1
Fenrir
Fenrir
JERRYL1997
Fenrir
Level 75
God Stats
4W - 5L
1,471 SR
Queue Stats
117W - 123L
1,418 Elo+
Solo
Bacchus
Bacchus
TunableBat1653
Bacchus
Level 41
God Stats
2W - 7L
1,211 SR
Queue Stats
118W - 172L
1,256 Elo+
Party 1
Team Averages
Level 74
1,301 SR
1,321 Elo+

VS

Team Averages
Level 60
1,734 SR
1,346 Elo+
Fenrir
Fenrir
St3zzy3898
Fenrir
Level 43
God Stats
4W - 0L
1,912 SR
Queue Stats
72W - 79L
1,377 Elo+
Solo
He Bo
He Bo
katssiss
He Bo
Level 49
God Stats
3W - 6L
1,444 SR
Queue Stats
17W - 29L
1,353 Elo+
Party 2
Artio
Artio
ßendarh
Artio
Level 89
God Stats
1W - 0L
1,845 SR
Queue Stats
22W - 48L
1,308 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
3 / 8 / 4
11,422
601
9,825
18,327
6,866
Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Fenrir
JERRYL1997
Fenrir
15
4 / 5 / 2
12,408
653
10,739
34,037
33,115
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Talisman

Talisman

+75
Health
+15
Magical Protection

14
2 / 5 / 3
10,873
572
13,191
19,710
20,054
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
St3zzy3898
Fenrir
15
4 / 3 / 12
12,099
637
13,934
19,350
15,249
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

He Bo
katssiss
He Bo
17
8 / 1 / 10
13,228
696
31,197
14,746
6,228
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Artio
ßendarh
Artio
16
6 / 5 / 11
12,707
669
15,185
26,929
26,523
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
51
9
Kills
18
18
Deaths
9
9
Assists
33
Player
Kills
Deaths
Assists
KDA
L
3
8
4
0.63
L
Fenrir
JERRYL1997
Fenrir
4
5
2
1
W
Fenrir
St3zzy3898
Fenrir
4
3
12
3.33
L
2
5
3
0.7
W
He Bo
katssiss
He Bo
8
1
10
13
W
Artio
ßendarh
Artio
6
5
11
2.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,755
Damage
60,316
72,074
Taken
61,025
60,035
Mitigated
48,000
8,497
Healing
24,078
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
9,825
2,399
0
1,704
18,327
6,866
735
12,205
6,122
0
31,383
L
Fenrir
JERRYL1997
Fenrir
10,739
1,938
265
6,528
34,037
33,115
72
21,245
12,792
955
30,513
W
Fenrir
St3zzy3898
Fenrir
13,934
2,816
0
5,167
19,350
15,249
967
5,003
13,576
127
28,552
L
13,191
430
0
0
19,710
20,054
78
13,915
5,795
30,207
0
W
He Bo
katssiss
He Bo
31,197
3,939
985
6,987
14,746
6,228
1,607
3,704
11,042
80,714
0
W
Artio
ßendarh
Artio
15,185
1,849
3,000
7,939
26,929
26,523
124
6,257
20,672
38,705
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,703
Gold Earned
38,034
117
Minions Killed
173
3
Camps Cleared
8
991,928
Distance Traveled
1,056,495
2
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thor
11,422
601
53
3
1
292,480
0
L
Fenrir
12,408
653
31
2
2
361,592
1
W
Fenrir
12,099
637
41
2
1
358,698
2
L
Bacchus
10,873
572
33
2
0
337,856
1
W
He Bo
13,228
696
95
5
4
334,918
0
W
Artio
12,707
669
37
2
3
362,879
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role